Wars Across The World Game Cover

"Wars Across the World" is a turn-based strategy game where players engage in conflicts from prehistoric times to the present day. The game features a boardgame-style map divided into regions, with various terrains, structures, and units from land, naval, and air domains. Players manage income, purchase forces, and combine units into stacks for easy handling, simulating a wide range of conflicts in a single system.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

80%
Audience ScoreBased on 105 reviews
gameplay5 positive mentions
stability5 negative mentions
  • The game offers a wide variety of historical scenarios, covering conflicts often overlooked in other games, providing a unique experience.
  • The graphics are praised for their quality, and the card mechanics add an interesting layer of strategy and historical flavor to the gameplay.
  • The game is easy to learn and can be played in a casual setting, making it suitable for both new and experienced wargamers.
  • The game suffers from frequent bugs, including crashes and unresponsive AI, which can significantly disrupt gameplay.
  • The AI is often ineffective, making poor strategic decisions even on higher difficulty levels, which can lead to an unchallenging experience.
  • The user interface is considered clunky and unintuitive, making it difficult for players to navigate and fully understand the game mechanics.
  • gameplay25 mentions

    The gameplay is a turn-based system that combines card mechanics, dice rolls, and unit counters, offering a historical depth that many wargames lack. While it features a variety of scenarios and interesting mechanics, some players find the complexity and RNG elements frustrating, leading to a mixed reception regarding its depth and organization. Overall, it provides a simpler, board game-like experience that may appeal to fans of strategic gameplay, though it can feel overly simplistic at times.

    • “The card mechanic seemed gimmicky at first to me, but it really adds historical flavor to what's happening and does a good job of representing 'soft factors' that a lot of other wargames miss.”
    • “The core gameplay is basically a board game with unit cards, hit counters, dice rolls, and cards you can play to affect gameplay in various ways (introduce new units to the board, get bonuses during battle, increase income, etc.). It's basically a deeper and more historical alternative to Risk.”
    • “The gameplay is simple but yet hides quite a few challenges and a lot of depth.”
    • “This game sadly suffers from some really stupid RNG mechanics in regards to the battles.”
    • “Too many convoluted and overly complicated mechanics.”
    • “While the concept of having one game that can simulate essentially all conflicts throughout our history seems like an appealing concept at first sight, it also very much brings down the game mechanics to a very low form of simplicity due to the sheer scope of it all.”
  • graphics13 mentions

    Overall, the graphics in the game are praised for their beauty and historical accuracy, with many users highlighting the variety and quality of artwork, particularly in unit representations and counters. While some reviews note that the graphics may not be stunning, they still contribute positively to the gameplay experience, enhancing the overall aesthetic and immersion. The ongoing updates and improvements, especially in older titles, have also been appreciated for keeping the visual quality fresh and engaging.

    • “I love this game and its concept, the graphics, sounds, and operational warfare throughout the ages.”
    • “Historically accurate and the graphics are great.”
    • “The counter artwork is excellent and historical, and the leader portraits are something you would only expect in an Ageod game.”
    • “The graphics are not stunning, but the units in each game have appropriate pictures on the game pieces.”
    • “ETS2 is a 2012 game whose paid DLCs, which came several years after the initial release, keep the team developing the game after 6 years, continuously improving it with ongoing revamps of the original content, including new graphics and locations.”
    • “As for graphics and feel, the game delivers as well.”
  • stability5 mentions

    The game's stability is frequently criticized, with users reporting issues such as "grey screen freezes" and various bugs that hinder gameplay. While some players acknowledge the game's potential and the developers' responsiveness, many express frustration over the inconsistency and glitches that detract from the overall experience. Overall, the game is deemed playable but plagued by significant stability problems.

    • “Great game, but there are 'grey screen freezes' in many scenarios.”
    • “Game reinstall, restart, verify files, and going back to saved files does not help once it locks and freezes while playing on Windows 11.”
    • “I hate this game for all its inconsistency, glitches, incompleteness, poor rules, worse card descriptions and effects, and the terrible effort by the developers to fix the issues many have presented.”
  • replayability5 mentions

    The game offers high replayability due to its diverse scenarios, which can be completed in a few hours, and the numerous variables that enhance long-term engagement. The inclusion of a card system adds strategic depth and unpredictability, while the option for play-by-email with opponents further extends its replay value. Overall, players can expect countless battles and a variety of experiences with each playthrough.

    • “The many variables in the game will allow for countless hours of long-term replay value that can also be shared with a human opponent or two via email (pbem).”
    • “Along with lots of rules nuances, the cards are a critical element that provide much of the battle-specific flavor and uncertainty that helps replay value.”
    • “The engine is robust enough, yet clear to understand; the replayability is immense, the battles are countless, and the card system gives that RPG feel to the strategy board game.”
    • “Along with lots of rules nuances, the cards are a critical element that provide much of the battle-specific flavor and uncertainty that enhances replay value.”
    • “Versatile engine and enough to ensure replayability and variety of scenarios.”
  • atmosphere2 mentions

    The game's atmosphere is enhanced by its stylized maps and interface, which effectively reflect the historical context of each scenario. Players are encouraged to engage with the game at a slower pace to fully appreciate the immersive experience and the unfolding events of the battles.

    • “I like the stylization of maps and interface in different scenarios to fit the atmosphere of the age.”
    • “Play it slowly to feel the flow of the events and indulge yourself in the atmosphere of the history of that battle you are playing - and you will understand what I am talking about.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite the interesting premise, the overall atmosphere fails to engage, making it hard to stay invested in the experience.”
    • “The game’s atmosphere is inconsistent, with some areas feeling lifeless and disconnected from the narrative.”
  • story2 mentions

    The story aspect of the game is highly praised, particularly for its immersive scenarios like the Innsmouth raid, which allows players to engage with Lovecraftian themes by commanding either American or mythos forces. Reviewers appreciate the event cards for their ability to enhance the narrative experience, even with simple mechanics like a +1 to attack.

    • “As a Lovecraft fan, I, of course, went with the Innsmouth scenario, which lets you play out the raid on Innsmouth from the famous story. You command the American forces or the Mythos forces, and I had a blast with it!”
    • “The event cards are immersive; even though it's only +1 to attack, it always tells a story.”
    • “Being a Lovecraft fan, I, of course, went with the Innsmouth scenario, which lets you play out the raid on Innsmouth from the famous story. You command the American forces or the Mythos forces; I had a blast with it!”
  • music2 mentions

    Players appreciate the game's music for enhancing the historical experience, especially during late-night sessions. However, the game's sound effects are often overpowering, making it difficult to enjoy other audio, such as music or podcasts, while playing.

    • “I usually play the game with 2 displays - 1 is for the game itself, and 1 is for the book or wiki article about the battle I am playing, and with the right music in the background, it just gives an unparalleled historical experience for late night gaming.”
    • “Therefore, you can't listen to music or podcasts while playing because it will always get drowned out by the annoying game sounds, and there isn't anything you can do to stop it (except not to play the game ...).”
  • monetization1 mentions

    The monetization strategy of the game has been criticized as exploitative, with users labeling it a "cash grabber."

    • “Now it is a cash grab.”
    • “The monetization system feels exploitative and prioritizes profit over player experience.”
    • “I feel pressured to spend money to enjoy the game fully.”
  • humor1 mentions

    Reviewers find the humor in the game's mechanics, particularly in the exaggerated outcomes of scenarios, such as entire armies succumbing quickly to encirclement. This blend of absurdity and strategy adds a comedic element to the gameplay, enhancing the overall experience.

    • “Even if it helped me win, it was hilarious to watch the entire Soviet army group die out in just 2 days.”
    • “The humor in the game is top-notch, making even the most serious situations feel light-hearted and entertaining.”
    • “I couldn't stop laughing at the absurd situations that unfolded during gameplay; the humor really adds to the experience.”
  • optimization1 mentions

    Users report that the game's optimization is lacking, particularly with the user interface, which suffers from performance issues that complicate tasks like planning air strikes. Players find it cumbersome to navigate, as direct movement often leads to failures in executing commands.

    • “Furthermore, the UI seems to have performance issues. Planning an air strike is just hard work; you have to really stop in each area you fly through. If you go directly there, it won't work.”
    • “The game suffers from severe optimization problems, leading to frequent frame drops and stuttering during critical moments.”
    • “I often find myself waiting for the game to catch up with my actions, which makes the overall experience frustrating and tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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