Skip to main content
Warzone 2100 Game Cover

About

Warzone 2100 is a single player and multiplayer real-time strategy game with a science fiction theme. It was developed by Warzone 2100 Project and was released on February 18, 2020. It received positive reviews from players.

Warzone 2100 is a 100% free & open-source 3D real-time strategy game. Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. Features Single-Player CampaignLAN / Internet MultiplayerAI Bots & Local SkirmishExtensive Tech TreeUnit DesignerCross-Platform Everything is free, including source code, downloads, and all features. No…

Skip User Reviews

86%
Audience ScoreBased on 780 reviews
story19 positive mentions
stability7 negative mentions

  • Innovative unit customization system allowing design of vehicles with different chassis, propulsion, and weapon combinations.
  • Large and engaging tech tree adding depth and replayability, with research and persistent progression across missions.
  • Challenging and rewarding single-player campaign with strategic base building and varied mission types, plus multiplayer support.
  • The Steam version is unofficial, outdated, sometimes buggy, and not supported by the original developers or community.
  • Unit pathfinding and AI behavior issues cause frustrating traffic jams and unresponsive units, impacting gameplay.
  • Steep learning curve and punishing time limits on missions can be off-putting for new players; user interface and controls feel clunky and dated.
  • story
    115 mentions Positive Neutral Negative

    The story in this game is simple yet engaging, featuring a continuous campaign where units, resources, and progress carry over between missions, creating a strong sense of long-term strategy and continuity. While the narrative is often described as cheesy and somewhat basic, it effectively sets the post-apocalyptic tone and provides context for diverse mission objectives, with some players appreciating the evolving map and faction encounters. However, timed missions and occasional unfair difficulty spikes can make progression challenging, and the storytelling relies more on mission briefings and cutscenes than deep plot development.

    • “All of your forces carry over from mission to mission (and even in between campaigns), so every choice feels like it’s building towards a greater goal.”
    • “Mission continuity: keeping your units and progress across missions is a brilliant mechanic that gives the game a sense of long-term strategy.”
    • “The story is delivered through a combination of cutscenes and mission briefings.”
    • “The story, as well, while mainly just a driving force, really falls off after you finish fighting off the first real opposition that you meet after the scavengers that litter the first couple of maps, in my opinion.”
    • “The story was cheesy when you think about it and there is a lack of cut scenes in the game.”
    • “Some of the battles feel artificially drawn out in the story.”
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of this classic RTS are undeniably dated and clunky by modern standards, with some versions suffering from bugs and low resolutions, yet they retain a certain retro charm and functional clarity that fits the game's bleak sci-fi aesthetic. Despite their age, the visuals remain serviceable and have been modestly improved from earlier versions, though many players emphasize that the deep gameplay, unit customization, and strategic complexity far outweigh graphical shortcomings. Overall, the graphics may not impress new players, but longtime fans appreciate their nostalgic value and focus on substance over style.

    • “The graphics are obviously dated, but for its time, it was pretty impressive and still fun to play today.”
    • “Also visuals are quaint or really dated, but the continuously updated game engine supports high resolutions and some new graphical features, which makes it look way nicer.”
    • “A full 3D graphical engine that makes use of line-of-sight, for example; walls/tank traps can block shots for units behind them giving you an advantage or disadvantage, mortars can freely fire over walls, mountains may block mortar shots if they're too high, having a height advantage gives your units an easier shot, etc.”
    • “A clunky interface and outdated graphics make getting into this game a chore.”
    • “Game was having many texture issues and graphical bugs upon launching the tutorial, and in the tutorial.”
    • “Warning: this version of the game has graphic issues and as a result is unplayable (you'll see when you try to play it).”
  • gameplay
    66 mentions Positive Neutral Negative

    Warzone 2100 offers deep, strategic gameplay focused on resource management, base-building, and customizable unit design, with a complex tech tree that rewards tactical flexibility and long-term planning. While the AI can be inconsistent and some mechanics feel dated, its unique unit customization and mission continuity keep the gameplay engaging for RTS enthusiasts. Despite old graphics and somewhat clumsy controls, the game’s rich mechanics and originality have helped it age well as a rewarding, challenging experience.

    • “Deep research tree, highly customizable units, and a focus on strategic thinking make for engaging gameplay.”
    • “Its unique mechanics, combined with its rich tech tree and customizable units, make it a standout even today.”
    • “This level of customization adds depth and tactical flexibility to the gameplay, enabling players to adapt to various situations and experiment with different approaches.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game effectively enhances the bleak sci-fi atmosphere and provides important in-game feedback, with many players finding the soundtrack hypnotic and fitting. However, the soundtrack is limited, featuring only a few tracks that some find repetitive and even sleep-inducing after extended play. Overall, while the music is praised for setting the tone, its repetitiveness is a common criticism.

    • “The soundtrack and sound effects contribute to the game's atmosphere and provide crucial feedback during battles and other in-game events.”
    • “At the time these were considered good graphics, and the sound effects, voice overs, and music generally paint a bleak sci-fi future.”
    • “I like how easy to play this is and also the music is hypnotic.”
    • “Soundtrack is decent but very limited, so I ended up turning it off because hearing the same song for the 30th time in a row put me to sleep.”
    • “Soundtrack is decent but very limited, so I ended up turning it off because hearing the same song for the 30th time in a row put me to sleep.”
    • “Soundtrack is decent but very limited, so I ended up turning it off because hearing the same song for the 30th time in a row put me to sleep.”
  • stability
    9 mentions Positive Neutral Negative

    The game is reported to be quite buggy and glitchy, with some players unable to complete missions without using cheats, and certain discussions about these bugs being deleted. However, despite occasional issues and missing features from earlier versions, modern versions run well on current systems, support modern resolutions, and benefit from ongoing community-driven development.

    • “The game runs great and supports modern resolutions flawlessly.”
    • “It's free, has a great procedural campaign (meaning you keep your base between missions), and runs great on modern systems thanks to the hard work of the modern devs and the kind open sourcing of the original devs.”
    • “Very buggy and you can't finish a few missions without using cheats.”
    • “Someone ripped it from the GitHub, rarely updates it, and so it is a buggy mess.”
    • “A few features from the PS1 version aren't available, and there are some issues with glitches and an incredibly imbalanced late-game storyline AI opponent.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers extensive replayability, enhanced by both nostalgic single-player experiences and engaging multiplayer modes that allow for strategic variety and competitive play. Its lasting appeal for over 20 years highlights its depth and fun, making it a standout old-school RTS with many hours of enjoyment.

    • “Pretty nostalgic, but the game is still replayable after 20+ years.”
    • “The multiplayer experience adds replayability and extends the game's longevity, as players can test their strategies and skills against others in thrilling online matches.”
    • “This is without a shadow of a doubt the best old school RTS there has ever been; it's tons of fun both single player and PvP with many hours of replayability.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive sense of loneliness and story depth, enhanced by a fitting soundtrack and sound effects that also aid gameplay. However, some note the limited variety in music tracks, which slightly detracts from the overall experience.

    • “The soundtrack and sound effects contribute to the game's atmosphere and provide crucial feedback during battles and other in-game events.”
    • “As good as I remember playing it like 20 years ago, I miss this kind of story depth and immersive atmosphere in games.”
    • “The music is pretty neat and very on point atmosphere-wise, but there's just three tracks.”
  • optimization
    4 mentions Positive Neutral Negative

    Optimization is solid, with stable and smooth performance on modern machines despite some limitations from the old UI, archaic controls, and constrained mission parameters originally designed for older hardware.

    • “Performance is really stable and good even on modern machines.”
    • “Runs smoothly on pretty much any rig.”
    • “Somewhat limited due to the old UI, archaic controls, and limited mission parameters (which were sometimes in place to keep the game within the performance capacity available at the time).”
    • “Somewhat limited due to the old UI, archaic controls, and limited mission parameters, which were sometimes implemented to keep the game within the performance capacity available at the time.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious, with slow enemy kill times—especially against heavy tanks—and an AI that can be either too easy or unfairly difficult. However, shifting focus from resource micromanagement to the extensive research and unit design offers a more engaging experience.

    • “AI is either brain-dead or brutally unfair, leading to tedious grinding or instant defeats.”
    • “Enemy kill times take ages, especially on heavy tanks. Nothing really works on them except slowly grinding them down.”
    • “Moving the focus away from the - some would argue - tedious micromanagement of resource gathering makes room for Warzone 2100's extensive research tech tree and unit design.”
  • emotional
    2 mentions Positive Neutral Negative

    Players consistently highlight the game's powerful emotional impact, noting a deep attachment and moments of joy that make it a standout experience, even as a free title.

    • “This game made me cry tears of joy by how good this free game is. 9/10”
    • “In all my years of playing games, I have never, I mean never, felt so emotionally attached to a game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by quirky and unexpected AI units, such as school buses with cannons and fire trucks with flame turrets, which provide amusing and memorable moments. While not the main focus, these playful elements add charm and lighthearted fun to the gameplay experience.

    • “The random AI you can have in the middle of the map ready to ruin your start is still just as funny now as it was back then, seeing school buses with cannons to fire trucks with flame turrets on them.”
    • “The controls are a little funny at first but you get used to them.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate that the game has no microtransactions, praising it for avoiding the common cash grab approach seen in similar titles.

Skip Game Offers

Buy Warzone 2100

8h Median play time
7h Average play time
6-10h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Warzone 2100
Skip FAQs

Frequently Asked Questions

Warzone 2100 is a real-time strategy game with science fiction theme.

Warzone 2100 is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 7 hours playing Warzone 2100.

Warzone 2100 was released on February 18, 2020.

Warzone 2100 was developed by Warzone 2100 Project.

Warzone 2100 has received positive reviews from players. Most players liked this game for its story but disliked it for its music.

Warzone 2100 is a single player game with multiplayer and local co-op support.

Similar games include Act of Aggression, Ground Control Anthology, Earth 2140, Endless Space 2, Ground Control and others.