- October 19, 2021
- Destructive Creations
- 23h median play time
War Mongrels
Platforms
About
"War Mongrels" is a tactical squad-based stealth game set in World War II. Players control a group of soldiers seeking revenge against the German army, using real-life war crimes as a backdrop. The game features a destructible environment, multiple ways to approach missions, and a focus on historical accuracy.











- Engaging story with a unique perspective on WWII, focusing on Polish resistance.
- Beautiful graphics and well-designed levels that enhance the gameplay experience.
- Variety of characters with different abilities, allowing for multiple strategies in missions.
- Numerous bugs and glitches, particularly with the save system and character controls.
- Clunky mechanics that can lead to frustrating gameplay, especially in combat situations.
- AI behavior is inconsistent, often leading to immersion-breaking moments.
story
462 mentions Positive Neutral NegativeThe game's story is generally well-received, praised for its engaging narrative and unique perspective on World War II, particularly focusing on the Eastern Front and Polish characters. Players appreciate the depth of the characters and the emotional weight of the missions, although some criticize the dialogue and certain plot elements as inconsistent or poorly executed. Overall, the storytelling is highlighted as a strong aspect, despite some technical issues that can detract from the experience.
“The game tries to loosely couple some events with WWII, and this enriches the plot significantly, adding a dark tone that transmits the zeitgeist perfectly.”
“Excellent storytelling with an engaging angle from a more uncommon perspective versus more commonly used.”
“The story is rich, raw, and real; the missions are plenty, the maps are incredible, and the characters each have a story.”
“Six minutes in, and the story is painfully stupid and utterly immersion-killing.”
“The story is, in my opinion, the worst offender: it's an overly ambitious tale that struggles to deliver any sensible compassionate message, instead focusing on blame assignment.”
“The story kinda ends in a way that is just...unsatisfying.”