- July 30, 2020
- What Happened
- 2h median play time
What Happened
Platforms
About
“What Happened puts you in the shoes of high-school student Stiles, a teenage boy suffering from acute anxiety and depression. You must guide him through the dark and twisted corridors of his own sub-conscious, with his fate depending entirely on your empathy with his tortured state of mind.” Psychological thriller in which you guide high school student Stiles on an uncompromising journey through…











- Absolutely gorgeous graphics that create a visually stunning experience.
- The game effectively conveys a unique and dark story about regret and sorrow through the lens of a grief-stricken teenager.
- The attention to detail in the environment and the artistic design showcases the creators' dedication to the project.
- The gameplay is heavily reliant on cutscenes, making it feel more like an interactive movie than a game, which can detract from player engagement.
- The story can be confusing and lacks clear direction, leading to frustration and a sense of aimlessness during gameplay.
- There are significant issues with audio consistency and control options, which can hinder the overall experience.
story
32 mentions Positive Neutral NegativeThe game's story, centered on themes of regret and sorrow through the experiences of a grief-stricken teenager, has received mixed reviews. While some players appreciated the creators' passion and the story's execution, others found it confusing and poorly paced, leading to a lack of engagement. Additionally, the choice of a teenage protagonist to explore heavy themes like depression was seen as an odd decision by some reviewers, suggesting that a more mature perspective might have resonated better with players.
“Overall, I liked playing it and I felt how much the creators cared about the story.”
“The story is great and paints the picture.”
“Basically, the whole aim of the game is to tell a story of regret and sorrow and self-pity through the lens of a grief-stricken teenager going on a drug-fueled bender.”
“Not because of the subject matter, but because of the confusing story, annoying gameplay structure, and pacing of the game.”
“I beat the game and still don't know what the story is about; I feel the writer of the game is lost and doesn't know what he is going to write about.”
“For one, the story for me is unappealing and the interface made my eyes hurt.”