Werewolf: The Apocalypse — Purgatory Game Cover

In "Werewolf: The Apocalypse — Purgatory," play as Samira, a refugee werewolf investigating murder, monsters, and madness amidst Poland's border crisis. Your choices along two investigative paths shape Samira's story, leading to different endings. Experience tabletop RPG mechanics in this dark fantasy thriller set in the World of Darkness universe.

Reviews

79%
Audience ScoreBased on 48 reviews
story19 positive mentions
monetization1 negative mentions
  • Engaging story with compelling characters that feel impactful based on player choices.
  • Beautiful hand-painted artwork and a dynamic soundtrack that enhance the immersive experience.
  • Improved gameplay mechanics and character customization options compared to the previous title, allowing for more replayability.
  • The game is too short, with many players feeling it lacks depth and complexity for the price.
  • The narrative is heavily focused on political themes, which some players found preachy and detracting from the overall story.
  • Limited player agency, with many choices leading to similar outcomes, making the experience feel railroady.
  • story57 mentions

    The story has received mixed reviews, with some players appreciating its engaging narrative and character choices that impact the gameplay, while others criticize it for being too short, predictable, and lacking depth in character development. Many noted the inclusion of real-world themes, such as LGBTQ+ representation and refugee experiences, but felt these elements were sometimes forced or underutilized. Overall, while the game offers replayability through multiple story routes, it struggles with focus and depth compared to its predecessor, "Heart of the Forest."

    • “Good story, compelling characters; it felt as if my choices had a genuine impact.”
    • “I like that it weaves the real-world struggles with the supernatural threats a werewolf faces into a very immersive story.”
    • “Engaging storyline; I enjoyed all the RPG aspects.”
    • “The story doesn't even really start and it's over already; too short for over 10€.”
    • “While the story gives some insight into real-world struggles, it is very predictable with flat, cookie-cutter characters that check off stereotypical boxes with absolutely no depth.”
    • “The story falls flat in the last act unfortunately.”
  • music15 mentions

    The music in the game is widely praised for its atmospheric quality and dynamic soundtrack, which complements the art style and enhances the overall experience. While many reviewers highlight the beautiful and immersive audio, some express mixed feelings, noting that the soundtrack can occasionally be too loud or not to their taste. Overall, the music is considered a strong aspect of the game, contributing significantly to its emotional depth and storytelling.

    • “The art and soundtrack are quite good.”
    • “Great visual novel, amazing graphics, audio, and music.”
    • “The music and art were amazing, the writing less so.”
    • “Music is more a miss than a hit.”
    • “Also, I didn't like the soundtrack to this.”
  • gameplay11 mentions

    The gameplay is praised for its seamless integration of new mechanics, such as harano and gifts, into the existing system, enhancing the experience without adding unnecessary complexity. Players appreciate the depth added to character interactions and choices, as well as the engaging story routes that offer substantial playtime. Overall, while some feel the gameplay could be improved, it remains a solid continuation of the mechanics established in "Heart of the Forest."

    • “The new mechanics (harano, gifts, and items) all slotted beautifully into the system that was already in place, without making it overly complex.”
    • “I really felt drawn into Samira's character and enjoyed how the harano mechanic was a foil for rage/willpower and affected in-game choices, adding a layer to the gameplay mechanics first established in 'Heart of the Forest'.”
    • “Just like before, the dynamic soundtrack is amazing and wisely follows the path of 'if it ain't broke, don't fix it.' The devs have consistently maintained the same art style and core gameplay elements that made 'Heart of the Forest' such a smooth and memorable experience.”
    • “I was worried with the transition to the mechanics (and lore) of fifth edition; it was going to kill the game for me.”
    • “Some random ratings to explain my reasoning for this: setting: 9/10, story: 7/10, gameplay: 5/10, illustrations: 9/10, music: 9.5/10.”
    • “The game mechanics are all choice-based point and click, but the story drew me in and the scene transitions were great.”
  • graphics7 mentions

    The graphics and audio in the game are consistently praised for their atmospheric quality, maintaining the same art style and dynamic soundtrack that contributed to the success of its predecessor. Users appreciate the unique and cool abstract visuals, which complement the moody soundtrack, enhancing the overall experience despite some narrative comparisons. Overall, the game's artistic elements are highlighted as a standout feature, contributing to its memorable gameplay.

    • “The artwork and music work well with the setting.”
    • “Great visual novel, amazing graphics, audio, and music.”
    • “Cool abstract graphics, awesome moody soundtrack, and a neat story.”
  • replayability5 mentions

    The game offers moderate replayability, primarily due to its two main storylines and the customizable backstory of the main character, allowing players to experience different narratives. While some players may find value in replaying the game to explore the alternate plot, others feel that the overall depth and character development are limited, suggesting that a single additional playthrough is likely the maximum for most. In contrast, another title, Purgatory, enhances replayability with a broader range of choices and storylines.

    • “The game is a bit longer than others with two main storylines to choose from, making it replayable for at least one more time if you want to see the other one.”
    • “You choose between two main plots that seem unconnected, so the game is replayable at least once.”
    • “Purgatory, by contrast, provides players with a longer book to read through, and retains the replayability aspect with a full range of auspices, tribes, and optional storylines to experience in your playthroughs.”
    • “The game took me 4 hours to complete with seemingly modest replay value. I think I will play through it once more, but not more than that.”
    • “Main character Samira is a blank page the player can color with their chosen backstory/characteristics, so there comes potential replay value. Other than that, I can't say much about her, and for supporting characters, there's not enough time to make them more fleshed out, excluding maybe a couple that starred in the previous title.”
    • “And also, you choose between two main plots that seem unconnected, so the game is replayable at least once.”
  • atmosphere4 mentions

    The atmosphere of the game is highly praised for its artistic direction, music, and sound design, effectively maintaining the quality of its predecessor. While the themes and mood are well-received, some players express disappointment with the brevity of the experience, feeling that it concludes just as it begins to develop fully. Overall, the atmospheric elements are a standout feature, despite some critiques regarding the writing and length.

    • “It also maintains the atmospheric artwork, music, and sound of the previous game.”
    • “Despite this, the art and atmosphere are great, and even though the writing could be a little better, it's not necessarily a bad game.”
    • “I liked the atmosphere, the themes, and mood.”
    • “The atmosphere in the game is intriguing, but it feels underdeveloped and lacks the depth needed to fully immerse players.”
    • “While the visuals are stunning, the overall atmosphere falls flat, leaving a sense of disconnect from the story.”
    • “The game attempts to create a haunting atmosphere, but it ultimately feels forced and fails to evoke genuine emotion.”
  • monetization1 mentions

    The monetization aspect of the game is criticized for being heavily intertwined with a political agenda, suggesting that it serves more as a promotional tool for open borders rather than focusing on gameplay or player experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
12hAverage play time
12-12hSpent by most gamers
*Based on 1 analyzed playthroughs

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