- May 21, 2020
- Flight School Studio
War Remains
Platforms
About
"War Remains" is a historical VR experience by Dan Carlin, not a game. It immerses viewers in the Western Front of WWI, providing a soldier's perspective on the nightmare of modern warfare. This thought-provoking, visceral experience brings the annihilation of innocence and emergence of modern warfare during the First World War to life.
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- Intense and immersive storytelling that effectively conveys the horrors of World War I.
- Excellent sound design and narration by Dan Carlin, enhancing the emotional impact of the experience.
- A unique use of VR to bring historical events to life, making it a valuable educational tool.
- The experience is very short, lasting only about 15 minutes, leaving players wanting more.
- Lack of interactivity and limited environments detract from the overall immersion and engagement.
- Visual quality is inconsistent, with some textures appearing muddy and scenes being too dark to fully appreciate.
graphics
18 mentions Positive Neutral NegativeThe graphics received mixed reviews, with some users appreciating the good lighting and sound effects, while others criticized the visuals as mediocre and lacking realism. Many felt that the textures were muddy and the overall visual experience did not enhance immersion, particularly in a VR context. Overall, while the graphics were deemed acceptable, they fell short of expectations for a more engaging and intense experience.
“This is great, great visuals and frankly a great host.”
“Let me also tell you this, the graphics and the sound effects are amazing and they paint an accurate picture of what WWI was really like.”
“A short intense graphical display of the World War I fronts narrated by Dan Carlin, although short (15 minutes) it's very humbling and gives a great perspective into the trenches and its horrors.”
“When it tried to simulate an actual event, the lackluster graphics took away from the immersion.”
“The visuals make or break a VR experience, and they were frankly terrible even through a lens of artistic choice.”
“Very little action, very few scenes, and the visuals aren't good enough to be particularly immersive.”