Gylt Game Cover
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"Gylt is a single-player Horror Role Playing game with an intriguing story and great mechanics. As Sally, a little girl searching for her missing cousin in a creepy, surreal world, players can choose to confront or avoid twisted creatures based on Sally's fears. With wonderful graphics, good music, and a perfect atmosphere, Gylt is a highly emotional, narrative-driven adventure game with puzzles, stealth, and action."

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

98%
Audience ScoreBased on 237 reviews
story54 positive mentions
grinding3 negative mentions
  • The game features a captivating story that explores heavy themes like bullying and childhood trauma, making it emotionally resonant.
  • The art style is beautifully crafted, reminiscent of animated films like Coraline, creating an eerie yet charming atmosphere.
  • Gameplay is engaging with a mix of stealth mechanics, puzzles, and exploration, providing a satisfying experience for players.
  • The game is relatively short, with some players feeling it lacks depth and challenge, making it easy to complete.
  • Collectibles are often required for achieving the best ending, which can be frustrating and may require backtracking without clear guidance.
  • Some players found the combat mechanics simplistic and the enemy AI lacking, reducing the overall tension and challenge of the game.
  • story98 mentions

    The story of *Gylt* is praised for its emotional depth and exploration of sensitive themes such as bullying, depression, and isolation, resonating with players through its engaging narrative and atmospheric design. While many appreciate its heartfelt storytelling and character development, some critiques highlight its predictability and a desire for a more fleshed-out conclusion. Overall, the game is recognized as a compelling blend of horror and narrative, making it a worthwhile experience for those who enjoy story-driven gameplay.

    • “Really liked the game, its eerie atmosphere and the short yet memorable story are beautifully crafted.”
    • “The story is absolutely fantastic; it's beautifully written as it delves into its themes of bullying, depression, isolation, and peer pressure. It feels beautiful and heartfelt and almost made me cry.”
    • “With its captivating narrative, atmospheric world, and compelling gameplay, 'Gylt' stands tall as a testament to the power of storytelling in gaming.”
    • “The story falls flat; props to the devs for trying to do a story about bullying, but it relies on typical bullying clichés found in most media. This wasn't my experience with being bullied growing up, though experiences vary for others.”
    • “The story has an exciting premise but falters due to a barebones structure and poor pacing.”
    • “The main plot is centered around childhood bullying, which, as a grown man, left me caring very little for the outcome of the main characters, even though I've experienced bullying myself.”
  • gameplay65 mentions

    The gameplay of "Gylt" is characterized by its blend of stealth mechanics, puzzle-solving, and combat using a flashlight to defeat enemies, reminiscent of titles like "Alan Wake." While the mechanics are generally simple and the level design can be linear, players appreciate the polished experience, engaging atmosphere, and unique enemy designs, though some find the gameplay lacks depth and challenge. Overall, the game is well-received for its narrative-driven approach and satisfying gameplay, despite some criticisms regarding repetitiveness and ease.

    • “I give the game a positive review as the gameplay mechanics were enjoyable, especially after being given tools to fight back, and the enemies were pretty unique from one another. You had decent boss fights and the animation and visual style of the game is very pleasing to the eye.”
    • “The game seamlessly blends puzzle-solving with stealth mechanics, keeping you engaged at every turn.”
    • “With its captivating narrative, atmospheric world, and compelling gameplay, 'Gylt' stands tall as a testament to the power of storytelling in gaming.”
    • “Somehow the game sets an amazing horror atmosphere for the first 30 or so minutes of the game, introducing the main character and her objective, just to throw everything in the trash the moment the first 'monster' is shown and the player gets to experience the gameplay loop.”
    • “The downside of this game is the game mechanics itself.”
    • “There are occasional puzzles, most of which feel a little confusing and out of place compared to the core gameplay; these are the weakest aspect of the game.”
  • graphics41 mentions

    The graphics in "Gylt" are widely praised for their beautiful, cartoonish art style that evokes a Tim Burton-like aesthetic, reminiscent of stop-motion films such as "Coraline" and "ParaNorman." While some reviewers note that the visuals may feel too childlike for a horror game, the overall attention to detail, color use, and animation quality contribute to a captivating and atmospheric experience. Despite being simpler compared to high-budget titles, the graphics effectively enhance the game's immersive nature and storytelling.

    • “Do not get me wrong, the graphics are great and the level of detail is outstanding.”
    • “The visuals are cartoon styled, but really good and create a very atmospheric and moody environment.”
    • “Gylt showcases beautiful graphics with meticulous attention to detail in the art style that enhances the game's immersive nature and captivates players from start to finish.”
    • “Gylt is a nice little game that tries very hard to be like Little Nightmares, but falls flat due to the very childish and Disney-like art style, as well as a lack of any real feeling of danger when dealing with the monsters.”
    • “- too kiddie-like, everything from the monster designs to the graphics makes the game feel like a kids' movie, and not a good one.”
    • “This is an interesting horror game; even though the art style is cartoonish and cute, the subject matter is pretty heavy, as it deals with school bullying and the effects it has on children.”
  • atmosphere24 mentions

    The atmosphere of the game is widely praised for its eerie and immersive qualities, effectively creating tension without relying on jump scares. Players appreciate the captivating art style, atmospheric soundtrack, and well-crafted narrative that enhance the overall experience. While some feel the atmosphere falters later in the game, the initial mood and engaging environment leave a lasting impression, making it a standout feature.

    • “Really liked the game, its eerie atmosphere and the short yet memorable story are beautifully crafted.”
    • “The visuals are cartoon styled, but really good and create a very atmospheric and moody environment.”
    • “Takes a masterful use of atmosphere, audio, and level design to scare people without any cheap tricks like jump scares or gore.”
    • “It is simplistic to the point where it creates the atmosphere and tension it needs, but no further.”
    • “The game kept me entertained with its atmosphere and puzzles.”
    • “Creepy, scary atmosphere.”
  • music17 mentions

    The music in the game is widely praised for its haunting and atmospheric quality, effectively enhancing the eerie ambiance and immersing players in the narrative. Reviewers highlight the soundtrack's ability to evoke feelings reminiscent of films like "Coraline," with many noting its superb integration with the game's visuals and voice acting. While some feel the music could be improved, the overall consensus is that it significantly contributes to the game's memorable experience.

    • “The music was good with plenty of great haunting soundtracks that just takes you back to movies like Coraline.”
    • “The striking visual design coupled with a haunting soundtrack creates an ambiance that lingers, immersing you deeper into the narrative.”
    • “Controls are smooth, story is interesting and the soundtrack is amazing.”
    • “Music is decent, could be better.”
    • “Moving over to the music.”
    • “Again, Gylt doesn't revolutionize or do anything remarkable that you haven't already seen before if you are seasoned in the action/adventure/horror genre, but what it does, it does extremely well; from the atmospheric soundtrack to the polished gameplay.”
  • emotional15 mentions

    Gylt is praised for its emotional depth, tackling sensitive themes such as bullying, depression, and isolation through a beautifully written narrative that resonates with players. The game's heartfelt story and the relationship between the characters Sally and Emily add significant emotional weight, making it a unique experience in the horror genre. While some critiques mention its handling of heavy themes, many find it a touching and immersive journey that balances horror with a message of understanding and resilience.

    • “The story is absolutely fantastic; it's beautifully written as it delves into its themes of bullying, depression, isolation, and peer pressure. It feels like if Silent Hill was written by Ray Bradbury or Katy Towell; it just feels beautiful and heartfelt and almost made me cry.”
    • “The beautiful relationship between Sally and Emily is a significant aspect of Gylt, adding depth and emotional resonance to the game's narrative.”
    • “Both an emotional and horror-filled ride, the deeper you go, the more you see the great character and level design.”
  • stability6 mentions

    Overall, the game demonstrates excellent stability, with users reporting a virtually bug-free experience and smooth gameplay on various hardware, including older PCs. Players noted the game's solid controls and polished graphics, with no significant glitches or crashes encountered during play.

    • “Runs great on my PC, which is about 4 years old now.”
    • “From a technical point of view, I have zero complaints. The game is virtually bug-free, the graphics are nice, and the optimization is good.”
    • “It's worth mentioning that Gylt is remarkably polished, with no glitches or bugs, providing a smooth gameplay experience.”
    • “On my play, I didn't notice any glitches; there were no game crashes and the controls were solid.”
    • “Gameplay: while using inhalers to heal and fighting monsters with a flashlight and a fire extinguisher (which somehow freezes enemies solid) was a fun concept, the game felt pretty easy once you've gotten the option to really fight back.”
  • optimization5 mentions

    The game is highly praised for its optimization, with players reporting a smooth experience free of bugs, glitches, or frame drops. Technical performance is excellent, complemented by well-designed levels and controls that enhance overall gameplay.

    • “The game is quite optimized, and I didn't experience a single bug, glitch, or frame drop during my entire playthrough.”
    • “From a technical point of view, I have zero complaints; the game is virtually bug-free, graphics are nice, and optimization is good.”
    • “The performance is excellent.”
  • character development3 mentions

    Reviewers praise the game's character development, highlighting its unique and beautiful art style reminiscent of stop-motion films like "Coraline" and "ParaNorman." The character designs, along with the vibrant use of color and scenery, contribute to a distinct identity that sets the game apart from others in the genre. Overall, the character development is seen as a strong point that enhances the game's appeal.

    • “I was drawn to the game by the character design and Little Nightmares vibes, but this was no copy or knockoff; this was a game true to itself.”
    • “The graphics art style is really good and beautiful; it has this stop-motion feel to it, like Coraline and ParaNorman, especially when it comes to its character designs.”
    • “It also has incredible uses of color, scenery, and character designs, and just the overall design of the graphics.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “I expected more growth and complexity in the characters, but they remained one-dimensional throughout the game.”
    • “The lack of meaningful choices in character development left me feeling disconnected from the story.”
  • replayability3 mentions

    The game offers significant replayability through various achievements, such as completing boss fights without taking damage and finishing the game without defeating any enemies. Players appreciate that the game's length aligns well with its price, encouraging multiple playthroughs for those seeking to explore different challenges.

    • “There are also apparently different achievements for beating bosses with no hits (I managed to get one on my first blind playthrough) and beating the game without killing any enemies (how????) so the replayability is there for anyone who feels like doing that.”
    • “Gives great replayability :)”
    • “There are also apparently different achievements for beating bosses with no hits (I managed to get one on my first blind playthrough) and beating the game without killing any enemies (how????) so the replayability is there for anyone who feels like doing that?”
    • “Replayability and length: the game's length justified its price.”
  • humor2 mentions

    The humor in the game is highlighted by its amusing approach to healing, with an abundance of items scattered throughout the map that often feels excessive yet entertaining. Players find the generous item distribution both comical and practical, as it adds a lighthearted touch to the gameplay while also serving a functional purpose.

    • “The funny way of handling healing adds a unique twist to the gameplay.”
    • “They were very generous with items (healing and battery); it got outright humorous just how many extra things were laying around on the map that I didn't need. It was a good call, because on the off chance that you managed to run out of items, you might be screwed depending on where you were, lmao.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious and unnecessary, with some expressing frustration over the time required to achieve 100% completion, particularly regarding achievements.

    • “I 100% completed the game in my playtime, but not the achievements. Screw that tedious nonsense.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I found myself doing the same tasks over and over just to level up, which quickly became frustrating.”
Positive mentions (%)Positive
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