"With Loneliness" is a contemplative exploration game where players navigate through a desolate world filled with melancholic beauty. The game encourages introspection and self-reflection as players uncover memories and messages left behind in the environment. With minimalistic controls, the game focuses on the emotional impact of loneliness, leaving a lasting impression on the player.
The game features a unique minimalist art style that enhances the immersive VR experience.
Gameplay is challenging yet rewarding, encouraging players to master climbing mechanics.
The sound design and graphics are solid, contributing to an engaging atmosphere.
Controls can feel inconsistent and poorly calibrated, leading to frustration during gameplay.
The game is marketed as casual, but it is actually a rage-inducing experience that may mislead players.
There is a steep learning curve with little guidance, making it exhausting for players to figure out mechanics.
gameplay
16 mentions Positive Neutral Negative
38%
43%
19%
Gameplay is described as challenging yet fair, with a focus on climbing mechanics that can be difficult but rewarding. While some mechanics, like the flying sticks, are criticized as poorly designed, the overall experience is engaging and visually appealing, making it a worthwhile investment for players. The controls are generally consistent, allowing players to understand their failures, which is essential for a rage game.
“Gameplay is challenging at times; hard but fair.”
“Gameplay is an assault course of climbing; you can watch the videos to see. It's not easy (like some climbing games), so far I like it.”
“With loneliness has the most enjoyable gameplay mechanics, and is 100% worth its price. Why isn't this game already flooding the VR scenes?”
“The 'movement is not always easy' is also very misleading; it sounds like it's referring to the actual obstacles themselves, and not the actual mechanics.”
“For you to have a rage game, you have to be clear that whatever killed the player was the player's fault, not the game's. You need consistent controls and mechanics so players understand why they died.”
“You are a small, defenseless robot trying to escape a cold, emotionless, mechanical world that wants to see you dead at every corner.”
graphics
14 mentions Positive Neutral Negative
29%
50%
21%
The game's graphics feature a simplistic, low-poly aesthetic that emphasizes minimalist and abstract art styles, creating a surreal and immersive environment. While some players appreciate the effective use of these visuals in enhancing the game's otherworldly feel, others express a preference for more detailed graphics. Overall, the visuals are described as fitting well within the game's themes, particularly for fans of dystopian science fiction and unique artistic expressions.
“If you like dystopian science fiction, or just strange intriguing art styles, this game will pull you in like nothing else.”
“An abstract, minimalist art style that makes you feel like you are on a different world, without getting distracted by how next-gen the world looks.”
“Graphics are very simple, but the game environment is surreal in VR, reminding me of Jet Island in the sense of scale and abstractness.”
“Graphics are very simple but the game environment is surreal in VR, reminding me of Jet Island in the sense of scale and abstractness.”
“An abstract, minimalist art style that makes you feel like you are in a different world, without getting distracted by how next-gen the world looks.”
“Very simplistic logical escape room game with simple yet effective visuals.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is consistently praised as "rad," indicating a highly engaging and enjoyable environment that enhances the overall experience.