Witchinour
- June 12, 2017
- mahojigoku
Witchinour is a roguelite twin-stick shooter centered around fast-paced action and rising difficulty. As an explorer, descend through 7 progressively dangerous areas of a dungeon where an apprentice witch named Nour once got lost. Unlock 6 class abilities, 5 spells, 21 weapons, and 40 upgrades, while facing 1 dynamic difficulty system and 6 difficulty modifier levels to test your skills.
Reviews
- The game features satisfying controls and a fun, fast-paced gameplay experience reminiscent of classic arcade shooters.
- It has a charming retro aesthetic with beautiful pixel art and a progressive soundtrack that enhances the gaming experience.
- The game offers a good amount of challenge and replayability due to its procedural generation and variety of unlockable spells and characters.
- The gameplay can feel repetitive and linear, with special abilities and upgrades having minimal impact on the overall experience.
- Some players have reported issues with boss balance and difficulty spikes, making certain encounters feel unfair.
- The game lacks a significant variety of upgrades and content, which may lead to a feeling of sameness across multiple runs.
- music36 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 8 % negative mentions
The music in the game is highly praised for its progressive layering, enhancing the gameplay experience as players descend through the dungeons. Each level begins with a minimal melody that evolves with additional instruments, creating a sense of escalating difficulty and immersion. While the overall soundtrack is celebrated, some players expressed a desire for more intense boss music that reflects the complexity of the world themes.
“The soundtrack is wonderful, adding new layers of instruments as you go deeper in the dungeons: every biome starts with a shy melody and as you progress, the melody grows and other instruments join the music.”
“I love it and especially that the theme of each tier of levels gets another musical layer to it as you progress through each level.”
“Although I do kind of wish the boss music for each world was an even more congested version of the world's music.”
“Really plain and simple in fact, but the graphics and music grow on you.”
“Each level starts off with a relatively minimal theme before a new layer of music is added with the progression of each floor – it’s a nice touch, deceptively cute on the earlier levels but with some filthily intense distorted bits as the game gets harder.”
- graphics16 mentions
- 6 % positive mentions
- 75 % neutral mentions
- 19 % negative mentions
The graphics of the game are described as simple and minimalist, which enhances the fast-paced gameplay by reducing visual distractions. This aesthetic, reminiscent of classic arcade titles, is appreciated for its ability to complement the game's energetic combat and engaging music, making it a surprisingly pleasing experience for players who enjoy the style. Overall, while not visually complex, the graphics effectively support the game's frenetic nature.
“The graphics combined with the music combined with the combat is just so fun.”
“The graphics are very simple, but that’s actually a good thing.”
“This game is very fast paced, so the almost minimalist graphics help you to focus on the hectic gameplay, with no visual distractions to confuse you.”
“Really plain and simple in fact, but the graphics and music grow on you.”
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by simple and enjoyable mechanics, but many players find it repetitive and linear, as class abilities and upgrades have minimal impact on the experience. While the fast-paced, twin-stick roguelite format is engaging and reminiscent of titles like Nuclear Throne, the overall simplicity may lead to a lack of variety in runs. The minimalist graphics enhance focus on the action, but the gameplay's repetitiveness remains a common critique.
“I like the music, presentation, and gameplay.”
“Fast and mechanically sound twin-stick roguelite.”
“The reason for this is that special class abilities and level-up upgrades have very little impact on your gameplay, making every single run feel exactly the same regardless of your loadout.”
“Heavily reminds me of Nuclear Throne, except it's quite a bit simplified in gameplay.”
“This game is very fast-paced, so the almost minimalist graphics help you to focus on the hectic gameplay, with no visual distractions to confuse you.”
- replayability4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers high replayability thanks to its procedural generation and diverse classes and power-ups, which keep gameplay fresh. However, the limited variety of relics can lead to repetitive experiences across runs, potentially diminishing long-term engagement. Overall, players find it fun and addictive despite these drawbacks.
“High replay value, due to procedural generation and classes/power-ups variety.”
“The game offers a good variety of enemies and bosses, which keeps it fun and addictive, even if the relics can feel repetitive.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that grinding is minimal in this game, with success primarily dependent on player skill rather than leveling up or acquiring more power through repetitive tasks. This design choice encourages a focus on mastery and strategy, similar to games like Spelunky.
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's retro pixel art effectively contributes to a captivating atmosphere, resonating well with players who appreciate its simplicity and charm.
“I like simple, retro pixel art, but this game is just capable of creating a great atmosphere.”