- November 1, 2013
- Reality Pump Studios
- 20h median play time
Earth 2150 Trilogy
Platforms
About
"Earth 2150 Trilogy" is a real-time strategy game that takes place in a post-apocalyptic future. The game consists of three episodes: "Earth 2150", "Earth 2150: The Moon Project", and "Earth 2150: Lost Souls". Players must lead one of three factions - the Eurasian Dynasty, the United Civilized States, or the Lunar Corporation - in a battle for survival and resources. The game features a variety of units, structures, and environments, and includes a skirmish mode and multiplayer options.











- The game features a unique unit customization system, allowing players to design their own units with various weapons and upgrades.
- The campaign offers a non-linear experience with a global time limit, providing a sense of urgency and strategic depth.
- The game has a rich atmosphere with dynamic weather, day/night cycles, and a compelling dystopian storyline.
- The game suffers from significant technical issues on modern systems, including crashes and resolution problems.
- Pathfinding for units can be frustratingly poor, leading to unintended movements and tactical blunders.
- The AI can be unbalanced, with some factions feeling overpowered, making the gameplay experience inconsistent.
story
139 mentions Positive Neutral NegativeThe story in the game features a compelling premise centered around resource management and unit progression across a persistent campaign, allowing players to carry over units and resources between missions. While the initial world-building and branching mission paths are engaging, the narrative tends to lose depth in later stages, with mission briefings becoming less substantial and many missions feeling repetitive and focused on resource gathering. Overall, the atmosphere and unique mechanics provide an interesting backdrop, but the storytelling ultimately lacks consistency and depth as the game progresses.
“The campaigns are long, and it's amongst the few games that allows you to continue the campaign even after losing missions and battles.”
“You are always driven forward to continue, whether it's by the tech and the new units that come available, the missions, the story, and so on.”
“Great atmosphere; you'll see Earth degrade with each couple of missions, creating a sense of importance and urgency.”
“The story is told through emails, and early on they might really engage in a lot of world building, but later on they tend to get shorter, more succinct, and overall feel a bit phoned in.”
“It's obvious they didn't put much effort into the story of late game missions, and it shows.”
“The plot itself in the game isn't anything to talk about; it doesn't have any big storytelling.”