- January 7, 2021
- Eugene Zubko
- 2h median play time
Press Any Button
Platforms
About
"Press Any Button" is an arcade-style game that tells the story of A-Eye, an artificial intelligence who creates a video game for fun. The game features a mix of dialogues with A-Eye and playing the game he has created, with a playtime of around an hour. A-Eye hopes to receive feedback on his unique and heartfelt game.
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- The game features a touching and emotional narrative that resonates with players, often leading to tears.
- Gameplay is simple yet engaging, with a variety of mechanics introduced throughout the experience.
- A-Eye, the AI character, is well-developed and endearing, creating a strong connection with players.
- The gameplay can become frustrating due to random difficulty spikes and mechanics that are not well explained.
- Some players found the dialogue to be overly long or preachy, detracting from the overall experience.
- Technical issues, such as crashing when switching to fullscreen, have been reported, affecting gameplay.
story
300 mentions Positive Neutral NegativeThe game's story is a poignant exploration of life and emotional themes, delivered through the interactions with a charming AI character named a-eye. While the gameplay is simple and often serves as a backdrop to the narrative, many players found the storytelling to be impactful, touching on serious topics and evoking strong emotions. Despite its brevity, the story resonates deeply, making it a worthwhile experience for those seeking a narrative-driven game.
“Never thought that such a short game can be very impactful and emotional, delivering a great story that you can really connect with.”
“Through relatively simple gameplay, the developer manages to deliver an emotional story that explores different themes unique to humans and how it intersects with artificial intelligence.”
“The story is immaculate.”
“But tl;dr: the game is purposefully boring and drab to serve its contrived and soulless plot that boils down to 'never kill yourself or something, I don't know.'”
“The rest of the game is padded with a simple story, or more like the philosophical musings of the developer, none of which were insightful, thought-provoking, or enjoyable in the slightest.”
“It's not terrible; it's just nothing new or particularly innovative in terms of storytelling or the story told.”