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Welcome To... Chichester Redux : The Spy Of America And The Long Vacation

Welcome To... Chichester Redux : The Spy Of America And The Long Vacation Game Cover
50%Game Brain Score
humor
story, music
68% User Score Based on 25 reviews

Platforms

Mac OSPCWindowsLinux
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation Game Cover

About

WTC Redux is the origin story of how the protagonist unknowningly ends up in England

Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot
Welcome To... Chichester Redux : The Spy Of America And The Long Vacation screenshot

68%
Audience ScoreBased on 25 reviews
humor10 positive mentions
story6 negative mentions

  • The game features a unique and humorous take on the spy genre, with a mix of slapstick comedy and quirky characters.
  • Despite its flaws, some players found the story intriguing and enjoyed the character development, particularly the dynamic between the protagonist and Grendel Jinx.
  • The game is free, making it an accessible option for those looking for a light-hearted visual novel experience.
  • The writing is riddled with grammatical errors and awkward phrasing, making it difficult to follow the story and diminishing the overall experience.
  • The gameplay lacks depth, primarily consisting of clicking through dialogue with minimal interaction, which may not appeal to those seeking a more engaging experience.
  • Many players criticized the inconsistent character representation and the use of outdated or generic visual assets, leading to a lack of immersion.
  • story
    41 mentions Positive Neutral Negative

    The story has received mixed reviews, with many users criticizing its poor writing, confusing plot, and reliance on time skips, making it difficult to follow. While some found it intriguingly coherent despite its flaws, others noted that the humor and character development were overshadowed by grammatical issues and a lack of clarity. Overall, the narrative is seen as a chaotic blend of slapstick comedy and espionage, appealing primarily to those with a taste for dark humor and absurdity.

    • “One of the more bizarre games I've actually gone the extra mile to 100% complete, but the story (while full of typos, weird grammatical issues, and odd writing styles) was strangely intriguing and surprisingly coherent.”
    • “The story develops at a steady pace despite the illusion of great speed generated by the very short chapters.”
    • “For anyone new to the Welcome to... Chichester (WTC) games, expect a lot of wild, pun-tastic humor mixed with short, flowing action-laden chapters that open up a world packed with dramatic espionage and interesting characters that are all as equally lively as the main protagonist, creating a well-balanced plot that hardly lets you go from the start.”
    • “As with all the Chichester pollution/garbage, there's a woefully badly written story about secret societies, including someone's imaginary girlfriend/waifu, and a bunch of construction kit generated anime characters used to desperately try to distract anyone from seeing any of the writing (which is craptastic).”
    • “The story tries to go for a slapstick atmosphere, but this is hindered by two factors: first of all, the limited visual assets mean that the game has to rely solely on its writing to convey gags, and making slapstick without visuals is extremely difficult; second, there's just no sense of comedic timing.”
    • “Another aspect I didn’t like about the writing was that the story was actually promoting other games in the series like the DLC, and you just skipped parts of the story if you didn’t have the DLC.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is a mix of dark and slapstick elements, featuring bad puns and chaotic, perverted jokes that may not appeal to everyone. While some players find it funny and charming, others criticize it for being unfunny and overly reliant on shock value. Overall, the humor is divisive, catering to those with a taste for dark comedy rather than traditional storytelling.

    • “I just couldn't stop reading; it was funny, had good character development, and bad puns.”
    • “In conclusion, I think a person who’d like this game should have a pretty dark sense of humor and be okay with more jokes than story.”
    • “The crazy humor may not be everyone's cup of tea, but I enjoyed it; it's chaotic but charming in a way.”
    • “Because this game is supposed to be a comedy, the writing, character descriptions, and their actions are intended to be funny.”
    • “In fact, it's almost impressive how unfunny it is.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the main menu and end credits soundtrack as enjoyable, while others criticize the overall quality as feeling generic and reminiscent of amateur garage bands. Despite some positive notes, such as a fitting intro song and the use of royalty-free music, the soundtrack is often described as lacking originality and depth.

    • “The main menu and end credits soundtrack is very good, even if it isn’t a perfect match for the game.”
    • “+ The music is nice and fits the context.”
    • “A nice intro song :)”
    • “The story is kinda bad, the characters are ok-ish and the music feels like it was stolen from some teenager garage band, apart from the royalty-free music which is the only thing that sounds good enough.”
    • “Meanwhile, the GUI is default Ren'Py (right down to not even putting the effort to delete the single line that shows the voice volume slider in a game which has no voice acting), the music is stock, both the character art and the backgrounds are from Fiverr (meaning the artists were paid below minimum wage for their work), there are no CGs...”
    • “The soundtrack is mediocre and fails to enhance the overall experience of the game.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay of this visual/interactive novel is criticized for its lack of engaging mechanics, primarily consisting of clicking through poorly written dialogue. Additionally, players have expressed frustration with the boss fight mechanics, which detract from the overall experience.

    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “The infuriating boss fight mechanic.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics received a mixed review, scoring 5/10, with limited visual assets that hinder the game's ability to effectively convey its slapstick humor. While the intro sequence is praised for setting the tone, the overall lack of comedic timing and reliance on writing detracts from the visual experience.

    • “+ I love the intro sequence visuals; it really sets the tone.”
    • “The story tries to go for a slapstick atmosphere, but this is hindered by two factors: first of all, the limited visual assets mean that the game has to rely solely on its writing to convey gags, and making slapstick without visuals is extremely difficult; second, there's just no sense of comedic timing.”
    • “[h1][b]graphics: 5/10[/b][/h1]”
  • character development
    2 mentions Positive Neutral Negative

    Reviewers appreciate the character development in the game, noting it as a strong point that enhances the overall experience, despite criticisms of the environment and character design being generic. The humor and engaging character arcs contribute to a compelling narrative that keeps players invested.

    • “I just couldn't stop reading; it was funny, had great character development, and bad puns.”
    • “The character development feels shallow and uninspired, lacking any real depth or growth.”
    • “I found the characters to be one-dimensional, with little to no backstory or motivation.”
    • “The choices I made didn't seem to impact the characters in any meaningful way, making the development feel pointless.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “Grinding in this game feels like an endless chore. The repetitive tasks drain the enjoyment out of what could have been a great experience.”
    • “The grind is so excessive that it overshadows the story and character development, making it feel more like a job than a game.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's attempt at a slapstick atmosphere is undermined by limited visual assets and a lack of comedic timing, making it challenging to effectively convey humor through writing alone.

    • “The story tries to create a slapstick atmosphere, but this is hindered by two factors: first, the limited visual assets mean that the game has to rely solely on its writing to convey gags, and making slapstick without visuals is extremely difficult; second, there's just no sense of comedic timing.”
    • “The overall atmosphere feels flat and uninspired, lacking the depth and immersion that one would expect from a game of this genre.”
    • “Despite the game's attempts to build a unique atmosphere, it ultimately falls short due to repetitive environments and a lack of engaging sound design.”

Buy Welcome To... Chichester Redux : The Spy Of America And The Long Vacation

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs

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