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What We Pretend To Be Game Cover

About

A small game about farming, community, and loss. Farm for the war effort - and listen to the long space people leave behind when they're gone.

What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot
What We Pretend To Be screenshot

30%
Audience ScoreBased on 10 reviews
emotional2 positive mentions
story2 negative mentions

  • The game features a compelling narrative that evokes genuine emotions, particularly during character deaths.
  • It offers a casual and straightforward gameplay experience, making it accessible for players looking for a brief gaming session.
  • The concept of developing a village adds an enjoyable layer to the gameplay, allowing for a sense of progression.
  • The game is very short, with limited story depth and repetitive gameplay that can become boring quickly.
  • There are technical issues, such as glitching clouds, and a lack of essential features like volume control and graphics options.
  • Players feel a lack of emotional attachment to the characters and town, with unclear mechanics regarding the impact of supplies on the war.
  • story
    3 mentions Positive Neutral Negative

    The game's story is minimal and primarily revolves around the theme of loss, with a focus on the inevitability of death in war. While some players found the narrative to be impactful despite its brevity, others felt it lacked depth and complexity. Overall, the emotional weight of the story resonated with some, but its simplicity left others wanting more.

    • “I liked the game; it is small and simple, but the story is good enough. I was sad when people died in the war, to be honest.”
    • “Very short gameplay, not much story.”
    • “No story other than 'everybody dies.'”
  • gameplay
    2 mentions Positive Neutral Negative

    Gameplay duration typically spans from 10 to 30 minutes, with an average playtime of 23 minutes reported by users on Steam. Players note the potential for longer sessions, suggesting that records for extended gameplay are achievable.

    • “The longest gameplay ever recorded is unknown; records are there for the taking.”
    • “The duration of gameplay ranges from 10 to 30 minutes, with an average playtime of 23 minutes reported on Steam.”
    • “The longest gameplay ever? I don't know, but records are there for the taking.”
  • grinding
    2 mentions Positive Neutral Negative

    Players criticize the grinding aspect of the game, highlighting tedious tasks like mindless wheat farming and the inability to make further improvements after a key character dies. Overall, it is noted that the game does not focus on farming or resource management, leading to a lack of engaging gameplay.

    • “Mindless wheat farming; once the builder dies, you can't make any more improvements to your town.”
    • “This is not a game about farming or resource management.”
  • emotional
    2 mentions Positive Neutral Negative

    While the game aims to create an atmospheric and emotional experience reminiscent of "Stillness of the Wind," many players report a lack of emotional attachment to the characters and setting, resulting in a diminished investment in the narrative and its outcomes.

    • “It is trying to be an atmospheric, emotional game, more like the stillness of the wind.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game aims to create a deeply atmospheric and emotional experience, reminiscent of the serene and contemplative qualities found in "Stillness of the Wind."

    • “It is trying to be an atmospheric, emotional game, much like the stillness of the wind.”
  • graphics
    1 mentions Positive Neutral Negative

    Users have criticized the game for lacking volume control and graphics options, which limits customization and overall experience. Additionally, the inability to exit the game normally without resorting to a hard close is a significant drawback.

    • “No volume control, no graphics options, and no way to exit the game without hard closing the game with Alt+F4!”

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