Skip to main content

Will Fight for Food: Super Actual Sellout: Game of the Hour

Will Fight for Food: Super Actual Sellout: Game of the Hour Game Cover
57%Game Brain Score
humor, story
replayability
57% User Score Based on 77 reviews

Platforms

LinuxPCMac OSWindows
Will Fight for Food: Super Actual Sellout: Game of the Hour Game Cover

About

Will Fight for Food: Super Actual Sellout: Game of the Hour is a single player open world hack and slash game with a comedy theme. It was developed by Pyrodactyl and was released on April 22, 2015. It received neutral reviews from players.

"Will Fight for Food: Super Actual Sellout" is a 2D fighting game with RPG elements, where you play as a struggling artist fighting for survival in a dystopian future. Customize your character's abilities, engage in witty dialogue, and defeat rival artists to gain fame and fortune. Navigate the game's unique blend of humor and social commentary in this unconventional take on the fighting genre.

Skip User Reviews

57%
Audience ScoreBased on 77 reviews
humor55 positive mentions
replayability2 negative mentions

  • The game features a unique blend of beat 'em up action and dialogue-driven RPG mechanics, allowing players to choose between combat and conversation to resolve conflicts.
  • The humor is absurd and self-aware, providing a quirky narrative that can be both entertaining and thought-provoking.
  • Despite its rough edges, the game has a certain charm and originality that makes it enjoyable for those who appreciate its offbeat style.
  • The combat mechanics are simplistic and can feel clunky, with issues like poor hit detection and repetitive enemy behavior.
  • The game is quite short, typically lasting only a couple of hours, which may leave players wanting more depth and content.
  • The dialogue system, while ambitious, can be convoluted and lead to unclear outcomes, detracting from the overall experience.
  • humor
    56 mentions Positive Neutral Negative

    The humor in "Will Fight for Food" is characterized by its absurdity and irreverence, featuring witty dialogue and self-referential jokes that often poke fun at gaming and pop culture. While many players find the comedic elements enjoyable and laugh-out-loud funny, others feel that the humor can be hit or miss, with some jokes falling flat or becoming repetitive. Overall, the game offers a unique blend of humor and gameplay that appeals to those who appreciate its offbeat style, though it may not resonate with everyone.

    • “Bursting with absurd humor, over-the-top action, and creative weapon mechanics, it delivers non-stop laughs and intense firefights.”
    • “Conversations are witty, often darkly humorous, and filled with self-referential jokes that poke fun at everything from wrestling clichés to the indie game industry itself.”
    • “It's a funny little game with great comedy; I love the visuals, as I am a fan of the simplistic cartoonish style this game uses.”
    • “The humor in this game feels forced and often falls flat, making it more cringeworthy than funny.”
    • “I appreciate a good joke, but the attempts at humor here are so over the top that they become unbearable.”
    • “The game tries to be funny, but the jokes are repetitive and lack any real wit or charm.”
  • story
    26 mentions Positive Neutral Negative

    The game's story is a quirky blend of satire and absurdity, exploring themes of fame, failure, and player agency through a comedic lens. While it offers a unique and self-aware narrative that critiques video game tropes, many players find it lacking depth and direction, with a bare-bones structure that can feel aimless. Despite its humorous elements and multiple conflict resolution options, the overall execution leaves some players wanting a more substantial and engaging storyline.

    • “It’s a strange and self-aware story about fame, failure, and free will, set in a world that feels equal parts satire and absurdity.”
    • “Jared’s story is framed as both a personal redemption arc and a critique of video game tropes, particularly the way games often resolve every problem through violence.”
    • “The story has many possible paths and outcomes.”
    • “The story, or lack thereof, is kind of bare-bones and not the most intriguing, but I did like the choices of solving conflicts peacefully or just resorting straight to violence.”
    • “The game overall has some pretty interesting ideas and an art style reminiscent of old browser games, that certainly got my attention at first and made me think that this could be possibly a hidden gem, although not much later I've discovered the game was poorly designed, with a story that is sometimes funny but leaves the player with no direction to follow right from the beginning and a combat with so little depth that only after 5 minutes of fighting I've become bored.”
    • “This is a fairly clunky game with a moderately humorous interactive storyline, and some rudimentary combat stuff.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay of *Will Fight for Food* is characterized by its absurd humor and simplistic combat mechanics, offering a mix of punches, kicks, and grapples in a rudimentary side-scrolling format. While the game features creative weapon mechanics and a unique dialogue system, it suffers from shallow gameplay and a lack of depth, making it feel more like a budget flash game. Despite its rough edges, the game provides a fun, albeit brief, experience for those seeking lighthearted entertainment.

    • “Bursting with absurd humor, over-the-top action, and creative weapon mechanics, it delivers non-stop laughs and intense firefights.”
    • “In the end, 'Will Fight for Food' is the type of game meant for quick doses of mindlessly simple gameplay and flat, offbeat humor.”
    • “It's short, it's funny, it has combat mechanics to rival the mightiest Flash games Newgrounds has to offer, and I don't regret purchasing it one bit.”
    • “The fighting mechanics are serviceable if simplistic: punches, kicks, grapples, and dodge rolls make up your arsenal, while enemies come at you in groups that test your timing and endurance.”
    • “Most of the gameplay is so simple it could have been done in Flash, in a web browser - the developers might have gotten more money from ad impressions if they went down that path.”
    • “The mechanics of the game are that of a basic side-scroller, beat-em-up, button masher with simple controls and equally simple animations.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of "Will Fight for Food" feature a minimalist pixel-art style that evokes nostalgia for old browser games, characterized by stiff animations and flat colors. While some players appreciate the distinct charm and cartoonish aesthetic, others criticize the visuals as low-effort and lacking polish, with reused assets and basic designs. Overall, the graphics contribute to a quirky, scrappy vibe that aligns with the game's comedic tone, though they may not satisfy those seeking high-quality visuals.

    • “The pixel-art style and catchy soundtrack add a unique charm to the game.”
    • “The art style is minimalistic, with stiff animations and flat colors that might turn off players expecting polish, but the simplicity gives the game a distinct charm.”
    • “It's a funny little game with great comedy; I love the visuals, as I am a fan of the simplistic cartoonish style this game uses.”
    • “The graphics are pretty bad, low effort.”
    • “The graphics aren't that good with a lot of assets being reused and for some reason there are minigames of sorts that don't amount to anything and aren't very fun.”
    • “Visually, Will Fight for Food embraces a scrappy, low-budget aesthetic that fits its tone.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many praising its catchy soundtrack that complements the game's quirky atmosphere and combat. While some players find it reminiscent of retro Capcom titles and enjoy its upbeat nature, others note that it can become repetitive over time. Overall, the soundtrack is seen as a strong point, enhancing the overall experience despite criticisms of other game elements.

    • “The soundtrack complements the mood perfectly, mixing punchy synth beats and comedic interludes that mirror the game’s offbeat humor.”
    • “It also has really good music.”
    • “Music can get wearing after a while.”
    • “Crappy fighting system, crappy controls, crappy AI, crappy dialogue, crappy graphics, but the music is kinda okay in a retro Capcom kinda way.”
    • “The music is upbeat, and while I'm fighting, I'm reminded of the 1970s Batman TV show.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers notable replayability through its dual paths, allowing players to explore different outcomes based on choices of violence or persuasion, despite its short playtime of one to two hours. While some players expected a longer experience, the humor and varied consequences provide enough incentive to replay.

    • “It's not really all that I had my hopes set up for; I had honestly expected it to be a bit longer (it's a really short game), but it has a nice replay value and is still pretty funny.”
    • “These dual paths give the game replay value despite its brevity, and they also underline its central theme: that power can come from either violence or persuasion, but both come with consequences.”
    • “Played through in an hour or two, looks like there's some replay value.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is praised for its unique blend of humor and heartfelt moments, creating an emotional experience that is both memorable and thought-provoking. Its ability to combine seemingly incompatible genres adds to its charm, making it a standout in evoking genuine feelings.

    • “It’s an irreverent, funny, and oddly heartfelt game that manages to combine two incompatible genres into something memorable.”
    • “Also slightly heartwarming and occasionally thought-provoking if you believe in that sort of thing.”
Skip Game Offers

Buy Will Fight for Food: Super Actual Sellout: Game of the Hour

Skip Videos

Videos

Skip Games Like Will Fight for Food: Super Actual Sellout: Game of the Hour

Games Like Will Fight for Food: Super Actual Sellout: Game of the Hour

Stories: The Path of Destinies Image
ICEY Image
FIST OF AWESOME Image
Dex Image
West of Loathing Image
Skip FAQs

Frequently Asked Questions

Will Fight for Food: Super Actual Sellout: Game of the Hour is a open world hack and slash game with comedy theme.

Will Fight for Food: Super Actual Sellout: Game of the Hour is available on PC, Mac OS, Windows and Linux.

Will Fight for Food: Super Actual Sellout: Game of the Hour was released on April 22, 2015.

Will Fight for Food: Super Actual Sellout: Game of the Hour was developed by Pyrodactyl.

Will Fight for Food: Super Actual Sellout: Game of the Hour has received neutral reviews from players. Most players liked this game for its humor but disliked it for its replayability.

Will Fight for Food: Super Actual Sellout: Game of the Hour is a single player game.

Similar games include Stories: The Path of Destinies, ICEY, FIST OF AWESOME, Dex, West of Loathing and others.