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Welcome Back to 2007 2

Welcome Back to 2007 2 Game Cover
46%Game Brain Score
music, humor
gameplay, graphics
46% User Score Based on 151 reviews

Platforms

PCWindows
Welcome Back to 2007 2 Game Cover

About

Welcome Back to 2007 2 is a single player action game. It was developed by Siberian Mouse and was released on September 11, 2018. It received neutral reviews from players.

Would you say that 2007 cannot be returned? After 11 long years, 2007 are coming back to us in 2018! AGAIN! Be ready for Cool Story! WBT2007 2 is a old-school platformer game.

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46%
Audience ScoreBased on 151 reviews
music10 positive mentions
gameplay9 negative mentions

  • The game embraces its absurdity and nostalgia for mid-2000s indie platformers, delivering a unique and playful experience.
  • The soundtrack is enjoyable and adds to the overall retro vibe, enhancing the game's quirky atmosphere.
  • For players who appreciate oddball charm and irreverent humor, the game can be a fun, low-stakes experience.
  • The game suffers from poor graphics, clunky controls, and a lack of depth in gameplay mechanics, making it feel unpolished.
  • Many players find the level design repetitive and frustrating, with some levels being overly long and lacking creativity.
  • The requirement to purchase DLC for 100% completion and the overall short campaign limit the game's replay value and appeal.
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players praising its nostalgic and energetic qualities, describing it as "great" and "bumpin'," while others find it repetitive or out of place. Despite criticisms of the game's overall quality, the soundtrack stands out as a highlight, with some players suggesting it is the only redeeming feature. Overall, the music is seen as a strong point, even if it occasionally suffers from looping issues.

    • “The soundtrack, created by anacom & golod, adds to the nostalgic effect with pulsing electronic beats and intentionally unpolished flair.”
    • “The soundtrack for each level is awesome.”
    • “The game has one major upside, the soundtrack is just great.”
    • “This is a particularly bad, very lazy Russian effort with slapped together garbage pixel assets and music presumably ripped off from someone else.”
    • “The music was short and looped.”
    • “The soundtrack also does not help since it is pretty forgettable.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is widely criticized for being clunky, simplistic, and poorly designed, with many reviewers noting issues such as imprecise controls and a lack of mechanical depth. The linear levels and repetitive challenges contribute to a short campaign that offers little replay value, while some players find the comedic elements insufficient to redeem the overall experience. Overall, the gameplay is described as frustrating and lacking in enjoyment, with many considering it a significant drawback of the game.

    • “Mechanically, the game is a simple platform shooter built around movement, dodging, and quick reflexes.”
    • “Lol lmao, fun game actually, I like the jetpack/rocket boots physics/mechanic, and the theme of everything.”
    • “Gameplay is fine, does feel like something out of 2007.”
    • “The controls are functional but not particularly precise, the levels are structured in a linear fashion, and the challenge comes more from repetition and timing than from mechanical depth.”
    • “Its campaign is short, its mechanics do not evolve significantly, and it offers little in the way of replay value outside of its comedic novelty.”
    • “Overall, the gameplay is boring.”
  • graphics
    19 mentions Positive Neutral Negative

    The game's graphics are intentionally low-fi, emulating the aesthetic of mid-2000s indie platformers with jagged sprites, simple backgrounds, and bold colors. While this retro style is a deliberate choice, many players find the visuals to be simplistic and unattractive, often comparing them to outdated graphics from the 1990s. Overall, the graphics are not impressive and lack customization options, reinforcing the game's nostalgic yet janky charm.

    • “The retro aesthetic is one of the game’s clearest commitments.”
    • “Visuals are intentionally low-fi, using jagged sprites, simple backgrounds, and bold colors that mirror mid-2000s DIY platformers.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “The game is visually ugly, with simplistic graphics and low-detailed game models.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
  • story
    9 mentions Positive Neutral Negative

    The story aspect of the game is largely criticized for its lack of coherence and depth, with many players finding it nonsensical or nearly nonexistent. While new cutscenes add some narrative elements, they do not significantly enhance understanding of the plot, leaving players feeling confused and disconnected from the story. Overall, the tone is playful and irreverent, but the narrative fails to engage or provide clarity.

    • “The new cutscenes are cool; they actually add a bit of story, but as far as I know, I don't think there's a way to skip them.”
    • “They don't help me understand the story much, but it's still better than just instantly entering the game like the original build did.”
    • “Played it solely for the story.”
    • “The story was nonsensical.”
    • “I beat the game and still have no idea what the story is; you kill people and jump around.”
    • “The story text came up at a snail's pace.”
  • humor
    6 mentions Positive Neutral Negative

    The game's humor is a nostalgic nod to mid-2000s indie platformers, characterized by janky physics and bizarre, edgy aesthetics that may appeal to fans of retro kitsch. While the humor can be hit-or-miss, it offers an enjoyable experience for those who appreciate its eccentric charm, despite some critiques of its reliance on meme culture. Overall, it provides a lighthearted, low-stakes atmosphere for players willing to embrace its oddball nature.

    • “Developed and published by Siberian Mouse, the game aims to recreate the spirit of mid-2000s indie and amateur platformers—those days when janky physics, bizarre humor, and edgy teenage aesthetics lived side by side without self-consciousness.”
    • “For players who appreciate oddball charm, retro kitsch, and games that lean fully into eccentric humor, it can be an enjoyable, low-stakes experience.”
    • “Once the humor lands—whether because you find it genuinely funny or simply bizarre—the experience begins to plateau.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is characterized by intentionally crude designs and a chaotic soundtrack, evoking a nostalgic sense of creativity over refinement, reminiscent of a bygone era in gaming.

    • “The character development feels shallow and uninspired, leaving players with little emotional connection to the protagonists.”
    • “Despite the potential for rich storytelling, the characters remain one-dimensional and fail to evolve throughout the game.”
    • “The lack of meaningful choices in character progression makes it hard to feel invested in their journeys.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized, with users advising against purchasing it to avoid supporting what they perceive as a cash grab by the developer.

    • “In the end, don't buy the game and support more future terrible cash grabs by the developer.”
    • “The monetization model is overly aggressive, making it feel like a constant push to spend more money.”
    • “It's frustrating to see so many features locked behind paywalls, which ruins the overall experience.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and boring, often requiring excessive effort that detracts from the overall enjoyment. Many feel that it lacks excitement and can feel more like a chore than a rewarding experience.

    • “You'll need a second life for grinding.”
    • “It is difficult in a boring and tedious way, rather than a fun, exciting way.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, confusing design choices, and problematic controls that can disrupt gameplay, such as losing essential abilities mid-level. Overall, it is described as a "clobbered mess" that significantly detracts from the experience.

    • “What's really the point of 2K7? It's a clobbered mess of confusion, poorly planned design choices, buggy controls, and questionable mechanics from one end of the game to the other.”
    • “It is pretty buggy; at one point, it forced me to restart the level because I lost the ability to fly.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a strong sense of cohesion, which enhances its unique appeal to a specific audience.

    • “This dedication creates a cohesive atmosphere, but it also reinforces the game’s niche appeal.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is limited due to its short campaign, lack of significant mechanical evolution, and minimal incentives for returning beyond its comedic novelty.

    • “Its campaign is short, its mechanics do not evolve significantly, and it offers little in the way of replay value outside of its comedic novelty.”
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Welcome Back to 2007 2 is a action game.

Welcome Back to 2007 2 is available on PC and Windows.

Welcome Back to 2007 2 was released on September 11, 2018.

Welcome Back to 2007 2 was developed by Siberian Mouse.

Welcome Back to 2007 2 has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Welcome Back to 2007 2 is a single player game.

Similar games include Imagine Me, Suicide Guy, Desert Of The Dead, Akane the Kunoichi, SUPER DISTRO and others.