"Wargroove 2" offers a new adventure in the world of Aurania with powerful Commanders and their unique tiered Grooves across 3 interwoven campaigns. Play with or against friends in co-op and multiplayer modes, or test your skills in the new roguelike mode, Conquest. With new units, night mode, and improved editors for maps, campaigns, and cutscenes, this turn-based strategy game promises deeper strategies and endless creative possibilities.
Wargroove 2 builds upon the original game with new units, commanders, and a roguelike mode, enhancing the overall gameplay experience.
The campaign is more engaging and varied compared to the first game, with interesting new objectives and a deeper story.
The new Conquest mode adds replayability and allows for strategic customization of units, making it a fun addition to the game.
The writing and dialogue can be cringeworthy and overly verbose, detracting from the gameplay experience.
The multiplayer experience remains barebones, lacking matchmaking and co-op campaign options, which may lead to a dwindling player base.
Some bugs and balance issues persist, affecting gameplay and overall enjoyment, particularly in the new Conquest mode.
story
380 mentions Positive Neutral Negative
17%
74%
9%
The story in Wargroove 2 has received mixed reviews, with some players appreciating the improved writing and character development compared to its predecessor, while others criticize it for excessive dialogue and a lack of engaging gameplay. Many feel that the narrative is convoluted and often interrupts the flow of missions, leading to a disjointed experience. Overall, while some players find the story enjoyable and a step up from the first game, others see it as lacking depth and coherence, with a significant portion of the campaign feeling rushed or underwhelming.
“The game is pretty awesome, the art is very good, the story is interesting.”
“The writing of the story very much improves its prequel, with a good bit of jokes and funny moments, sad moments, and inclusive representation that is not overdone, so that's a plus.”
“The campaign was surprisingly deep, with a story that really moved me and will be enjoyable for people that want to engage with it, though if you are looking for pure gameplay you may think the dialogue is standing between you and the game, but in my opinion, this is actually an important and very valuable part of it.”
“I might play more, but I finished the pirate storyline and I'm not impressed.”
“2 of the missions in that storyline have literally 0 combat (literally all dialogue), and all of the missions have too much yapping.”
“The campaign is terrible, boring and I swear I spent more time reading dialogue than I did actually playing the game; half of the levels are just story and no gameplay. My favorite part of the first game was the campaign, so this was really disappointing.”
gameplay
154 mentions Positive Neutral Negative
21%
75%
4%
The gameplay in Wargroove 2 retains the core mechanics of its predecessor, offering a familiar turn-based tactical experience reminiscent of Advance Wars, but it is often interrupted by excessive dialogue that some players find detracts from the overall experience. While the game introduces new characters, units, and mechanics like groove tiers and items, many reviewers feel that it lacks significant innovation and suffers from pacing issues, leading to tedious battles. Overall, the game is seen as an iterative sequel that improves on some aspects while still grappling with fundamental design flaws.
“The gameplay loop is very reminiscent of Advance Wars, featuring different units (some ranged, some cavalry, some artillery, some plain soldiers/spearmen, and some hero units with more health and special abilities). There is a sort of rock-paper-scissors system where each unit is weak to 1-2 others, alongside a defense system where certain tiles on the map increase your defense level (like mountains and trees).”
“The new units and other new elements are interesting and add to the tactical gameplay.”
“The campaign is well designed and engaging, the writing is much improved, and overall the gameplay is fun.”
“The gameplay is pretty similar to the first, but even if you start to get into it, lots of dialogue makes you pause battling to get through, and the dialogue is not well written, campy at best.”
“It feels like the gameplay is constantly interrupted by the characters.”
“Battles were too small and tedious to the point where it detracted from many of the aspects that made core Wargroove gameplay so solid.”
music
40 mentions Positive Neutral Negative
25%
67%
8%
The music in the game has received mixed reviews, with many players finding it serviceable yet repetitive, often comparing it unfavorably to the original soundtrack. While some tracks are appreciated, the overall consensus is that the new compositions lack the personality and catchiness of their predecessors, leading to a feeling of sameness throughout missions. Additionally, the absence of the original composer and the decision to change character themes have left some fans disappointed, with suggestions for a toggle to access classic themes.
“The style/art/music are all perfect.”
“Great soundtrack too!”
“Overall, fun game, great graphics style, music, charm and unit design same as the first one.”
“Another problem is with the music while playing; you're going to hear the same music for the whole mission since it doesn't change between commanders anymore.”
“Now to the negatives; first of all, the OST is so much worse than the original game. All of the new commander themes blend together and just feel generic and lack the personality needed. I wish there was a toggle for classic themes.”
“Wargroove 2 has replaced the old themes with songs that feel 'samey' and forgettable.”
graphics
28 mentions Positive Neutral Negative
14%
75%
11%
The graphics of the game feature a charming 2D art style with custom pixel graphics and tilesets, reminiscent of the first game. While many players appreciate the visuals and overall aesthetic, some criticize the blocky appearance and report bugs that affect graphical performance. Overall, the graphics are considered good, though opinions on their appeal vary among players.
“A good Advance Wars-like game with a charming art style.”
“Plus the art style and the maps are just fantastic.”
“Overall, fun game, great graphics style, music, charm, and unit design, same as the first one.”
“- Visuals are very blocky.”
“Buggy and bad testing does not leave test assets in the editor that immediately cause graphics errors, such as an entire objective just not working.”
“Graphics: I'm not actually going to include a score here because the graphics are genuinely quite good, but also not to my taste at all.”
replayability
16 mentions Positive Neutral Negative
38%
43%
19%
The game offers a variety of modes that enhance replayability, particularly through a single-player mode with upgrades and a roguelite option that provides quick, varied experiences. However, some players feel that the shift towards a puzzle-like three-star system diminishes the challenge and replay value, especially for those who prefer multiplayer. While conquest mode adds some content, it is noted that the overall replayability may be limited, particularly for players who exhaust the roguelike campaigns quickly.
“Seriously increases the replay value.”
“As a side note, the custom difficulty settings are another welcome addition that adds replayability.”
“Little to no replay value for people who don't play multiplayer; conquest mode provides some level of additional content and replayability, although only a small amount.”
“It does what it's supposed to: give you a replayable game mode for single-player with upgrades and items and such.”
“There's a roguelite mode now too for quick replayability with a bit of variety.”
stability
16 mentions Positive Neutral Negative
100%
The game suffers from significant stability issues, including frequent bugs and glitches, particularly in multiplayer mode, where players experience desyncing, crashes, and freezes. The campaign maker is also reported to be highly unstable, with persistent configuration errors and non-functional objectives. Overall, while the game has potential, its stability problems detract from the experience.
“I tried more than five times playing with a buddy of mine for a co-op map he made and we could not progress after the 2nd turn due to desyncing, random ejecting from the game, and freezes happening constantly.”
“Buggy and bad testing does not leave test assets in the editor that immediately cause graphics errors or errors such as an entire objective just doesn't work.”
“So far it's well kinda close to the first one, overall good just buggy nonetheless while the campaign maker is very buggy. I'd have to say with crashes and config errors, but I'd have to say this really does just feel like a DLC, to be honest.”
grinding
10 mentions Positive Neutral Negative
100%
Players have mixed feelings about the grinding aspect of the game, with some finding it excessively tedious and detracting from the overall experience. While the removal of the star-grinding requirement from the first game is appreciated, many still feel that the battles are too small and repetitive, leading to a grindy gameplay experience. Overall, the grind is seen as a significant drawback for those who enjoyed the original title.
“A strategy rogue-lite... I don't mind the idea, but it is very grindy.”
“Battles were too small and tedious to the point where it detracted from many of the aspects that made core Wargroove gameplay so solid.”
“Removed the obligation to grind stars to unlock all characters that was quite tedious in the first game.”
humor
8 mentions Positive Neutral Negative
100%
The humor in the game is a mixed bag, with some reviewers appreciating the improved writing and inclusion of jokes and funny moments, while others feel it detracts from the narrative coherence and emotional depth. The balance between lighthearted, fourth-wall-breaking humor and serious themes can create a jarring experience, leading some to find it lacking in genuine emotional impact. Overall, opinions vary widely on the effectiveness and appropriateness of the humor.
“The writing of the story very much improves its prequel, with a good bit of jokes and funny moments, sad moments, and inclusive representation that is not overdone, so that's a plus.”
“The bouncing back and forth between silly fourth-wall-breaking humor and trying to make you feel for these traumatized characters gave me whiplash.”
“The writing of the story very much improves its prequel, with a good bit of jokes and funny moments, sad moments, and inclusive representation that is not overdone, so that's a plus.”
emotional
8 mentions Positive Neutral Negative
100%
The game features a diverse cast that navigates emotionally rich story arcs and relationship dynamics, effectively addressing themes of trust, loss, and trauma without resorting to clichéd tropes. The humor is well-integrated, enhancing rather than undermining the emotional weight of key scenes, making for a touching and epic narrative experience. Overall, the emotional depth resonates strongly with players, contributing to a meaningful storytelling experience.
“You have a very diverse cast, navigating emotionally-charged arcs and relationship dynamics.”
“The plot is touching and epic, and it touches on themes of relationships, trust, loss, and trauma that aren't stereotypical video game tropes.”
“It has jokes, of course, but unlike 'Marvel-esque' writing, they didn't give me emotional whiplash and didn't detract from actual important scenes.”
optimization
4 mentions Positive Neutral Negative
50%
50%
The optimization of the game has been criticized for poor performance, particularly in multiplayer modes, where players encounter trivial scenarios that offer minimal challenge. Additionally, the shift from performance-based to requirement-based optional stars has detracted from the overall experience.
“And an unacceptable performance in the multiplayer for me.”
“You're faced partly with trivial scenarios that only get slightly more difficult when you aim for the optional stars, which, unlike the first game, are now requirement-based instead of performance-based.”
character development
2 mentions Positive Neutral Negative
50%
50%
The character development in the game is praised for its depth, particularly highlighting the rich lore surrounding the necromancer character, which enhances the player's connection to the storyline.
“There is a sufficient amount of lore and character development for my necromancer character.”
“Granted, there is a sufficient amount of lore and character development for my necromancer character.”