Waronoi Game Cover
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"Waronoi is a modern military RTSS with a focus on large scale combat and hierarchical army organization. Play online with up to 8 players or bots on procedurally generated maps, with a unique command tree mechanic for easy army management. The game is easy to learn, but difficult to master, with fast thinking rewarded and the ability to save and rewatch replays."

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 90 reviews
gameplay6 positive mentions
graphics6 negative mentions
  • The game features a unique command structure that adds depth and strategy to gameplay, making it enjoyable for fans of military-style tactics.
  • It runs smoothly and offers a variety of play options, including small-scale challenges and larger battles, with procedurally generated maps enhancing replayability.
  • The tutorial effectively introduces players to the mechanics, making it accessible for newcomers while still providing a challenge for experienced players.
  • The user interface is clunky and inconvenient, with confusing hotkeys and a lack of visibility for unit ranges, making gameplay frustrating at times.
  • Graphics are often criticized as blurry and low-quality, detracting from the overall experience and making it visually unappealing.
  • The gameplay can feel slow and is heavily influenced by random factors, such as hit chances, which may lead to a lack of engagement and excitement.
  • gameplay42 mentions

    The gameplay is characterized by a unique command hierarchy that encourages strategic planning and thoughtful execution, enhancing its depth and replayability. While some players find the pace slow and affected by randomness, the mechanics are generally praised for their innovation and potential for fun multiplayer experiences. The game effectively balances simplicity in its core mechanics with a rich tactical layer, making it accessible yet engaging for players.

    • “Deep gameplay and high replayability value.”
    • “The unique command hierarchy mechanics of this game is something I truly wish I could see more of in other strategy RTS games.”
    • “This adds spice and thoughtfulness to the gameplay: you have to consider formation issues before successfully attacking the enemy, as well as terrain specifics.”
    • “Gameplay feels a bit too slow and too affected by random factors like hit chances and unit placement.”
    • “I think that maybe I set my expectations a bit too high for a small one-man-developer indie game, but in between the god-awful art style (seriously, the Steam pictures do not do justice to just how bad the game looks; at first, I thought I had my settings messed up, but the game auto-defaulted to max settings, everything was a low-res blurry mess of what looked like awful pixel art) and the high-pitched UX sound effects that played constantly (come on man, couldn't you find something less Atari-like to make it nicer to the ears at night?), the game prepared my taste test with the gameplay after the tutorial with a sour mood.”
    • “There is no 'you, go kill that guy' gameplay.”
  • graphics26 mentions

    The graphics of the game have received mixed reviews, with many players criticizing them as blurry and low-resolution, often describing the art style as lazy or cheap. While some appreciate the minimalistic approach, others feel that the visuals detract from the overall experience, suggesting a need for a graphical overhaul. Despite these shortcomings, a few players noted that the gameplay mechanics and replayability can compensate for the lackluster graphics.

    • “If you played games like Wargame Red Dragon or similar, you will like this gem. While the graphics are just enough, it makes up for it in infinite replayability; every game will be different, not only because of changing maps, but also because the units you will use will change too!”
    • “A very pleasant game, with nice features and graphics.”
    • “10/10. The only thing that can make this better is mod support and better graphics on a 1920x1080 monitor.”
    • “The graphics are lousy and the gameplay is boring.”
    • “I think that maybe I set my expectations a bit too high for a small 1-man-developer indie game, but in between the god-awful art style (seriously, the Steam pics do not do justice to just how bad the game looks, at first I thought I had my settings messed up, but the game autodefaulted to max settings, everything was a low-res blurry mess of what looked like awful pixel art) and the high-pitched UX sound effects that played constantly (come on man, couldn't you find something less Atari-like to make it nicer to the ears at night?), the game prepared my taste test with the gameplay after the tutorial with a sour mood.”
    • “Needs a graphical overhaul though, that's for sure.”
  • story12 mentions

    The game's story revolves around a campaign featuring fixed missions that serve as a training ground, gradually increasing in difficulty from low-level encounters to more complex corps-level battles. While the concept of a realistic chain of command is intriguing, players find the execution confusing and lacking depth, with a presentation that detracts from the overall experience. Despite its brevity, the missions offer a unique gameplay dynamic that requires strategic planning and unit management.

    • “It takes about a minute to get used to since to my knowledge no game has ever had a system like this, but once you get used to it with a very brief training period, you will be issuing orders, coming up with plans to take on the enemy's command structure, reinforcing your units to hold the line, mixing and matching units within the command structure to suit the mission, and above all else, fighting the opponent.”
    • “While a game that takes into consideration realistic chain of command structures that isn't a wargame or combat mission sounds very interesting, especially in its simplified and arcade form, this game offers a unique experience.”
    • “The game has a campaign, which consists of fixed missions and serves as a kind of training: the first missions will be at a low level, and the last at the level of the corps with the advantage on the side of the enemy.”
    • “I've only done a few missions, but they've all lasted 10 to 20 minutes.”
    • “It's also not a very long game; I'm approaching the latter third and, as you can see from my playtime, I'm about three hours in. I can see it getting longer as I previewed the last mission and it's a 3v4 with corps-level unit encounters, but I don't mind.”
  • replayability6 mentions

    The game offers deep gameplay with exceptional replayability, as each session presents unique experiences due to varying maps and unit selections. Players familiar with similar titles will appreciate the game's ability to keep engagements fresh and engaging, justifying its price point.

    • “If you played games like Wargame Red Dragon or similar, you will like this gem. While the graphics are just enough, it makes up for it with infinite replayability. Every game will be different, not only because of changing maps, but also because the units you will use will change too!”
    • “War gamers, check it out! You won't be disappointed. You may think 15 bucks is steep, but the replay value is off the charts, so 15 is fine.”
    • “Deep gameplay and high replayability value.”
  • humor2 mentions

    Players find humor in the game's ability to address issues they experienced in other titles, particularly noting the irony of having dreamed about a game that resolves those frustrations. This self-referential humor highlights the game's appeal to long-time fans of the genre.

    • “It's funny that I actually dreamed of a game like this one, because I played Wargame: Red Dragon for 4,800 hours and now I see the key problems in that game, so I eventually dropped it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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