- September 28, 2011
- Gas Powered Games
- 297h median play time
Supreme Commander
Platforms
About
Supreme Commander is a real-time strategy game set in a futuristic world. Players command one of three factions, each with unique units, structures, and abilities, in large-scale battles involving land, air, and sea units. The game features a strategic zoom feature, allowing players to oversee the entire battlefield and manage resources, production, and research. Emphasis is placed on strategic planning, resource management, and large-scale combat.











- Supreme Commander is a true classic RTS that offers massive scale battles and a variety of unique units across three factions.
- The game features a deep resource management system that encourages strategic planning and allows for creative gameplay.
- The graphics, while dated, still hold up well and the ability to zoom in and out enhances the gameplay experience.
- The game suffers from poor unit pathfinding, causing units to get stuck and not respond effectively to commands.
- The campaign missions can be long and tedious, often requiring significant time investment to complete.
- There are frequent crashes and technical issues, especially on modern systems, which can detract from the overall experience.
- story187 mentions Positive Neutral Negative
The story in the game is generally regarded as engaging but somewhat uneven, with a mix of interesting plotlines across three factions that intertwine, yet it lacks depth and can feel repetitive. While some players appreciate the immersive lore and character development, others find the pacing slow and the mission design lacking, leading to frustration during lengthy campaigns. Overall, the narrative serves as a solid backdrop for the gameplay, but it may not be compelling enough to motivate all players to complete the campaign.
“Multiple unique factions, massive scale battles, and not to mention a great storyline that follows the previous games.”
“The story is split into three possible alternate outcomes, and this is determined by the faction you choose to play.”
“The campaign spans 6 missions per faction on ever-expanding battlefields.”
“The pacing of it is bad, the mission design is average.”
“The story is forgettable; each faction has some kind of super weapon that will win the war, which one you play as gets said super weapon done and wins the day.”
“Not rewarding or challenging, just time-consuming and repetitive with a story that doesn't even inspire you to play further.”







