- March 23, 2016
- ACQUIRE Corp.
- 26h median play time
Way of the Samurai 3
Platforms
About
Way of the Samurai 3 is an open-world action adventure game set in late 19th century Japan. The player assumes the role of a ronin, who becomes involved in the political turmoil of the region. The game offers multiple endings, depending on the player's decisions and actions. Combat is real-time and rewards strategy and quick thinking.
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- Engaging combat system with a variety of weapons and fighting styles.
- Multiple endings and choices that significantly impact the story, encouraging replayability.
- Unique and quirky characters that add charm and humor to the game.
- Poorly optimized PC port with frequent crashes and control issues.
- Outdated graphics and clunky mechanics that may frustrate new players.
- Lack of clear guidance and tutorials, making it difficult to navigate the story and quests.
story
384 mentions Positive Neutral NegativeThe story in "Way of the Samurai 3" is characterized by its non-linear structure and player-driven choices, allowing for multiple endings based on actions and interactions with characters. While the setting during the Sengoku era is engaging, many players find the plot underdeveloped and the quest design tedious, often requiring specific actions to unlock story paths. Overall, the game offers a unique storytelling experience that emphasizes freedom and replayability, though it may frustrate those seeking a more cohesive narrative.
“The game's story really is told through 'inklings' on the map, with you only able to do some based on your actions, and only allowing 12 before the climactic event.”
“Set during Oda Nobunaga's conquests during the final years of the Sengoku era, it plays more on the roleplaying and immersion aspect, it has plenty of different endings, all of which are affected by everything you do, the order of missions you do, and how you talk to people.”
“With multiple story paths and endings, you'll want to replay just to see what other quirky adventures await.”
“The story part of it is dependent on which actions and cutscenes you take part in, so it's kind of a figure it out as you go kind of thing.”
“This game feels extremely vague in what you should do next in terms of story; I understand you wait for the inklings, but I've beaten the game about 20 times and keep running into similar scenarios with very small differences.”
“The reason for that is because the story and scenario design is completely idiotic.”