- June 12, 2017
- mahojigoku
Witchinour
Platforms
About
Witchinour is a roguelite twin-stick shooter centered around fast-paced action and rising difficulty. As an explorer, descend through 7 progressively dangerous areas of a dungeon where an apprentice witch named Nour once got lost. Unlock 6 class abilities, 5 spells, 21 weapons, and 40 upgrades, while facing 1 dynamic difficulty system and 6 difficulty modifier levels to test your skills.
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- The game features satisfying controls and a fun, fast-paced gameplay experience that keeps players engaged.
- The soundtrack evolves as players progress through levels, adding a layer of immersion and enhancing the overall atmosphere.
- It's a cute and visually appealing game with a retro aesthetic that appeals to fans of twin-stick shooters and roguelikes.
- The game suffers from a lack of content and variety, leading to repetitive gameplay and a feeling of sameness across runs.
- Many upgrades and abilities have minimal impact on gameplay, making it feel less rewarding and dynamic.
- Boss fights can be unbalanced and frustrating, with some levels feeling overly punishing due to enemy placement and attack patterns.
music
18 mentions Positive Neutral NegativeThe music in the game is widely praised for its progressive and immersive qualities, with each level introducing new layers of instrumentation that enhance the gameplay experience. Reviewers appreciate how the soundtrack evolves in intensity and complexity as players progress through the dungeons, creating a sense of escalating difficulty. While some express a desire for more dynamic boss music, the overall consensus is that the charming and retro-inspired soundtrack significantly contributes to the game's appeal.
“Another thing I almost forgot, the music progression from floor to floor is genius; it gives off a wonderful feeling of elevating difficulty.”
“I love it, especially that the theme of each tier of levels gets another musical layer as you progress through each level.”
“The soundtrack is wonderful, adding new layers of instruments as you go deeper in the dungeons: every biome starts with a shy melody, and as you progress, the melody grows and other instruments join the music.”
“Although I do kind of wish the boss music for each world was an even more congested version of the world's music.”
“Really plain and simple in fact, but the graphics and music grow on you.”
“Each level starts off with a relatively minimal theme before a new layer of music is added with the progression of each floor – it’s a nice touch, deceptively cute on the earlier levels but with some filthily intense distorted bits as the game gets harder.”