Werewolf: The Apocalypse — Purgatory
- July 23, 2024
- Different Tales
- 12h median play time
In "Werewolf: The Apocalypse — Purgatory," play as Samira, a refugee werewolf investigating murder, monsters, and madness amidst Poland's border crisis. Your choices along two investigative paths shape Samira's story, leading to different endings. Experience tabletop RPG mechanics in this dark fantasy thriller set in the World of Darkness universe.
Reviews
- Engaging story with compelling characters that feel impactful, making it enjoyable for multiple playthroughs.
- Improved mechanics and character customization over the previous title, allowing for more diverse gameplay experiences.
- Beautiful artwork and a dynamic soundtrack that enhance the immersive atmosphere of the game.
- The narrative feels overly focused on political agendas, detracting from the core themes of the Werewolf: The Apocalypse lore.
- Limited player agency with many choices leading to similar outcomes, making the gameplay feel railroady.
- The game is relatively short, with some players feeling that the story lacks depth and complexity compared to its predecessor.
- story113 mentions
- 34 % positive mentions
- 64 % neutral mentions
- 3 % negative mentions
The story of the game is described as engaging and immersive, featuring two distinct narrative paths that enhance replayability and player choice. However, it has been criticized for its predictability, lack of character depth, and a perceived political agenda that overshadows the storytelling. While some players appreciate the integration of real-world issues, others feel it detracts from the overall narrative focus and character development.
“Good story, compelling characters; it felt as if my choices had a genuine impact.”
“I like that it weaves the real-world struggles with the supernatural threats a werewolf faces into a very immersive story.”
“This is a fantastic story-driven game with just the right amount of art to be immersive.”
“While the story gives some insight into real-world struggles, it is very predictable with flat, cookie-cutter characters that check off stereotypical boxes with absolutely no depth.”
“The unyielding agenda of communicating one uncompromising point of view in a game that should pride itself upon its storytelling variety is what annoys me.”
“The story falls flat in the last act, unfortunately.”
- music30 mentions
- 53 % positive mentions
- 37 % neutral mentions
- 10 % negative mentions
The music in the game is generally praised for its atmospheric quality and dynamic soundtrack, which effectively complements the artwork and setting, maintaining the high standards of previous installments. While many reviewers highlight the soundtrack as a standout feature, some express mixed feelings, noting instances where the music can be too loud or not to their taste. Overall, the combination of art and music is frequently described as beautiful and immersive, contributing significantly to the game's experience.
“Just like before, the dynamic soundtrack is amazing and wisely follows the path of 'if it ain't broke, don't fix it.' The devs have consistently maintained the same art style and core gameplay elements that made this such a smooth and memorable experience.”
“It brings an interesting plot with interesting characters to match, all accompanied by beautiful art and a pleasant soundtrack (if sometimes too loud, an issue easily fixed in options).”
“Great visual novel, amazing graphics, audio, and music.”
“Music is more a miss than a hit.”
“Also, I didn't like the soundtrack to this.”
“The art work and music is as always work well with the setting.”
- gameplay22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
The gameplay is praised for its seamless integration of new mechanics like harano, gifts, and items into the existing system, enhancing the experience without adding unnecessary complexity. Players appreciate the choice-based point-and-click format, which allows for meaningful decisions and multiple story routes, providing around 12 hours of gameplay. Overall, while some feel the gameplay could be improved, it remains engaging and consistent with the successful elements of its predecessor, "Heart of the Forest."
“The new mechanics (harano, gifts, and items) all slotted beautifully into the system that was already in place, without making it overly complex.”
“I really felt drawn into Samira's character and enjoyed how the harano mechanic was a foil for rage/willpower and affected in-game choices, adding a layer to the gameplay mechanics first established in 'Heart of the Forest'.”
“Just like before, the dynamic soundtrack is amazing and wisely walking the path of 'if it ain't broke, don't fix it', the devs have consistently maintained the same art style and core gameplay elements that made 'Heart of the Forest' such a smooth and memorable experience through and through.”
“I was worried about the transition to the mechanics (and lore) of fifth edition; it was going to kill the game for me.”
“Some random ratings to explain my reasoning for this: setting: 9/10, story: 7/10, gameplay: 5/10, illustrations: 9/10, music: 9.5/10.”
“The game mechanics are all choice-based point and click, but the story drew me in and the scene transitions were great.”
- graphics14 mentions
- 57 % positive mentions
- 43 % neutral mentions
- 0 % negative mentions
The graphics and audio in the game are consistently praised for their atmospheric quality, maintaining the same art style and dynamic soundtrack that contributed to the success of the previous installment. Reviewers highlight the unique and cool abstract visuals, along with an engaging moody soundtrack, which together enhance the overall experience, despite some critiques of the storytelling. Overall, the combination of impressive graphics and music solidifies the game's appeal as a memorable visual novel.
“Great visual novel, amazing graphics, audio and music.”
“Cool abstract graphics, awesome moody soundtrack and a neat story.”
“The visuals and soundtrack are great, no question.”
- replayability10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game offers moderate replayability, primarily due to its two distinct storylines and the customizable main character, Samira, which encourages at least one additional playthrough. However, some players feel that the supporting characters lack depth, limiting the overall replay value. In contrast, Purgatory enhances replayability with a broader range of choices and optional storylines, making it more engaging for multiple playthroughs.
“The game is a bit longer than 'HotF' with two main storylines to choose from, making it replayable for at least one more time if you want to see the other one.”
“Purgatory, by contrast, provides players with a longer book to read through, and retains the replayability aspect with a full range of auspices, tribes, and optional storylines to experience in your playthroughs.”
“And also, you choose between two main plots that seem unconnected, so the game is replayable at least once.”
“The game took me 4 hours to complete with seemingly modest replay value. I think I will play through it once more, but not more than that.”
“Main character Samira is a blank page the player can color with their chosen backstory/characteristics, so there comes potential replay value. Other than that, I can't say much about her, and for supporting characters, there's not enough time to make them more fleshed out, excluding maybe a couple that starred in the previous title.”
“Purgatory, by contrast, provides players with a longer book to read through and retains the replayability aspect with a full range of auspices, tribes, and optional storylines to experience in your playthroughs.”
- atmosphere8 mentions
- 75 % positive mentions
- 13 % neutral mentions
- 13 % negative mentions
The atmosphere of the game is highly praised for its artistic direction, music, and sound design, effectively maintaining the quality of its predecessor. While the themes and mood resonate well with players, some express disappointment over the brevity of the experience, feeling it concludes just as it begins to develop. Overall, the atmospheric elements are considered a strong point, despite some critiques of the writing.
“It also maintains the atmospheric artwork and music and sound of the previous game.”
“I liked the atmosphere, the themes and mood.”
“Heart of the Forest was praised for its atmosphere, artistic direction, and sound design.”
“Heart of the Forest was praised for its atmosphere, artistic direction, and sound design, but we were let down by the shortness of the visual novel and how it ends right as it seems to get started.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has been criticized for feeling more like a political advertisement promoting open borders rather than a genuine gaming experience, suggesting that the focus on monetization detracts from the gameplay.