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Sumerian Six Game Cover

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Sumerian Six is a single player strategy game. It was developed by Artificer and was released on September 2, 2024. It received very positive reviews from players.

Sumerian Six follows the Enigma Squad, a team of commandos composed of the world’s greatest scientists who combine their skills to conduct secret missions in their fight against the Third Reich. Together, you seek to thwart ex-member Hans Kammler's nefarious plans involving a powerful, mystical substance named Geiststoff. Embark on a thrilling journey across multiple continents alongside allies s…

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95%
Audience ScoreBased on 470 reviews
story53 positive mentions
stability19 negative mentions

  • Solid and enjoyable real-time tactical stealth game in the vein of Mimimi Games' titles like Shadow Tactics and Desperados III.
  • Unique characters with diverse and fun abilities that combine well for creative gameplay approaches.
  • Well-designed, large, and varied maps with good level design and pacing.
  • Compelling supernatural WW2 setting that adds originality and a fresh twist to the genre.
  • Smooth gameplay with intuitive controls and very fast quicksave/quickload functionality.
  • Good voice acting, atmosphere, and music that enhance immersion.
  • XP system for abilities adds progression and replay incentive.
  • Developers actively communicating and providing bug reporting options.
  • Somewhat less polished and more buggy compared to Mimimi Games' releases, with occasional crashes and freezes.
  • AI and enemy behavior can be inconsistent or occasionally dumb, with limited enemy variety impacting challenge and replayability.
  • The story and character development are weaker and less engaging than comparable titles.
  • Level design tends to be on-rails and repetitive, limiting player choice and strategic diversity.
  • Certain mechanics like footsteps, environmental effects (snow tracks, light/dark vision cones) are missing.
  • Skill upgrades can feel grindy and have limited impact; some character abilities underused or unbalanced.
  • Music choice sometimes incongruous with stealth pacing, and soundtrack can be repetitive.
  • Camera controls and pathfinding have clunkiness that occasionally frustrate gameplay.
  • Final missions considered too easy and short, reducing overall challenge and satisfaction.
  • Some UI quirks and tutorial presentation interrupt gameplay flow.
  • Game crashes or technical issues on some platforms like Steam Deck without easy fixes.
  • story
    185 mentions Positive Neutral Negative

    The story of Sumerian Six is generally described as straightforward and familiar, blending WWII themes with sci-fi and mystical elements in a somewhat Indiana Jones-style narrative. While many find the plot engaging enough to support the tactical gameplay and appreciate character abilities and atmosphere, it is often considered cheesy, rushed, or mediocre, with some reviewers noting unlikable characters and minimal narrative depth. Overall, the story serves its purpose but is not the main attraction, with gameplay and level design taking priority.

    • “About 20 fun hours with a very Indiana Jones story.”
    • “Thanks to its well-paced storytelling and character introductions, the experience remains fresh throughout those 20 hours.”
    • “The characters are amazing (the six team members), the story is a crazy 2nd world war sci-fi/Lovecraftian dystopia, with a cool rock/blues-y music theme that got me from the beginning.”
    • “Don't hope for the story and dialogs to save it; it alternates between actively bad and simply boring.”
    • “The characters are not very likable; the story so far is not very good.”
    • “Not only is the story and the storytelling meh, the game is buggy as hell!”
  • gameplay
    137 mentions Positive Neutral Negative

    Sumerian Six offers solid, familiar real-time tactical stealth gameplay closely modeled after mimimi's acclaimed titles, enriched by unique character abilities and a supernatural twist, providing satisfying and engaging puzzle-solving experiences. While the core mechanics, controls, and level designs are polished and enjoyable, some players note a lack of environmental variety (e.g., no footprints or lighting effects) and occasional minor bugs, which slightly detract from immersion but do not impede overall gameplay quality. Fans of stealth tactics and similar games will find this a fun and accessible entry with enough new elements to keep the gameplay fresh.

    • “It has solid mechanics, solid moment to moment gameplay, solid controls, solid level design, solid voice acting, the special abilities are fun, I didn't encounter any major bugs.”
    • “Blending stealth gameplay with unique character abilities, the game encourages creative approaches to mission-solving, whether you're sneaking past guards or unleashing wild sci-fi powers.”
    • “The main aspect of Sumerian Six is its tactical stealth gameplay.”
    • “Given that I love these games, I clearly recommend Sumerian Six, but it feels a little less polished than Mimimi's: pathfinding is not that good when there is another character in the way, no changes in gameplay when the levels are dark/snowy, etc. (even the first Commandos had footprints in the snow...).”
    • “All the levels feel the same because of a lack of special mechanics: no night level, no level with tracks in the snow/sand, no level with civilians to protect or a lack of abilities.”
    • “Cons: only 10 missions and the first ones are like an introduction; suffers from the problem of "do this area like this or you get stuck on it"; gameplay loop is a bit broken since you abuse a few characters to just kill everyone; there is no "non-lethal" option which seems weird in a stealth game; some character designs or skills are bad.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their beautiful, detailed, and immersive visuals, with a unique art style that effectively supports the narrative and atmosphere. While some players note occasional performance issues like FPS drops and minor glitches, the visuals are considered solid and comparable to top titles in the genre, delivering a polished and engaging experience.

    • “Some of the stuff you encounter during missions, and some of the artwork during the cutscenes is just flat out stunning.”
    • “The visuals help tell this tale, and they were done to near perfection.”
    • “The game's vibrant and stylized visuals create a visually appealing world that is both enchanting and immersive.”
    • “The levels are very detailed but do not seem optimized as I am getting 40 to 50 fps even after turning off many taxing graphic options.”
    • “PC crashes, camera and cursor glitches, graphics bugs, AI behaviour that changes on a whim.”
    • “The only minor thing I can complain about here is the occasional graphical and animation glitches in our team.”
  • music
    45 mentions Positive Neutral Negative

    The game's music is widely praised for its quality, style, and fitting atmosphere, often described as a standout soundtrack with rock, blues, electronic, and jazzy influences that enhance the experience. However, some players find the music repetitive, occasionally mismatched with stealth gameplay, or impacted by audio bugs such as volume fluctuations and overlapping tracks. Overall, the soundtrack is regarded as enjoyable and adds significant charm, with several wishing for an official release outside the game.

    • “This game is dripping with style from the art to the music.”
    • “The characters are amazing (the six team members), the story is a crazy 2nd world war sci-fi/lovecraftian dystopia, with a cool rock/blues-y music theme that got me from the beginning.”
    • “Very fun and creative gameplay, high quality visuals via UE5, excellent soundtrack and SFX and an engaging story.”
    • “The music loop can get a bit tiresome when you are 2 hours into a mission.”
    • “It belongs in shooting sequences, not chill stealth missions; besides the fact that the songs are quite short and repeat very often.”
    • “[*] BGM related bugs: on one level it feels like there are 2 tracks playing at the same time, sometimes it gets unreasonably loud or quiet and on some levels the music just stops completely for the rest of the map.”
  • stability
    19 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches, including freezes, graphical issues, and AI inconsistencies, which can hinder the overall experience. However, many issues are minor or fixable via quick reloads, and the core gameplay remains enjoyable despite stability problems. With further patches, stability could significantly improve.

    • “I completed it, but it was a buggy and frozen mess.”
    • “Pc crashes, camera and cursor glitches, graphics bugs, AI behaviour that changes on a whim.”
    • “Pressing "Esc" freezes the entire game for approximately 10 seconds, then the menu shows up.”
  • optimization
    18 mentions Positive Neutral Negative

    The game delivers detailed visuals but suffers from suboptimal optimization, causing high CPU and GPU usage, occasional FPS drops, and stuttering, especially during long sessions. While it generally runs smoothly without crashes, players often need to restart the game or adjust settings like FPS caps and V-sync to improve performance. The developers are aware of these issues and are working on patches to enhance stability and reduce bugs.

    • “It's an unreal engine game, good performance, no crashes to report.”
    • “Graphics and performance were good, cast was really likable and gameplay was top notch.”
    • “Runs smoothly, no stutters.”
    • “The levels are very detailed but do not seem optimized as I am getting 40 to 50 fps even though I am turning off many taxing graphic options.”
    • “The game has a few performance issues that lead to high GPU and CPU utilization, as well as FPS drops; most of those issues can be fixed by capping the FPS and forcing V-Sync both in-game and in the graphics card settings.”
    • “Optimization could use a little work; started experiencing slowdown on long play sessions, but I just had to close and re-open the game every once in a while.”
  • replayability
    11 mentions Positive Neutral Negative

    Replayability is enhanced by multiple challenges and diverse character abilities, encouraging different approaches and handicapped runs, but is often seen as limited or bare-bones compared to similar games like Shadow Tactics and Mimimi titles. While some appreciate the chapter replay and unique challenges, many feel the optional challenges lack depth and variety, reducing overall replay value.

    • “I really liked how in Desperados/Shadow Tactics to get some of the badges you had to put huge handicaps on yourself, or it would force you to progress in a certain direction, which helps a lot with replayability.”
    • “Feels like all puzzles have several approaches, so replayability should be there (and also to beat all challenges).”
    • “The diverse cast of characters, each with their own unique abilities, adds depth and replayability to the experience.”
    • “Kills the replayability a little bit.”
    • “Each of the levels has 3-5 challenges like not using specific abilities or never getting seen, but that's about it for replayability outside of speedrunning.”
    • “Optional challenges are severely limited in scope and diversity which hurts replayability.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its immersive, stylized, and diverse environments that keep the experience fresh and engaging. It effectively complements the story and gameplay, with solid visuals and music enhancing the overall mood. Players appreciate the blend of familiar influences and unique settings that together create a compelling and inviting game world.

    • “They managed to keep the atmosphere fresh by featuring a variety of visually distinct maps.”
    • “The graphics are solid, providing an immersive experience without pushing the boundaries of the genre, but certainly good enough to keep players invested in the game's atmosphere.”
    • “Just getting started, but so far atmosphere, gameplay, and UI are all on point for this style of game (voice acting and music so far are excellent).”
  • character development
    5 mentions Positive Neutral Negative

    The character development features strong design and appealing art style, with well-crafted skills that improve through experience. However, some characters and skills feel underwhelming, and gameplay encourages overusing certain characters, limiting depth. Overall, the narrative and voice acting support the characters well, though variety and non-lethal options are lacking.

    • “The art style, character design, and narrative are a rare breed of perfect.”
    • “Character design was flawless.”
    • “The character design is also interesting, although in this type of games we don't get to admire them up close very often.”
    • “Some character designs or skills are bad.”
    • “Gameplay loop is a bit broken since you abuse a few characters to just kill everyone.”
    • “There is no 'non-lethal' option which seems weird in a stealth game.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor shines through its funny, usable character abilities and witty banter, adding charm and personality to the WWII commando-style gameplay. Players find it very enjoyable and entertaining.

    • “Funny and usable character abilities.”
    • “Commando-like game with funny abilities set in WWII, very enjoyable!”
    • “Characters also have funny banters that ooze personality.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience is conflicted, as players feel motivated by the gameplay mechanics to aggressively eliminate enemies, who are portrayed as antagonistic Nazis, lessening moral hesitation. However, frustration arises due to the AI's poor detection, which diminishes immersive tension.

  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game becomes a noticeable and somewhat tedious aspect, with an unrefined XP system that, despite its intriguing concepts, feels repetitive. Additionally, gameplay mechanics related to stealth and enemy behavior are limited, reducing strategic options and making escapes after triggering alarms nearly impossible.

    • “At a certain point it just becomes grinding, which is very weird in this kind of game.”
    • “And while there are some interesting choices like unusual abilities and an XP system (unrefined and grindy, but an intriguing concept nonetheless), it's lacking what I'm used to: enemies don't search hideouts, ground types don't influence stealth at all, triggering an alarm leaves next to zero ways for an escape.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express confusion or dissatisfaction about the game's monetization, noting a lack of advertising or transparency on Steam.

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20h Median play time
30h Average play time
20-51h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Sumerian Six is a strategy game.

Sumerian Six is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 30 hours playing Sumerian Six.

Sumerian Six was released on September 2, 2024.

Sumerian Six was developed by Artificer.

Sumerian Six has received very positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Sumerian Six is a single player game.

Similar games include Shadow Gambit: The Cursed Crew, Desperados 3, Shadow Tactics: Blades of the Shogun, Eriksholm: The Stolen Dream, Edge Of Eternity and others.