- September 22, 2023
- Caligari Games
- 5h median play time
Whateverland
Idiosyncratic, compelling and creative, Whateverland is a one trip this stranger in strange land would heartily recommend.
Platforms
About
"Whateverland is a single-player, 5-hour long mystery musical point-n-click adventure game, with a branching dialogue system, non-linear gameplay, and multiple endings. Players can choose to steal from or help various characters, and the rich dialogues will reveal more about the world and its inhabitants. The game features a unique in-game turn-based board game and allows players to drop and switch chapters at any point in the story."











- The game features charming art and engaging characters, with a unique narrative that keeps players interested.
- Puzzles are well-designed with multiple solutions, providing good replay value and a mix of challenge and fun.
- The voice acting and music are excellent, contributing to an immersive atmosphere that enhances the overall experience.
- The writing can be overly quirky and awkward, with some dark humor not landing well, leading to uncomfortable moments.
- The interface and controls are often buggy and frustrating, with issues like limited save slots and unclear puzzle objectives.
- The inclusion of mini-games, particularly the turn-based strategy element, feels forced and detracts from the core point-and-click experience.
story
36 mentions Positive Neutral NegativeThe story in "Whateverland" is praised for its unique narrative and engaging world, with players appreciating the intertwining of puzzles and plot. While the game offers multiple paths and fulfilling character arcs, some found the ending abrupt and desired more exploration of certain themes. Overall, it is recommended for those who enjoy story-rich puzzle games, despite some interface issues and bugs.
“I like that there are multiple paths to take within the story.”
“The world and the story are engaging, and stay so until the end.”
“The most impressive part is how well the puzzles and story are intertwined.”
“If I have a complaint, it’s a minor one that they mention that people could become monsters in Whateverland, and I would have liked to have seen that. The very end of the story can be a bit abrupt.”
“Sometimes I play adventure games that have these sharp shifts in tone, but I didn't feel much of it here, aside maybe from the goth character that had a sad story.”
“I especially liked peeling at François' story.”