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The Life and Suffering of Sir Brante — Chapter 1&2

The Life and Suffering of Sir Brante — Chapter 1&2 Game Cover
96%Game Brain Score
story, graphics
monetization, grinding
96% User Score Based on 624 reviews

Platforms

PCWindows
The Life and Suffering of Sir Brante — Chapter 1&2 Game Cover

About

The Life and Suffering of Sir Brante — Chapter 1&2 is a single player role playing game. It was developed by Sever and was released on December 1, 2020. It received overwhelmingly positive reviews from players.

The Life and Suffering of Sir Brante is a narrative-driven text-based RPG set in a ruthless medieval realm that comes to life on the pages of the protagonist's journal. Though every man's life is predetermined by the Lot they received at birth, it is you who decides whether your character will challenge fate and alter his destiny, rewriting the established laws of the universe. The free version o…

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96%
Audience ScoreBased on 624 reviews
story157 positive mentions
monetization10 negative mentions

  • The game features a captivating and immersive story that draws players in from the very beginning, with choices that feel meaningful and impactful.
  • The visual style, presented through stylized illustrations, effectively conveys the atmosphere of the game's dark and gritty world.
  • The depth of character development, including the protagonist and secondary characters, adds richness to the narrative, making players invested in their fates.
  • The pacing can feel slow at times, which may detract from the overall engagement for some players.
  • The willpower mechanic can be frustrating, as it limits choices and may lead to situations where players feel they cannot act according to their character's personality.
  • Some players may find the writing to be overly expository, with certain themes being reiterated too frequently, which can disrupt immersion.
  • story
    329 mentions Positive Neutral Negative

    The game's story is a deeply engaging and interactive narrative that unfolds through meaningful choices, allowing players to shape the protagonist's life from childhood to adulthood. While some find the pacing slow and the writing occasionally flawed, many praise its rich lore, emotional depth, and the immersive world it creates, making it a compelling experience for fans of story-driven games. Overall, the narrative is well-crafted, with significant replayability due to the branching paths and character development influenced by player decisions.

    • “A strong interactive story with important choices and depth.”
    • “The storyline of this game is very well-woven and vivid, not too dissimilar to Pentiment.”
    • “Beautifully written story that is super immersive with gut-wrenching themes and concepts, and the replayability factor is off the charts, even for just the first two chapters.”
    • “The story is slow to unfold, and while that might work for some, I often felt like I was reading more than playing.”
    • “The story failed to grip me; the characters weren't interesting and the setting was generic.”
    • “What the game counts as 'story' is just mundane daily happenings in life.”
  • graphics
    45 mentions Positive Neutral Negative

    The game's graphics are primarily text-based, with a unique art style that evokes a literary feel, though opinions on the visuals vary widely. Some players appreciate the beautiful and gritty artwork, while others find it unattractive and simplistic, particularly noting the black-and-white palette. Overall, the visuals are described as having a strong aesthetic that complements the rich storytelling, despite some technical limitations and a desire for more dynamic backgrounds.

    • “The art style is absolutely stunning, beautiful and gritty.”
    • “Excellent artwork and animation, dramatic audio, and a fantastic gothic ambiance throughout the game give gravity and weight to every decision, and I can't wait for the full release.”
    • “The art style is unique and the music is great without being repetitive.”
    • “It's text-based, so it doesn't have graphics or gameplay to depend on.”
    • “The artwork is extremely ugly, and in black and white to boot.”
    • “If you want to play a novel game with branches, I can so far recommend the gameplay, but do not expect a very polished artsy game, especially if you care for visuals and sound.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay is primarily text-based and revolves around making choices that significantly impact the narrative, with mechanics like morality systems and willpower adding depth to the experience. While some players appreciate the engaging story and unique world-building, others find the interface clunky and certain mechanics, such as the willpower system, frustrating. Overall, the game is praised for its narrative-driven approach, though it may not satisfy those seeking more traditional gameplay elements or polished visuals.

    • “The mechanic of 'willpower' needing to be recovered over choices removes always being able to take the obvious virtuous options, and I feel that the creators of Sir Brante created some genuinely challenging and ambiguous situations, often having to choose who to side with in family feuds, which impacts your own development as well as ongoing relationships.”
    • “Every choice feels like it matters, and the willpower mechanic reinforces this.”
    • “Just finished it today and I gotta say, this unique style of gameplay allows for different opportunities throughout the story, making this different for each player in terms of experience.”
    • “The mechanics often seemed arbitrary and were an annoying distraction.”
    • “The gameplay itself has not much to offer, but that's not really the motive of this game.”
    • “I completed all the way to the last chapter of the demo then rage quit because of issues with core mechanics I found incredibly annoying.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its ability to enhance the overall atmosphere and storytelling, with many players noting its fitting and immersive qualities. While some reviewers suggested a desire for more variety in the soundtrack, the majority found the music to be well-composed and effectively integrated into the gameplay experience. Overall, the sound design, including both music and sound effects, significantly contributes to the game's emotional depth and engagement.

    • “Fantastic music and a dramatic story.”
    • “The soundtrack fits so well with every moment.”
    • “The atmospheric music and sounds really immersed me into an imaginative environment.”
    • “My only recommendation would be to implement more music variety.”
    • “Oh and since we're doing nitpicks, you might want to get your Spotify playlist going as the game's soundtrack leaves much to be desired.”
    • “On the side note, the soundtrack is not the strong part of the game in my opinion.”
  • replayability
    17 mentions Positive Neutral Negative

    Overall, the game boasts high replayability due to its beautifully written story, immersive themes, and branching choices that create significant consequences. Players appreciate the depth and strategic elements that encourage multiple playthroughs, even noting replay value in the demo version. While some find the predictability of choices may limit replayability, the majority highlight the potential for varied experiences through different play styles.

    • “Beautifully written story that is super immersive with gut-wrenching themes and concepts, and the replayability factor is off the charts, even for just the first two chapters.”
    • “There's a lot of depth here, and it makes the replayability factor pretty high.”
    • “With the many branching choices, I can see how this game will provide hours upon hours of play time and replayability.”
    • “Currently, the replayability is low for me, since I find the choice and consequence seemingly predictable.”
    • “While there are many branching choices, I feel that the overall replayability is limited due to the lack of significant variation in outcomes.”
    • “The story and setting are captivating, but I don't see much incentive to replay the game after the first run.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive quality, effectively enhancing the weight of player decisions and bringing characters to life. Reviewers commend the excellent writing, atmospheric music, and sound effects that create a vivid and engaging environment, reminiscent of historical settings. Overall, the combination of strong narrative and atmospheric elements contributes to a compelling and memorable experience.

    • “I enjoy the way the game builds the atmosphere and setting, which in turn helps to bring the characters to life!”
    • “The atmospheric music and sounds really immersed me into an imaginative environment.”
    • “The story is written awesomely, the characters feel like they really exist, and the atmosphere of the world is well constructed, feeling like some 1800s French state where the nobility and church control everything.”
    • “The soundtrack also contributes to the atmosphere of the game, although some of the sound effects, like the noise of carriages or crowds, are a bit too loud.”
    • “Even the minor characters who come and go through the story are people who blend in well with the atmosphere of the game.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization aspect of "The Life and Suffering of Sir Brante" has been criticized for being misleading, as it presents itself as a full game while primarily serving as an advertisement for a paid e-book. Reviewers argue that this practice detracts from genuine game developers and clutters the marketplace with content that does not provide real value to gamers, ultimately questioning the worth of adding such titles to one's library.

    • “The objective of this advertisement is to encourage gamers to spend a whopping twenty United States dollars on the full e-book.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • emotional
    8 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is mixed; while some players find deep investment in the character's growth and the narrative's exploration of profound themes, others feel that the choices lack meaningful impact, leading to a disconnection from the story. Emotional moments are present and can be powerful, but intrusive elements like sound effects can detract from the experience.

    • “Seeing your character grow from a helpless child to a teenager to an adult was very satisfying as well as emotional.”
    • “Looks like one of those games where you don’t play to win in a certain way, but rather to be disturbed and to build an emotional response towards the uncomfortable questions it presents.”
    • “The story transports you into a grounded fantasy world with themes of destiny, spirituality, and self-discovery. I'm only at chapter 2, and I'm deeply invested in the story. It has already managed to create several truly emotional moments, and in between, the story has just naturally flowed without a dull moment.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express a desire for reduced grinding related to skill point progression, favoring a greater emphasis on story and role-playing elements instead.

    • “I'd prefer less grinding towards skill point goals and a bigger focus on pure story and roleplay.”
    • “The grinding in this game feels excessive and detracts from the overall experience.”
    • “I find the repetitive nature of grinding to be tedious and unengaging.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for its quality, with players appreciating the depth and complexity of choices that challenge their decision-making. There is a desire for more interactive storytelling and guidance from experienced writers to enhance the narrative further.

    • “+Good character development so far.”
    • “I'd love to see more interactive stories using this UI, perhaps with some veteran writers to guide the narrative and character development.”
    • “Character development is done well, and I had a pretty hard time (rare in these story games) deciding what the 'right' choice actually was.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report a high level of stability, with no crashes, bugs, or glitches noted during gameplay.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some users praising its smooth performance and efficient resource management, while others report issues such as frame rate drops and long loading times. Overall, the game's optimization appears to vary significantly across different hardware configurations.

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12h Median play time
8h Average play time
1-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Life and Suffering of Sir Brante — Chapter 1&2 is a role playing game.

The Life and Suffering of Sir Brante — Chapter 1&2 is available on PC and Windows.

On average players spend around 8 hours playing The Life and Suffering of Sir Brante — Chapter 1&2.

The Life and Suffering of Sir Brante — Chapter 1&2 was released on December 1, 2020.

The Life and Suffering of Sir Brante — Chapter 1&2 was developed by Sever.

The Life and Suffering of Sir Brante — Chapter 1&2 has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

The Life and Suffering of Sir Brante — Chapter 1&2 is a single player game.

Similar games include The Life and Suffering of Sir Brante, Roadwarden, The Pale Beyond, Werewolf: The Apocalypse — Heart of the Forest, Sacred Fire and others.