White Night
- March 3, 2015
- OSome Studio
- 4h median play time
![White Night Game Cover](https://gamebrain.co/img/791/white_night_osome_2015_26_xl.jpg)
White Night stands as one of the best executed and most emotional games in the past few years, with outstanding game-character-player relation and a disturbing and frightening setting
In White Night, a survival horror game set in the 1930s, players explore a haunted mansion while avoiding darkness, which poses a constant threat. The game features puzzle-solving and incorporates lighting and shadows to create tension and atmosphere. Players control a man seeking help after a car accident and must uncover the mansion's secrets while contending with the supernatural.
Reviews
- story124 mentions
- 33 % positive mentions
- 60 % neutral mentions
- 7 % negative mentions
- gameplay75 mentions
- 23 % positive mentions
- 69 % neutral mentions
- 8 % negative mentions
- graphics64 mentions
- 45 % positive mentions
- 53 % neutral mentions
- 2 % negative mentions
- atmosphere45 mentions
- 64 % positive mentions
- 36 % neutral mentions
- 0 % negative mentions
- music26 mentions
- 77 % positive mentions
- 23 % neutral mentions
- 0 % negative mentions
Critic Reviews
White Night review
More bogus than Bogart, White Night fuses the disparate worlds of cultured noir and trashy supernatural. The result? An inconsistent - if visually striking - trudge. A true hammy horror.
50%White Night Review
White Night is a pretty well crafted survival horror game. You’ll get scared. Unfortunately for it, a few niggling mechanical issues linger through to the released version of the game and dampens the experience somewhat. Otherwise, it is a thoroughly enjoyable game, at a very minimal cost, for fans of the genre.
70%White Night Review
White Night is a great concept with a really nice art style. The atmosphere it provides is incredibly convincing and genuinely unsettling, right up until the time that the perceived threat becomes a reality and things take a nosedive. A tad more polish would have seen this become a real benchmark for the genre, but a number of missed steps mean that it will likely just fade into the darkness.
50%