Skip to main content
Line War Game Cover

About

Line War is a single player and multiplayer tactical real-time strategy game with a warfare theme. It was developed by Studio Centurion and was released on May 5, 2022. It received positive reviews from players.

Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers. This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands an…

Skip User Reviews

80%
Audience ScoreBased on 866 reviews
gameplay35 positive mentions
stability8 negative mentions

  • Unique RTS gameplay that emphasizes strategy over micromanagement, allowing players to focus on broader tactical decisions.
  • Engaging multiplayer experience with a supportive community, making it fun to play with friends.
  • Procedurally generated maps add variety and replayability, ensuring no two matches are the same.
  • Currently lacks single-player AI, making it difficult for new players to practice before jumping into multiplayer matches.
  • Long matchmaking times and a small player base can lead to frustrating experiences when trying to find games.
  • Controls can be unintuitive and may require a steep learning curve, which can deter some players from fully enjoying the game.
  • gameplay
    112 mentions Positive Neutral Negative

    The gameplay of this RTS title is characterized by its unique line-command mechanic, which encourages strategic planning over micromanagement, making it accessible yet challenging to master. While many players appreciate the innovative approach and engaging mechanics, some find the controls unintuitive and the gameplay slow or lacking in depth. Overall, the game offers a fresh take on the genre, appealing to those who prefer a more strategic and less frantic experience.

    • “The line mechanic is a breath of fresh air in the otherwise stale RTS genre.”
    • “It's a really great re-working of RTS mechanics, almost completely removing micromanagement, leaving you free to plan and give orders to your army in a much more strategic way.”
    • “The gameplay is more than worth it for a few hiccups that'll be ironed out later.”
    • “The mechanics were confusing, and starting out wasn’t very intuitive.”
    • “It feels like the gameplay never evolves and that really limits the strategies you can have.”
    • “The orders system and power mechanic are needlessly obtuse and only complicate what was streamlined 30 years ago.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, largely due to procedurally generated maps and varied gameplay mechanics that keep matches unpredictable and engaging. While some players note a lack of content depth and repetitive elements, many still find the game offers endless replay value, especially with options for single-player and AI duels. Suggestions for enhancing replayability include more diverse unit technologies and customizable map settings to further increase variety in gameplay.

    • “Incredible replayability.”
    • “With the addition of single player, this game has become a great RTS game with plenty of depth and replayability.”
    • “Games last from 30 minutes to over an hour and they are always unpredictable - endless replayability without getting burnt out - highly recommend!”
    • “Furthermore, allowing players to choose whether energy/capital is scarce/plentiful, lots of land/water, mountains/forests, etc. during map selection would give matches more variety and replayability.”
    • “And my other complaint would be a lack of technologies to improve and/or specialize our army/economy that would add some depth to the game and increase replayability, making long games less repetitive.”
    • “▢ limited replayability, no major differences (same game, different day)”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are described as modern, cute, and easy on hardware, with a vibrant, high-definition aesthetic that may not appeal to everyone. While some players appreciate the artistic style and find it enjoyable, others feel it lacks depth and complexity. Overall, the visuals are considered charming and well-suited for the gameplay, though they may not be the main draw for those seeking a more traditional graphical experience.

    • “Super entertaining rendering, physics, artwork; very Total Annihilation-esque.”
    • “Very fun, cute graphics, easy on the graphics card, and a small developer.”
    • “Well-balanced, innovative RTS with lovely graphics.”
    • “Unit types are simple, and perhaps feel a little lacking, and the graphics are definitely not the traditional raw looking, but rather a modern hi-def, hi-saturation, simple cutesy type effect that's present in many games of late.”
    • “But if people are here for the graphics, this is the wrong game for them anyway.”
    • “The graphics of the game are simple, which makes it incredibly easy sometimes to really get into and know what's happening.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting significant bugs and glitches, particularly in single-player and multiplayer modes. While some players noted a polished experience, the overall consensus indicates that the game feels unfinished and in need of further balancing and bug fixes before it can be considered stable.

    • “The game feels polished and bug-free.”
    • “I haven't encountered any crashes or major issues, which is impressive.”
    • “The stability of the game allows for a smooth and enjoyable experience.”
    • “This game seems like it is in beta, kinda buggy and you can't save a game in single player mode.”
    • “I have mixed opinions on their decision to release it (as a normal release) at this stage, as it's still a little buggy and clearly missing many upcoming features (2v2, 3v3, ffa, etc.).”
    • “Buggy and unbalanced multiplayer (what a multiplayer mess!)”
  • story
    9 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for lacking a coherent narrative or thematic depth, with players noting it feels like a "storyless saga." While the gameplay involves strategic territory capture reminiscent of RTS titles, the absence of a backstory or artistic direction detracts from the overall experience. Despite this, the community-driven support for user-generated missions adds a layer of engagement.

    • “A mix of RTS, Hearts of Iron (planning and managing your troops like armies) and Combat Mission/WARNO/Red Dragon (general feel) with a theme blended between sci-fi and modern warfare.”
    • “Lovely (a story to steal hearts!)”
    • “---{ story }---”
    • “There is not the slightest attempt to dress up the game with some kind of theme and give it any kind of backstory and context to the fighting, which makes sense when you realize no artists were involved in the development.”
    • “No story (a storyless saga)”
    • “Average (meh-nderful storytelling)”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game varies widely, with some users appreciating the absence of microtransactions, while others note the presence of cosmetic-only options or mild, non-intrusive microtransactions. However, there are also mentions of aggressive monetization strategies that can impact gameplay, though they are often avoidable. Overall, the game's approach to monetization ranges from completely free to moderately aggressive.

    • “None, completely free from microtransactions (no wallets harmed here!)”
    • “Cosmetic-only microtransactions (style without the pay-to-win)”
    • “Mild microtransactions, not intrusive (a sprinkle of microtransactions)”
    • “Post YouTube videos, TikToks, pay for ads, whatever it takes.”
    • “Aggressive microtransactions, but avoidable (pay up or face the consequences).”
    • “Mild microtransactions, not intrusive (a sprinkle of microtransactions).”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, particularly due to the complex territory picking system and the overwhelming number of territories that complicate gameplay. While some appreciate the relaxed approach to RTS battles, many feel that the current mechanics detract from the experience, making it feel like a chore rather than an engaging challenge. Overall, the grinding is seen as a significant drawback that could benefit from simplification and better balancing.

    • “Some changes seem to be coming, but either way, it's just dumb as is, with only a random seed, no balancing, no basic controls over map generation, and the stupid pick system is again another needlessly complex system that's only purpose is to zone out enemies from potential spawn locations. Just make city locations the only spawn points and zone them out from each other, or auto zone out when you pick your start location, cutting out 75% of the tedious system.”
    • “You'll need a second life for grinding (goodbye social life!).”
    • “Overall an extremely tedious experience which the devs were trying to avoid.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback; while users report significant performance improvements such as faster command responsiveness and seed loading times, some have experienced performance issues, particularly after recent updates. Additionally, the fixed map size may limit gameplay scalability, as larger maps can lead to lag when many units are present.

    • “Now when I run it and tell it to use the card, the performance is great.”
    • “Overall performance improvements (command responsiveness, faster seed loading times, etc.).”
    • “+ Optimized gameplay and very streamlined.”
    • “What I find lacking in this game is the scale of the maps, which are set to one size across the game. I would like to have an option for bigger maps; this is probably for performance since the game does lag when there are a lot of units on the map.”
    • “Edit: and the most recent carrier update tanked my performance.”
    • “Edit: the poor performance on Linux was my bad (my NVIDIA card was not running; Arch Linux is hard).”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted through its comedic take on strategic elements, such as paratrooper deployments and large-scale battles, with players finding amusement in the command system's quirks. Additionally, the idea of experiencing the game from a unit's perspective is seen as both hilarious and engaging. Overall, the humor adds a lighthearted touch to the gameplay experience.

    • “Very funny...”
    • “Funny enough, that's how I can describe the command system in this game.”
    • “Funny joke.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game remains consistently engaging and enjoyable, as highlighted by players who return for events like ongoing tournaments.

    • “I returned to the game for an ongoing tournament, and the atmosphere is still great.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a positive emotional connection to the game, highlighting their enjoyment and anticipation for future updates, indicating a strong engagement with the game's narrative or experience.

  • music
    1 mentions Positive Neutral Negative

    The music and sound in the game are functional but lack any standout qualities, providing a satisfactory experience without leaving a lasting impression.

    • “The music and sound do the job, but there's nothing special about it.”
    • “The soundtrack is forgettable and lacks variety.”
    • “The audio design feels generic and doesn't enhance the gaming experience.”
Skip Game Offers

Buy Line War

19h Median play time
22h Average play time
16-24h Spent by most gamers
*Based on 7 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Line War

Games Like Line War

Mechabellum Image
Total Conflict: Resistance Image
WARNO Image
NEBULOUS: Fleet Command Image
Airships: Conquer the Skies Image
Skip FAQs

Frequently Asked Questions

Line War is a tactical real-time strategy game with warfare theme.

Line War is available on PC and Windows.

On average players spend around 22 hours playing Line War.

Line War was released on May 5, 2022.

Line War was developed by Studio Centurion.

Line War has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Line War is a single player game with multiplayer and local co-op support.

Similar games include Mechabellum, Total Conflict: Resistance, WARNO, NEBULOUS: Fleet Command, Airships: Conquer the Skies and others.