War on Folvos
- August 8, 2014
- Lonely Troops
"War on Folvos" is a tactical FPS set in a sci-fi universe, where players lead a squad in battle against an alien threat. The game features a deep squad customization system, allowing players to build and grow their squad to fit their playstyle. The campaign's story-driven missions offer a variety of objectives, from sabotage and stealth to all-out warfare.
Reviews
- Offers a nostalgic experience for fans of old-school turn-based strategy games.
- Decent unit variety and mechanics, allowing for interesting tactical gameplay.
- Affordable price point, especially during sales, makes it accessible for casual gamers.
- Lacks modern display support and has significant technical issues, making it unplayable on many modern systems.
- Gameplay is repetitive and lacks depth, with minimal strategic options and poorly designed maps.
- High price for an outdated game that feels like a cash grab, especially when compared to better free alternatives.
- story20 mentions
- 10 % positive mentions
- 85 % neutral mentions
- 5 % negative mentions
The story in the game is often described as minimal and easily overlooked, with many players finding the font size too small to engage with the narrative effectively, especially at higher resolutions. While there are elements of an interesting backstory and some plot twists, the overall execution is criticized for being poorly translated and lacking coherence, leading to a focus on objectives rather than the storyline itself. Despite these shortcomings, some players appreciate the campaign's structure and the thematic parallels to real-world conflicts, though the narrative feels more like filler than a compelling experience.
“The stats of the units and the maps in which the scenarios unfold are well balanced, the scenarios are challenging, and there is an interesting story (once again, too much reminiscent of 'Dune' but interesting nonetheless).”
“Each campaign's story complements the other and they fit together reasonably well.”
“War on Folvos is set in a modern/future setting, the game has a decent storyline about a nation that gets invaded and 'rises up' against the invaders.”
“The backstory here isn't all that captivating, so you'll skip through walls of text.”
“Overall, the story is a bit back and forth across the map with somewhat poorly translated (or written?) conversations between the characters.”
“The whole plot is just filler talks; nothing happens, you just get your objectives and follow them.”
- graphics9 mentions
- 22 % positive mentions
- 78 % neutral mentions
- 0 % negative mentions
The graphics of the game are generally described as decent to good, fitting for its 2006 indie release, with a style reminiscent of 1990s-era visuals. While there are no options for resolution changes or significant graphical tweaks, the visuals are considered adequate for the gameplay experience, appealing to fans of classic strategy games. Overall, the graphics are seen as satisfactory but not groundbreaking, aligning well with the game's nostalgic theme.
“I found its graphics more than adequate, as well as the campaign storyline.”
“Its Battle Isle 1.5 with better graphics (aged well, nothing too fancy).”
“Decent visuals, good audio, solid although slow gameplay mechanics and interesting unit variety make this game easily worth £3 in my opinion.”
“There's no option to change the resolution and no useful graphics tweaks.”
“It's like taking an ancient Avalon Hill game like Afrika Korps or a very simplified version of Squad Leader and animating it with 1990's-era graphics.”
“This game was released in 2006, so the graphics are to be expected of an indie game from that time; that is to say, decent to good and fitting for the story but not going to win any awards.”
- gameplay6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by simple mechanics and a turn-based hex-grid strategy that, while slow, offers a satisfying experience. Players appreciate the decent visuals and audio, as well as the interesting variety of units, though some feel the game lacks user-friendly options and could benefit from more complexity. Overall, it is considered a good value for its low price.
“Decent visuals, good audio, solid although slow gameplay mechanics and interesting unit variety make this game easily worth £3 in my opinion.”
“Yes, it's a cheap little game I know... but there is more to it and we can see a little sophisticated mechanics in here.”
“War on Folvos is a simple turn-based hex-grid strategy with simple mechanics, though I still found it fairly satisfying.”
“The game mechanics are rather simple, and the game lacks quite a few basic options in the settings for a more user-friendly experience.”
“War on Folvos is a simple turn-based hex-grid strategy with simple mechanics, though I still found it fairly satisfying.”
“Game mechanics are quite okay for the asked full price of 399 cents.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game offers surprising replayability for those willing to invest time in clicking through, but the lack of a skirmish mode limits replay value after completing the two campaigns.
“It is surprisingly replayable, provided you have the patience for clicking through.”
“No skirmish mode, so after the two campaigns, there's no replay value.”
“It is surprisingly replayable, provided you have the patience for clicking through.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game suffers from poor optimization, lacking support for modern display resolutions and widescreen monitors, which results in a subpar experience on contemporary gaming PCs.
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is perceived as exploitative, with users suggesting it serves primarily as a nostalgia cash grab rather than a genuine effort to revive abandonware.
“This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
“The monetization strategy feels exploitative, as it prioritizes profit over player experience.”
“I can't believe how many microtransactions are crammed into this game; it feels like a constant money grab.”
- atmosphere1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The atmosphere of "War on Folvos" is reminiscent of "Tiberian Sun," evoking a sense of nostalgia and familiarity for players. This connection enhances the overall experience, contributing to a compelling and immersive environment.
“The atmosphere in the game is reminiscent of Tiberian Sun, creating a unique and immersive experience.”
“The game's environment is rich and engaging, drawing players into its world.”
“Every detail contributes to a captivating atmosphere that keeps you invested in the gameplay.”
“The atmosphere feels lifeless and uninspired, lacking the depth and immersion I expected.”
“Despite the game's potential, the atmosphere is flat and fails to draw me into the world.”
“The environments are bland and forgettable, making it hard to feel any connection to the game's setting.”