Blood Code
- December 28, 2015
- Weixi Studio
- 7h median play time
In "Blood Code," players navigate a dark, futuristic city as a vigilante cyborg, utilizing hacking abilities and melee combat to uncover a conspiracy and protect the innocent. The game features a complex, choice-driven narrative and fast-paced action, with upgradable skills and weapons. Explore diverse environments, interact with various characters, and make morally ambiguous decisions that affect the story's outcome.
Reviews
- The artwork is beautiful and the character designs are appealing.
- The game features a unique scheduling and stat-raising system that adds depth to the gameplay.
- The characters, while somewhat cliché, have their own stories that can be engaging and enjoyable.
- The English translation is poor, with many grammatical errors and awkward phrasing that detracts from the experience.
- The plot can feel rushed and disjointed, making it hard to follow the story and connect with the characters.
- The voice acting quality is inconsistent, with some characters sounding emotionless or poorly recorded.
- story225 mentions
- 29 % positive mentions
- 60 % neutral mentions
- 11 % negative mentions
The reviews highlight a mixed reception regarding the story aspect of the games discussed. While some players appreciate the intriguing premises and character development, many criticize the narratives for being disjointed, predictable, and poorly translated, leading to confusion and a lack of emotional depth. Overall, the storytelling is often described as mediocre, with some routes offering more engaging experiences than others, but many players feel that the potential for a compelling narrative is not fully realized.
“The plot is involved and has numerous unpredictable turns of events.”
“Over time I found this to be an extremely good game with an intriguing story.”
“The characters, the plot, and the little things you can do to change the story completely were absolutely amazing to me.”
“The story of Blood Code is insipid and shallow.”
“The main character, Leia, has no distinguishing characteristics or backstory that is ever revealed.”
“The plot is unoriginal and simply revolves around trying to win the hearts of vampires, though they lack any remotely vampiric qualities.”
- music52 mentions
- 56 % positive mentions
- 38 % neutral mentions
- 6 % negative mentions
The music in the game receives a generally positive reception, with many players praising its beauty and calming qualities, contributing to an enjoyable overall experience. However, some users note issues with volume inconsistencies and a lack of variety, while a few express disappointment in specific tracks or the soundtrack as a whole. Overall, the music is considered a strong aspect of the game, enhancing its artistic appeal despite some minor flaws.
“The soundtrack is lovely, making the complete game experience very nice.”
“The music is overall pretty too, with a very nice ending song.”
“I really like the music in the game and the artwork done is very beautiful.”
“The music and voice acting is meh.”
“- I paid extra for the soundtrack but it's a bit... disappointing.”
“I have one complaint and that's that the music didn't match the mood sometimes.”
- graphics46 mentions
- 72 % positive mentions
- 22 % neutral mentions
- 7 % negative mentions
The graphics of the game are widely praised for their beauty and high quality, with many users highlighting the stunning artwork and character designs. While some reviewers noted inconsistencies in the art style and occasional mismatches between different graphic elements, the overall visual presentation is considered a strong point of the game. Additionally, the integration of music and voice acting complements the visuals, enhancing the overall experience.
“The graphics are gorgeous, and I haven't noticed that many errors.”
“The artwork quality is high, and some of the saved graphics do a beautiful job of retaining particularly poignant memories.”
“The artwork is top notch, no doubt here.”
“I also felt the CG artwork style didn't match the portraits well enough.”
“It's uncommon for me to drop or find a game unplayable, but unfortunately Blood Code falls under that category, which is sad because I really wanted to like the game. But aside from the artwork, there's really nothing this game has to make it worth its price.”
“[*] Artwork is okay, but the quality is not very consistent.”
- gameplay39 mentions
- 10 % positive mentions
- 79 % neutral mentions
- 10 % negative mentions
The gameplay has received mixed reviews, with many players finding it tedious and repetitive, particularly due to its simulation and stat-building mechanics. While some appreciate the refreshing departure from traditional visual novels and the inclusion of scheduling elements, others criticize the lack of depth in character interactions and the overall execution of the mechanics. The game's beautiful artwork and music are often overshadowed by its mediocre story and poor translation, leading to a generally underwhelming gameplay experience.
“The game mechanics are different, which I did find refreshing compared to just a visual novel with reading only.”
“The minor gameplay like scheduling and managing stats adds a little more interest than if this was just a plain visual novel/otome.”
“There's a decent amount of room to explore the mechanics of the game, and what gets triggered by what so you get certain dialogue options, events, CGs, and endings.”
“This type of gameplay gets tedious and repetitive quickly, and Blood Code is no exception.”
“The gameplay is the repetitive and outdated simulation/stat building type which quickly outstays its welcome, and the only cutting-edge experience is delivered by how one-dimensional every single character is.”
“The constant need to go on repetitive dates, give gifts, and have the same conversations with each love interest over and over is boring and unimmersive to the gameplay.”
- grinding22 mentions
- 14 % positive mentions
- -9 % neutral mentions
- 95 % negative mentions
The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players finding the stat-building and scheduling mechanics to be a chore. While some appreciate the ease of managing stats without excessive grinding, the overall sentiment leans towards frustration with the time-consuming nature of achieving specific endings. Despite the engaging characters and appealing art, the grind often detracts from the enjoyment of the game.
“The stat building isn't tedious; there are very few elements you have to keep track of, and they're mostly explained to you at the beginning of the game.”
“Grinding feels rewarding and engaging, as each level up brings a noticeable improvement to my character's abilities.”
“The game strikes a perfect balance between challenge and progression, making the grinding experience enjoyable rather than a chore.”
“Extremely grindy gameplay if you are going for a particular ending.”
“This aspect of the game is just boring and tedious.”
“In addition to the bad logic, the game's boring schedule planning which allows players to do nothing but statistic farming quickly drained my patience.”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a standout feature, with players often finding themselves laughing at both the absurdity and disparity in character writing. The dialogue ranges from genuinely funny to hilariously bad, contributing to a comedic experience that enhances the overall enjoyment, despite the plot's shortcomings. Characters and scenarios provide a mix of humor that keeps the tone varied, making it a memorable aspect of the game.
“My friend and I spent most of the time 'playing' the game laughing at it.”
“The disparity in personality was kinda hilarious, almost as if they were written by two writers of vastly different skill levels.”
“The plot is not fantastic or groundbreaking, of course, and the boys are almost exactly what you'd expect, but the humor is what makes this game really shine.”
- emotional9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is mixed; while some players found it capable of eliciting tears and delivering satisfying endings, others criticized the lack of emotional depth and difficulty in connecting with the main character. Overall, it seems to fall short for those seeking a deeply immersive emotional experience with the love interests.
“[*] made me cry three times.”
“[*] only made me cry three times and only one of those was ugly tears.”
“Lock's ending (normal one) made me feel sad but happy at the same time.”
- replayability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game offers decent replayability due to its multiple routes and alternate endings, which encourage players to explore different outcomes. However, some users find the stat-building aspect tedious over time, potentially diminishing the overall replay value.
“Some of it can be hard at times, but I think it enhances the replay value.”
“Although the story has four routes, giving it some replay value, the stat building does become tiresome after a while.”
“My only real complaint here would probably be replay value.”
“Although the story has four routes giving it some replay value, the stat building does become tiresome after a while.”
“Still, it's decently replayable for the CGs and alternate endings.”
- character development5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Overall, reviews indicate that character development in the game is lacking, particularly for the main character, which detracts from the overall plot. While the character designs and art are praised, many players express a desire for deeper character exploration and growth.
“The art and music in this game are super pretty, and I really like the character designs.”
“The art for this game is done decently, and the character designs aren't bad.”
“But overall, the plot wasn't that good because of poor character development, especially with the main character.”
“I would have preferred a bit more character development.”