- December 20, 2020
- MFC
Waronoi
Platforms
About
"Waronoi is a modern military RTSS with a focus on large scale combat and hierarchical army organization. Play online with up to 8 players or bots on procedurally generated maps, with a unique command tree mechanic for easy army management. The game is easy to learn, but difficult to master, with fast thinking rewarded and the ability to save and rewatch replays."





- The game features a unique command structure that adds depth and strategy to gameplay, making it enjoyable for fans of military-style tactics.
- It runs smoothly and offers a variety of play options, including small-scale challenges and larger battles, with procedurally generated maps enhancing replayability.
- The tutorial effectively introduces players to the mechanics, making it accessible for newcomers while still providing a challenge for experienced players.
- The user interface is clunky and inconvenient, with confusing hotkeys and a lack of visibility for unit ranges, making gameplay frustrating at times.
- Graphics are often criticized as blurry and low-quality, detracting from the overall experience and making it visually unappealing.
- The gameplay can feel slow and is heavily influenced by random factors, such as hit chances, which may lead to a lack of engagement and excitement.
gameplay
42 mentions Positive Neutral NegativeThe gameplay is characterized by a unique command hierarchy that encourages strategic planning and thoughtful execution, enhancing its depth and replayability. While some players find the pace slow and affected by randomness, the mechanics are generally praised for their innovation and potential for fun multiplayer experiences. The game effectively balances simplicity in its core mechanics with a rich tactical layer, making it accessible yet engaging for players.
“Deep gameplay and high replayability value.”
“The unique command hierarchy mechanics of this game is something I truly wish I could see more of in other strategy RTS games.”
“This adds spice and thoughtfulness to the gameplay: you have to consider formation issues before successfully attacking the enemy, as well as terrain specifics.”
“Gameplay feels a bit too slow and too affected by random factors like hit chances and unit placement.”
“I think that maybe I set my expectations a bit too high for a small one-man-developer indie game, but in between the god-awful art style (seriously, the Steam pictures do not do justice to just how bad the game looks; at first, I thought I had my settings messed up, but the game auto-defaulted to max settings, everything was a low-res blurry mess of what looked like awful pixel art) and the high-pitched UX sound effects that played constantly (come on man, couldn't you find something less Atari-like to make it nicer to the ears at night?), the game prepared my taste test with the gameplay after the tutorial with a sour mood.”
“There is no 'you, go kill that guy' gameplay.”