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AKIBA'S TRIP: Undead & Undressed

Akiba’s Trip: Undead & Undressed does a great job of introducing a franchise to fans and giving them what they want. Fun.
AKIBA'S TRIP: Undead & Undressed Game Cover
86%Game Brain Score
story, gameplay
monetization, grinding
86% User Score Based on 1,662 reviews
Critic Score 73%Based on 3 reviews

Platforms

PCPlaystation 4Playstation 5WindowsPlayStationPlaystation 3Playstation Vita
AKIBA'S TRIP: Undead & Undressed Game Cover

About

Akiba's Trip: Undead & Undressed is an open-world action RPG set in a virtual recreation of Akihabara, Tokyo's "Electric Town" district. Players must complete various missions while exploring the town, battling enemies by exposing them to sunlight, and managing a group of allies. The game features a distinctive blend of real-world locations and anime-inspired design, offering a unique experience for fans of action RPGs and Japanese culture.

86%
Audience ScoreBased on 1,662 reviews
story177 positive mentions
monetization39 negative mentions

  • Unique and humorous premise that blends action and visual novel elements.
  • Faithful recreation of Akihabara with real-life references and shops.
  • Multiple endings and character customization options enhance replayability.
  • Poorly optimized PC port with clunky controls and camera issues.
  • Combat can feel repetitive and lacks depth, especially in larger fights.
  • Censorship and changes made to the game years after release have disappointed some fans.
  • story
    613 mentions Positive Neutral Negative

    The story of "Akiba's Trip: Undead & Undressed" is a quirky blend of humor and absurdity, revolving around a protagonist who becomes a "synthister" and must strip enemies to expose them to sunlight. While the narrative is often described as cliché and shallow, it features enjoyable characters and multiple branching paths that enhance replayability. Players appreciate the comedic dialogue and the game's playful take on otaku culture, though some find the main plot and side missions repetitive and lacking depth.

    • “The story is enjoyable and all, and the first hour or two feel great.”
    • “The story is pretty good and there's multiple endings to go for.”
    • “Despite how silly it looks, the story is actually really good, especially the endings.”
    • “The story is as short as the storytelling is shallow, the graphics are terrible, the framerate is terrible (you'll need a mod to somewhat remedy this), combat is fun but very, very repetitive with many recycled enemy types and the game is full of a bunch of little miscellaneous bugs that are anything but endearing.”
    • “I would argue that gameplay should not be sacrificed in favor of main/side story content; there is not much to be gained on that aspect either since the main story plays straightforward and side stories are fetch quests with no interesting plots.”
    • “The story is boring and uninspiring, but I don't expect that to be the strong suit in a fanservice overload game.”
  • gameplay
    238 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players enjoying its unique mechanics and humor, particularly the stripping feature, while others criticize it for being repetitive, clunky, and unpolished. Combat mechanics are often described as simplistic and frustrating, leading to a lack of depth and engagement over time. Overall, while the game offers a fun premise and some enjoyable moments, many players feel that the gameplay does not live up to its potential, making it a hit or miss experience depending on individual preferences.

    • “Unique gameplay and surprisingly fun to play.”
    • “The gameplay and story are great fun.”
    • “Gameplay-wise, you can think of it as a kind of GTA-light, where you can freely walk around Akiba, buy stuff in stores, attack people, make photos, read posts on the in-game social media platforms, and more.”
    • “Good game for a bit but extremely unpolished and I can't get past this one part. I've been retrying it for a good while and I just can't get used to the weird mechanics. If you can get past that, I suggest getting it, but personally, it's just not for me.”
    • “The controls are unresponsive, and the fighting mechanics are crude and unsophisticated.”
    • “The gameplay is tedious, wonky, shallow, and barely functioning. The flow of the game is painful in general, but the humor and atmosphere are well above par.”
  • humor
    195 mentions Positive Neutral Negative

    The humor in "Akiba's Trip: Undead & Undressed" is widely praised for its quirky, absurd, and often self-referential nature, effectively blending action with comedic elements rooted in otaku culture. Players appreciate the game's funny dialogue, ridiculous combat mechanics involving stripping enemies, and a plethora of humorous references to anime and gaming tropes. While the humor may not appeal to everyone, particularly those averse to fanservice, it is generally regarded as a highlight that enhances the overall enjoyment of the game.

    • “Akiba's Trip: Undead & Undressed is a quirky and unique blend of action, humor, and Akihabara culture.”
    • “This game offers a unique and hilarious battle experience.”
    • “Honestly, this game is a joke... filled with more jokes and context which combined together created a fun, hilarious, and entertaining game.”
    • “Some of the combat is horrible; this game has so many cheap shots, it's not funny.”
    • “The jokes fall flat and often feel forced, making the humor feel more like a chore than a delight.”
    • “I expected a lot of laughs, but the humor is stale and lacks creativity.”
  • graphics
    127 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users describing them as outdated and reminiscent of older console titles, particularly the PS Vita and PSP. While some appreciate the anime art style and character designs, others criticize the low resolution, poor frame rates, and technical issues like screen tearing and pop-in. Overall, the visuals are considered passable but lack the polish expected from modern games, often requiring external tweaks to improve the experience.

    • “As I mentioned earlier, the upgraded graphics are really impressive.”
    • “The artwork is fantastic, though, which comes as no surprise given that the character art is designed by the same Watanabe Akio whose work you may be familiar with from the Monogatari series.”
    • “What saved Akiba's Trip for me was the light-hearted visuals, the depiction of Akihabara and mayhem, the chaotic brawls that, even flawed, managed to be challenging, entertaining, and funny sometimes.”
    • “The graphics are not great and will be an eyesore without a resolution and anti-aliasing mod.”
    • “Locked at 30fps, no 1440p support, awful screen tearing without v-sync, terrible pop-in, and you can't change any of the graphics settings in the game menu.”
    • “Awful port of an awful Vita game with awful upscaled PS2 graphics and a shoddy framerate to boot.”
  • music
    99 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising the fantastic soundtrack and its ability to enhance the gameplay experience, particularly during combat. However, some players noted issues with repetitive tracks and the removal or replacement of original music, which altered the game's atmosphere. Overall, while the soundtrack is often described as lively and immersive, there are criticisms regarding its volume and the presence of generic or mediocre tracks.

    • “The sound design is fantastic and so is the soundtrack.”
    • “The music is fantastic, and the ambient sound ringing through the town of Akiba as you rampage around really makes the game feel like a bustling, living city when it comes to the atmosphere.”
    • “From the relaxed upbeat tune at Mogra to the calm traditional Japanese sounding music at the battle arena to the incredibly intense and energetic battle themes, it never fails to match the mood for me.”
    • “Then there's the fact that the game itself seems to be heavily bowdlerized (seriously? replaced some of the original music with generic crap?).”
    • “The music wasn't bad by any means, but it was mediocre at best.”
    • “I also recommend finding your own music, as the soundtrack of the game is rather plain, and the combat music is especially bad.”
  • replayability
    60 mentions Positive Neutral Negative

    The game offers high replayability due to its multiple story routes, various romantic interests, and numerous endings that encourage players to explore different choices. While some players noted that the replay value can be limited outside of these elements, many appreciated the new game+ features and unlockables that enhance the experience. Overall, the combination of branching narratives and customization options contributes to a robust replay value, making it enjoyable for those willing to invest time in multiple playthroughs.

    • “Akihabara is very detailed, the game is often fun and entertaining and has a decent replay value as well as more interesting and harder routes.”
    • “The NG+ unlockables give a ton of replay value with the multiple endings you can get.”
    • “The inclusion of branching storylines, with multiple potential endings, adds replayability.”
    • “Replayability is pretty low, but I gotta say it was one of the few games that’s kept me playing till the end; much fun while it lasted.”
    • “Replay value is... lacking.”
    • “Its a relatively simple game with a small map, but has a lot of replayability due to many missions.”
  • monetization
    40 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, primarily focusing on the presence and removal of advertisements. While some players appreciate the immersive experience created by the in-game ads that reflect the real Akihabara atmosphere, others express disappointment over the removal of specific ads and the repetitive nature of the remaining ones, particularly in the PC version. Overall, the game avoids traditional monetization strategies like DLC and microtransactions, but the heavy reliance on advertisements—both real and fictional—has sparked debate among players regarding their impact on gameplay and immersion.

    • “The game offers a fair monetization model with no pay-to-win elements.”
    • “I appreciate that there are no DLCs or microtransactions, allowing for a complete experience without extra costs.”
    • “The monetization strategy is transparent and respectful to players, enhancing the overall enjoyment of the game.”
    • “The only downside is that some ads displayed on the buildings and flyers have unfortunately been replaced mostly by the Hellbound & Debriefed posters.”
    • “Now looking at the TV ads in Akiba is boring; you just see the same three ads repeat since they removed a lot, and this matters a lot because you're going to be roaming the streets all the time while looking at the ad TV.”
    • “Game advertisements... omg, are they everywhere! I felt like this was a game just for advertising other games; there isn't a corner you will turn where there isn't one.”
  • grinding
    27 mentions Positive Neutral Negative

    The reviews present a mixed perspective on grinding in the game. While some players find the grinding tedious and overwhelming, particularly due to combat mechanics and technical issues, others appreciate it as a fun and integral part of gameplay that enhances customization and enjoyment, especially in the context of a JRPG. Overall, the experience of grinding varies significantly among players, with some enjoying the process while others feel it detracts from the overall enjoyment of the game.

    • “Lots of customization, collectibles, and not too grindy.”
    • “It runs bad, it looks pretty low tier and it is simply way too old-school grindy... even though it offered tons of unique features for JRPGs, it simply got way too dull and obnoxious too fast for me.”
    • “After 3 hours, the grinding in the gameplay became too overwhelming.”
    • “I would be very interested to see a sequel with better gameplay; they got a lot of neat ideas but everything is brought down by how tedious the combat is, and you're forced to do a bunch of it if you want to get to the good parts.”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many users reporting poor performance, low framerates, and various glitches, particularly on PC. While some players experienced decent performance with occasional stutters, the overall consensus is that the game feels like a poorly optimized console port, leading to frustrating gameplay issues that detract from the experience. Many reviewers are calling for performance fixes to address these significant optimization concerns.

    • “Performance was decent, some stutters but very playable.”
    • “Through my 11 hour playthrough, I have not experienced a single crash or performance issue.”
    • “I rate 8.5/10 if/ until they fix some of the optimization.”
    • “Poorly optimized, low framerate, tedious combat, and serious glitches (like gamepad and audio not working properly, etc.).”
    • “It feels poorly optimized for PC and a poor port.”
    • “The game is pretty fun and interesting, but I'm not very interested in having to restart my game every 10-15 minutes so that I can avoid the stuttering gameplay.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive recreation of Akihabara, complete with anime-themed ads and a lively environment that captures the essence of the district. Despite some gameplay shortcomings, the heartwarming and humorous tone, along with engaging music and ambient sounds, contribute to a vibrant and enjoyable experience that resonates with players. Overall, the atmosphere stands out as a key strength, enhancing the game's appeal and drawing players into its unique world.

    • “You will get to taste the atmosphere of Akiba, complete with all kinds of anime-styled ads plastered on walls and billboards with brands you still recognize even though they are slightly altered (like the classic Wc'Donalds!).”
    • “The music is fantastic, and the ambient sound ringing through the town of Akiba as you rampage around really makes the game feel like a bustling, living city when it comes to the atmosphere.”
    • “The appeal of the game is getting the atmosphere of being in Akihabara, and that also shows in the customization options.”
    • “Additionally, several in-game commercials and music videos, including those from games like Trails of Cold Steel and Mind Zero, have been either removed or replaced, altering the atmosphere of the game.”
    • “If you aren't interested in the game's story and atmosphere, stay away.”
    • “The combat of this game is admittedly simple, but the atmosphere, story, music, and raw feelings you get from the world that this game creates is powerful.”
  • stability
    13 mentions Positive Neutral Negative

    The stability of this PC port has been widely criticized, with users reporting persistent bugs, crashes, and performance issues that render the game nearly unplayable. Many players experience freezing, low framerates, and glitches related to audio and controls, leading to frustration and disappointment. While some users note that the game has potential, the current state of the port requires significant fixes to be considered stable.

    • “While the PC version lacks some features from the PlayStation 4 version, the PC version runs great.”
    • “This PC port has been buggy, unstable trash for nearly a decade.”
    • “Important notes: the game has some issues from being ported from PSP. Personally, I have a big issue where after a certain amount of time, the game freezes. The sound continues, but the screen remains stuck. I can save, but I can't see what I'm doing.”
    • “This port is so buggy that playing it is an exercise in masochism.”
  • emotional
    12 mentions Positive Neutral Negative

    The game uniquely blends heartfelt and satirical elements of otaku culture, creating an emotionally engaging experience that surprises players with its depth and humor. Many reviewers noted the game's ability to evoke genuine emotional investment, with heartwarming moments and touching storylines that resonate deeply, particularly in character arcs like Shizuka's. Overall, it stands out as a wholesome and emotionally rich title within its genre.

    • “The game offers a unique look into otaku/weeb/neet/wota culture that you'd be hard-pressed to find elsewhere; one that feels heartfelt and satirical at the same time in all the best ways.”
    • “I accidentally became emotionally invested in this game.”
    • “Shizuka's ending was too heartbreaking for me... :(”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews; while the character designs and voice acting are praised for their quality and uniqueness, some players feel that the characters themselves lack depth and are often generic. Although there are emotional moments and engaging storytelling, many reviewers note that true character development is only revealed after significant gameplay choices, which can detract from the overall experience.

    • “The character designs are great and the dialogues are quite well-written.”
    • “It's very funny and unique, and I love the character designs and voice actors.”
    • “The story and character design is very good, a lot of emotional scenes and interesting areas of Akihabara to discover.”
    • “Character development is a personal pet peeve of mine; you really don't get to know a character until after you've made half the choices to lead down their path.”
    • “The story for the game is average in my opinion; some likable characters here and there, but they're very generic and lack real character development.”
    • “If you can look past the obviously ridiculous premise, the character development feels lacking compared to other RPGs.”

Buy AKIBA'S TRIP: Undead & Undressed

21h Median play time
15h Average play time
6-25h Spent by most gamers
*Based on 9 analyzed playthroughs

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