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Line War Game Cover

About

"Line War" is a real-time strategy game that offers multiplayer and single-player options, with the recent addition of co-op and single-player skirmish modes. It features a handicap system for players of different skill levels and plans to introduce more single-player content and technologies to customize armies. The game's development is ongoing, with the goal of improving and expanding its features.

Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
Line War screenshot
+26

80%
Audience ScoreBased on 727 reviews
gameplay31 positive mentions
stability8 negative mentions

  • Extremely fun and innovative gameplay that emphasizes strategy over micromanagement.
  • Highly replayable with randomly generated maps and a variety of units to command.
  • Active and supportive community, with developers responsive to feedback and committed to future updates.
  • Lacks a single-player mode or AI, making it difficult for new players to learn without facing experienced opponents.
  • Controls can be unintuitive and clunky, leading to frustration during gameplay.
  • Currently only supports 1v1 matches, limiting the multiplayer experience and player engagement.
  • gameplay
    97 mentions Positive Neutral Negative

    The gameplay of this RTS title is characterized by its unique mechanics, particularly the line command system, which allows for strategic planning over micromanagement, appealing to players who prefer a more thoughtful approach. However, many users find the controls confusing and clunky, with some mechanics feeling overly complicated or lacking depth, leading to a mixed reception. While the game offers an engaging experience, especially in co-op play, it requires time to master and could benefit from further refinement and quality-of-life improvements.

    • “Very unique gameplay mechanics that let you play how you want.”
    • “The gameplay is totally different than anything before; it took me 4-6 games to get a grip on it, but it was totally worth it.”
    • “It's a really great reworking of RTS mechanics, almost completely removing micromanagement, leaving you free to plan and give orders to your army in a much more strategic way.”
    • “The game controls are hard, my units never listen to me, and there are mechanics like the missile silo that are boring to use and rage-inducing to get hit with.”
    • “The orders system and power mechanic are needlessly obtuse and only complicate what was streamlined 30 years ago.”
    • “It is a really boring RTS that doesn't feel tense; it feels slow and clunky, and there is nothing special about it that gives it charm, other than its movement mechanic which feels like trash and really sucks to use.”
  • replayability
    18 mentions Positive Neutral Negative

    The game is praised for its high replayability, attributed to features like diverse AI opponents, random map generation, and customizable game settings that enhance strategic variety. Players report enjoying endless matches with unpredictable outcomes, although some suggest that additional technologies could further deepen the experience. Overall, it offers significant replay value, making it a compelling choice for both single-player and multiplayer modes.

    • “With the addition of single player, this game has become a great RTS game with plenty of depth and replayability.”
    • “Games last from 30 minutes to over an hour and they are always unpredictable - endless replayability without getting burnt out - highly recommend!”
    • “It has great replayability given the asymmetrical random maps, constantly making you change your strategies based on how the map looks and what the enemy is doing.”
    • “And my other complaint would be a lack of technologies to improve and/or specialize our army/economy that would add some depth to the game and increase replayability, making long games less repetitive.”
    • “Limited replayability, no major differences (same game, different day).”
    • “I just feel like a game worth $20 would allow that kind of replayability.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are generally described as cute and simple, making it accessible and easy on hardware, though opinions vary on the artistic style. While some players appreciate the beautiful visuals and overall feel, others find them ordinary or not to their taste. Overall, the graphics complement the engaging gameplay, making it a worthwhile experience for strategy game enthusiasts.

    • “Very fun, cute graphics, easy on the graphics card, and a small developer.”
    • “Audio and visuals are amazing.”
    • “Well-balanced, innovative RTS with lovely graphics.”
    • “I am not the biggest fan of their artwork, although the gameplay makes up for it.”
    • “The visuals made my eyes weep!”
    • “Do not be fooled by the simple graphic style.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting bugs, glitches, and unbalanced multiplayer experiences, suggesting it feels more like a beta release. Issues include a lack of saving in single-player mode, problematic AI behavior, and inconsistent multiplayer matches due to a small player base. While some players find it polished, the overall consensus leans towards it being buggy and incomplete.

    • “Feels polished and bug-free :)”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the gameplay is; it never interrupts my experience.”
    • “This game seems like it is in beta, kind of buggy and you can't save a game in single player mode.”
    • “Very buggy AI basically just sends troops at you in a line and the player base is too small for consistent multiplayer matches.”
    • “I have mixed opinions on their decision to release it as a normal release at this stage, as it's still a little buggy and clearly missing many upcoming features (2v2, 3v3, FFA, etc.).”
  • story
    8 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for lacking any thematic depth or backstory, resulting in a "storyless saga" that detracts from the overall experience. While the gameplay combines elements of real-time strategy and tactical combat, the absence of narrative context leaves players wanting more in terms of storytelling.

    • “A mix of RTS, Hearts of Iron (planning and managing your troops like armies) and Combat Mission/WARNO/Red Dragon (general feel) with a theme blended between sci-fi and modern warfare.”
    • “Lovely (a story to steal hearts!)”
    • “---{ story 📖 }---”
    • “There is not the slightest attempt to dress up the game with some kind of theme and give it any kind of backstory and context to the fighting, which makes sense when you realize no artists were involved in the development.”
    • “No story (a storyless saga)”
    • “Average (meh-nderful storytelling)”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game varies significantly, with some users praising it for being completely free of microtransactions, while others note the presence of cosmetic-only options or mild, non-intrusive microtransactions. However, there are also reports of aggressive monetization strategies that can impact gameplay, though they are often avoidable. Overall, the experience ranges from entirely free to moderately aggressive, depending on the player's choices.

    • “None, completely free from microtransactions (no wallets harmed here!)”
    • “Cosmetic-only microtransactions (style without the pay-to-win)”
    • “Mild microtransactions, not intrusive (a sprinkle of microtransactions)”
    • “Post YouTube videos, TikToks, pay for ads, whatever it takes.”
    • “Aggressive microtransactions, but avoidable (pay up or face the consequences).”
    • “Mild microtransactions, not intrusive (a sprinkle of microtransactions).”
  • optimization
    5 mentions Positive Neutral Negative

    Overall, the game's optimization is generally good, with streamlined gameplay and solid performance when hardware is properly configured. However, some users have reported performance issues, particularly after updates, and express a desire for larger map options, as the game can lag with many units present.

    • “Now when I run it and tell it to use the card, the performance is great.”
    • “+ Optimized gameplay and very streamlined.”
    • “What I find lacking in this game is the scale of the maps, which are set to one size across the game. I would like to have an option for bigger maps; this is probably for performance since the game does lag when there are a lot of units on the map.”
    • “Edit: and the most recent carrier update tanked my performance.”
    • “The poor performance on Linux was my bad (my NVIDIA card was not running; Arch Linux is hard).”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its clever and amusing take on military scenarios, such as paratrooper deployments and large-scale battles, often presented from a humorous first-person perspective. Players find the command system particularly funny, adding to the overall comedic tone of the gameplay.

    • “Very funny...”
    • “Funny enough, that's how I can describe the command system in this game.”
    • “Funny joke.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively tedious and poorly designed, citing a lack of balance and control over map generation, which complicates the experience unnecessarily. Many feel that the current system detracts from enjoyment, requiring an excessive time commitment that can negatively impact social life. Overall, the grinding is seen as a frustrating and time-consuming element that detracts from the game's potential.

    • “You'll need a second life for grinding (goodbye social life!)”
    • “Nothing unusual, but it gets abnormally tedious since the map has numerous territories in the middle of nowhere and friendly versus captured territory is hard to see.”
    • “Overall an extremely tedious experience which the devs were trying to avoid.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game remains consistently engaging and enjoyable, drawing players back for events like ongoing tournaments.

    • “I returned to the game for an ongoing tournament, and the atmosphere is still great.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a positive emotional connection to the game, highlighting their enjoyment and anticipation for future updates, indicating a strong engagement with the game's evolving experience.

  • music
    1 mentions Positive Neutral Negative

    The music and sound in the game are functional but lack any standout qualities, providing a satisfactory experience without leaving a lasting impression.

    • “The music and sound do the job, but there's nothing special about it.”
    • “The soundtrack is forgettable and lacks variety.”
    • “The audio design feels generic and doesn't enhance the gaming experience.”

Buy Line War

19h Median play time
24h Average play time
16-37h Spent by most gamers
*Based on 5 analyzed playthroughs

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