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Earth 2150 Trilogy Game Cover

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Earth 2150 Trilogy is a single player and multiplayer real-time strategy game with a science fiction theme. It was developed by Reality Pump Studios and was released on November 1, 2013. It received mostly positive reviews from players.

"Earth 2150 Trilogy" is a real-time strategy game that takes place in a post-apocalyptic future. The game consists of three episodes: "Earth 2150", "Earth 2150: The Moon Project", and "Earth 2150: Lost Souls". Players must lead one of three factions - the Eurasian Dynasty, the United Civilized States, or the Lunar Corporation - in a battle for survival and resources. The game features a variety of units, structures, and environments, and includes a skirmish mode and multiplayer options.

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77%
Audience ScoreBased on 451 reviews
story13 positive mentions
replayability3 negative mentions

  • The game offers a unique unit customization system, allowing players to create units tailored to their strategies.
  • The campaigns are engaging and provide a sense of urgency with the impending destruction of Earth, enhancing the gameplay experience.
  • The graphics, while dated, still manage to create an immersive atmosphere with dynamic weather and day/night cycles.
  • The game has significant compatibility issues with modern systems, often crashing or failing to launch properly.
  • The AI can be frustratingly simplistic, leading to predictable gameplay and a lack of challenge in some scenarios.
  • The user interface is clunky and not intuitive, making it difficult for new players to understand the mechanics without external help.
  • story
    160 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its engaging premise and the unique mechanics of a persistent main base that connects missions, allowing for strategic resource management and unit carryover. However, many reviews criticize the narrative for becoming repetitive and lackluster, particularly in later missions, where the focus shifts to tedious resource-gathering tasks that detract from the overall experience. While the initial world-building and campaign structure are appreciated, the execution often falls short, leading to a sense of monotony and diminished excitement as the game progresses.

    • “The story is gripping and the missions are varied.”
    • “Great campaign, great maps, great story, solid mechanics, and with three factions that all work differently but are still all well balanced.”
    • “The campaigns are long, and it's amongst the few games that allows you to continue the campaign even after losing missions and battles.”
    • “However, where I always had problems with this game is its campaign mode, because I always found it a bit boring and lackluster, even though it tries to tell a story of how the humans are preparing to leave the Earth in search of a new planet.”
    • “It's obvious they didn't put much effort into the story of late game missions, and it shows.”
    • “The story is told through emails, and early on they might really engage in a lot of world building, but later on they tend to get shorter, more succinct, and overall feel a bit phoned in.”
  • graphics
    59 mentions Positive Neutral Negative

    The graphics of the game are generally considered outdated, reflecting the mid-2000s aesthetic, with many users noting that they have not aged well compared to more recent titles. While some appreciate the nostalgic charm and immersive atmosphere, others find the visuals primitive and buggy, leading to a mixed reception. Overall, the graphics may appeal to those who can overlook their flaws, but they are likely to deter players seeking modern visual standards.

    • “The complex gameplay and detailed graphics make every battle intense and immersive.”
    • “The amount of possibilities, ideas, and for the time great graphics were simply remarkable.”
    • “Games are only just now starting to pick up on the complexity and customization that this game brought to the table, and its graphics honestly still look pretty damn good, especially considering its age.”
    • “The graphics might be a bit of an eyesore.”
    • “Graphics have aged badly.”
    • “The graphics are horrible though.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay of this real-time strategy game is praised for its innovative mechanics, such as unit customization and tunneling, which were ahead of their time. While the game features a complex and immersive experience with balanced factions and strategic depth, it also suffers from issues like pathfinding and AI limitations. Overall, it offers a mix of enjoyable and methodical gameplay that encourages strategic thinking, though it may feel dated and confusing to some players.

    • “The complex gameplay and detailed graphics make every battle intense and immersive.”
    • “Resource and unit management that carries on from mission to mission, tunneling mechanics, unit building, interesting factions, and just a great atmosphere.”
    • “Gameplay is very methodical and deliberate in a perpetual arms race, unlike most other RTS games which rely on tension and chaos.”
    • “While the gameplay has its flaws - especially because of the pathfinding and rather stupid unit AI - it's still fun.”
    • “Gameplay is confusing, and not all that clear.”
    • “The mechanics can seem a little clunky at first; but once you settle in, you're in for a treat, whether playing campaign or against other players.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is widely praised for its nostalgic and atmospheric qualities, featuring unique soundtracks for each faction that enhance the gameplay experience. While some tracks are celebrated for their orchestral, rock, and electronic elements, a few players noted that certain pieces can feel repetitive or irritating during combat. Overall, the soundtrack is considered a significant aspect of the game, contributing to its lasting appeal.

    • “The music is also very good, with each faction having different tracks and cycling through a few depending on if you are in combat or not.”
    • “A mixture of orchestral, rock, and electronic soundtrack, unique for each faction, perfectly undermines plot setting and varies with changing events on the screen, still delivering chills after all those years.”
    • “Each nation has their own soundtrack, distinct for day, night, and combat situations.”
    • “Music is too repetitive.”
    • “The fighting music is too irritating and repetitive.”
    • “While the soundtrack, sound effects, and graphics still impress, the music leaves much to be desired.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers significant replayability, with each campaign providing 10-30 hours of gameplay and unique challenges that encourage multiple playthroughs. Players appreciate the game's longevity and the potential for future enjoyment, making it a solid choice for those seeking a classic RTS experience.

    • “However, each campaign also has a degree of replay value individually, despite each taking around 10-30 hours to complete.”
    • “Good old-fashioned RTS game with a challenging campaign and tons of replay value.”
    • “However, each campaign has a degree of replay value individually, despite each taking around 10-30 hours to complete.”
    • “On the other hand, it may make the game even more unique and replayable.”
    • “Replay value - longevity and replayability.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some users report solid performance and commend its multiplayer mode, others express frustration with significant stability and performance issues that remain unaddressed. Overall, it appears that the optimization does not meet the expectations for current systems, leading to a frustrating experience for some players.

    • “Solid performance.”
    • “Wanna play the most optimized and content-complete version of the skirmish/multiplayer mode?”
    • “Performance or gameplay surpasses the passing mark and stands out from the average.”
    • “I would like to review this game; unfortunately, it is so poorly optimized for current systems that it is extremely annoying to even get it running.”
    • “The game is poorly optimized.”
    • “Several stability and performance problems have never been fixed.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in Earth 2150 is highly praised for its immersive and captivating environment, enhanced by a compelling soundtrack and unique mechanics like a synchronized day/night cycle. Players appreciate the thick atmosphere that complements the resource management and unit building, creating a sense of urgency and engagement throughout the gameplay. Overall, the game's atmosphere is considered its standout feature, contributing significantly to the overall experience.

    • “Yes, everything takes forever to do so you need patience, but the atmosphere is thick, the graphics fun to look at, and you're always in the process of doing something even during the wait: something to build, something to research.”
    • “It has brought innovative concepts, unseen in the Westwood RTS dominated era, like a strictly defined timespan for players to finish the game, as well as a synchronized day/night cycle which contributed to the dark, moribund, hopeless atmosphere of the inevitable cataclysm.”
    • “What we can say for sure is that the outstanding atmosphere presents the most appealing aspect of Earth 2150.”
    • “It has brought innovative concepts, unseen in the Westwood RTS dominated era, like a strictly defined timespan for players to finish the game, as well as a synchronized day/night cycle, which contributed to the dark, moribund, hopeless atmosphere of the inevitable cataclysm.”
  • stability
    5 mentions Positive Neutral Negative

    The stability of Earth 2150 is heavily criticized, with users reporting frequent bugs and glitches that hinder gameplay, such as issues with graphics settings and the need for multiple restarts to achieve a functional setup. Many players find the experience frustrating, citing that the game requires excessive effort to run properly, leading to a general recommendation against purchasing it.

    • “The AI tends to be buggy, and I had to restart several times to get my setup to finally work properly.”
    • “It's nostalgic for some, but because of the constant early-game layout glitches, I don't see myself touching Earth 2150 Trilogy again.”
    • “Earth 2150 is very buggy and requires more effort to just get running than is probably worth it.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the diverse factions and unit types add initial excitement, many missions devolve into repetitive resource mining, leading to periods of inactivity. Additionally, the tutorials are seen as tedious, further contributing to the overall grindy feel of the campaign.

    • “The buildable units are even bigger, which seems fun at first, but overall it turns the campaign into grindy busywork.”
    • “Downside is that in some cases it gets a bit grindy, as in a lot of missions your objective is to mine resources - meaning sometimes you just end up staring at the screen doing nothing even after all enemies have been eliminated.”
    • “The tutorials are very tedious and not straightforward.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players find the dialogue and medal-ceremony videos heartwarming, others feel that the overall experience lacks emotional depth, particularly criticizing the anticlimactic endings for each faction. Nostalgia plays a role for some, but technical issues detract from the overall engagement.

    • “The dialogue is fun, and especially the little videos they made for the medal ceremony are really heartwarming.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases. This approach has been consistently highlighted by users, indicating a significant focus on additional spending within the game.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model is fair and allows players to progress without spending money.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Earth 2150 Trilogy is a real-time strategy game with science fiction theme.

Earth 2150 Trilogy is available on PC, Mac OS, Windows and Linux.

On average players spend around 20 hours playing Earth 2150 Trilogy.

Earth 2150 Trilogy was released on November 1, 2013.

Earth 2150 Trilogy was developed by Reality Pump Studios.

Earth 2150 Trilogy has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Earth 2150 Trilogy is a single player game with multiplayer support.

Similar games include Supreme Commander, Command & Conquer 3: Tiberium Wars, Warhammer 40,000: Dawn of War, Total Annihilation, Forged Battalion and others.