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Sumerian Six Game Cover

About Sumerian Six

Sumerian Six is a single player strategy game. It was developed by Artificer and was released on September 2, 2024. It received overwhelmingly positive reviews from players.

Sumerian Six follows the Enigma Squad, a team of commandos composed of the world’s greatest scientists who combine their skills to conduct secret missions in their fight against the Third Reich. Together, you seek to thwart ex-member Hans Kammler's nefarious plans involving a powerful, mystical substance named Geiststoff.Embark on a thrilling journey across multiple continents alongside allies suc…

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Looking for games like Sumerian Six? Here are top strategy recommendations, selected from player-similarity data — start with Shadow Gambit The Cursed Crew, Desperados 3 or Shadow Tactics: Blades of the Shogun.

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Reviews

95%Audience ScoreBased on 561 reviews
story66 positive mentions
stability25 negative mentions

  • Excellent real-time tactical stealth gameplay with a variety of unique characters having creative and powerful abilities.
  • Beautifully designed levels, vibrant art style, and atmospheric music that enhance the immersive experience.
  • Captures the spirit of Mimimi Games titles (e.g., Shadow Tactics, Desperados III) and successfully revitalizes the niche genre.
  • The game experiences frequent minor bugs and occasional crashes that can disrupt gameplay, though often mitigated by quick saving and loading.
  • Some story and character writing feels weak or clichéd, with minimal cutscene animation and less character development compared to genre benchmarks.
  • Certain mechanics and levels feel linear or simplified, with limited enemy variety and replayability challenges that can feel repetitive or uninspired.
  • story

    266 mentions Positive Neutral Negative
    25% positive mentions, 69% neutral mentions, 6% negative mentions

    The story in this game is generally viewed as serviceable but unremarkable, featuring a familiar WWII sci-fi/lovecraftian theme with well-done character introductions and voice acting that add some engagement. While the narrative provides sufficient context and a distinctive flavor through its blend of espionage and ancient mysticism, it is often described as linear, somewhat generic, and occasionally rushed or repetitive. Overall, the story supports the tactical gameplay without overshadowing it but lacks the depth and originality found in top-tier stealth strategy titles.

    • “Excellent real-time tactics game, in many aspects more polished than Desperados or Commandos, a lot of unique skills per character, tight story, colorful and very different maps.”
    • “The story follows a group known as the Enigma Squad, a team of scientists recruited into a secret allied operation tasked with preventing a dangerous breakthrough by the Axis powers. As the squad attempts to stop these experiments, the story evolves into a global mission involving secret laboratories, ancient relics, and increasingly dangerous weapons that blur the boundary between science and mysticism.”
    • “The story, characters, environments, voice acting, music and artistic direction are all perfect and the game design is really good too.”
    • “The story is very basic and very bad.”
    • “Not only is the story and the storytelling meh, the game is buggy as heck!”
    • “While I understand in games of such type the story, characters, and setting are kind of 'background' and the main aspect is tactics/strategy, for me it turned out still being important to a certain point and I was just majorly disappointed to have such a generic story, characters, and setting I rather powered through, not even remotely enjoyed.”
  • gameplay

    161 mentions Positive Neutral Negative
    34% positive mentions, 64% neutral mentions, 2% negative mentions

    Sumerian Six offers solid, engaging stealth tactics gameplay that closely follows the established formula of mimimi's acclaimed titles, blending familiar mechanics with fresh supernatural abilities and unique character powers. While the game features well-designed levels and balanced skills, it lacks some environmental and mechanical depth (e.g., no footprints, light/dark vision changes), though creative abilities and quality-of-life features keep the gameplay enjoyable and rewarding for fans of the genre. Overall, it provides a satisfying tactical puzzle experience with a polished, accessible gameplay loop, despite some minor bugs and a few less innovative design choices.

    • “All in all, it's a neat game; killing Nazis is always enjoyable, especially with the creative ways you can do that here, like turning them into living bombs. The gameplay is fluid, the UI does its job, and it has an original twist.”
    • “Blending stealth gameplay with unique character abilities, the game encourages creative approaches to mission-solving, whether sneaking past guards or unleashing wild sci-fi powers.”
    • “Gameplay takes place from an isometric perspective, with each mission designed as a carefully structured stealth puzzle. Lighting and shadow play an important role in the stealth mechanics, clearly indicating safe areas where players can remain unseen.”
    • “The biggest issue for me was the complete lack of any customizability for the "double click makes characters stand up and run" mechanic.”
    • “This mechanic's implementation produced about 90% of my frustration with this game.”
    • “Given that I love these games, I clearly recommend Sumerian Six, but it feels a little less polished than mimimi's: pathfinding is not that good when there is another character in the way, no changes in gameplay when the levels are dark/snowy, etc. (even the first Commandos had footprints in the snow...)”
  • music

    60 mentions Positive Neutral Negative
    38% positive mentions, 57% neutral mentions, 5% negative mentions

    The game's music generally receives praise for its atmospheric and stylistic contributions, often described as fantastic, engaging, and fitting with the game's tone. However, some players find the soundtrack repetitive, occasionally mismatched to stealth gameplay, or distracting due to unusual choices like German rap or AI-generated pieces. Technical issues with music playback and volume inconsistencies are noted but expected to improve with patches.

    • “A fantastic soundtrack that greatly enhances the atmosphere.”
    • “The story, characters, environments, voice acting, music and artistic direction are all perfect and the game design is really good too.”
    • “The characters are amazing (the six team members), the story is a crazy 2nd world war sci-fi/lovecraftian dystopia, with a cool rock/blues-y music theme that got me from the beginning.”
    • “The music in particular feels very out of place, to the point where I just muted it as it was constantly pulling me out of the game and breaking my focus.”
    • “The soundtrack gives the tone that this is a game to not be taken very seriously, even hindering things a little (there's a rap in German in one of the stages, which is very distracting, and I recommend disabling the music for the rest of the stage).”
    • “[*] BGM-related bugs: on one level it feels like there are 2 tracks playing at the same time, sometimes it gets unreasonably loud or quiet and on some levels the music just gives up and stops completely for the rest of the map.”
  • graphics

    54 mentions Positive Neutral Negative
    56% positive mentions, 38% neutral mentions, 6% negative mentions

    The graphics are generally praised for their beautiful, vibrant, and stylized visuals, clean UI, and detailed level design, contributing to an immersive and unique atmosphere. While some note occasional glitches, minor performance issues, and less polished cinematics compared to similar genre benchmarks, overall the visuals are solid, appealing, and effectively support the game's narrative and gameplay.

    • “Some of the stuff you encounter during missions, and some of the artwork during the cutscenes is just flat out stunning.”
    • “The visuals help tell this tale, and they were done to near perfection.”
    • “The game's vibrant and stylized visuals create a visually appealing world that is both enchanting and immersive.”
    • “This game is inferior to the games of the late mimimi games studio (Shadow of the Shogun, Desperados 2, etc.) in many places: graphics (especially cinematics) are rather poor.”
    • “The levels are very detailed but do not seem optimized, as I am getting 40 to 50 fps even though I am turning off many taxing graphic options.”
    • “PC crashes, camera and cursor glitches, graphics bugs, AI behavior that changes on a whim.”
  • stability

    25 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is commonly reported as problematic, with frequent bugs causing freezes, crashes, AI glitches, and occasional slowdowns. While some issues are minor or fixable by reloading, many players find the buggy experience frustrating and detracting from gameplay. Despite these stability problems, some still consider the core game enjoyable and hope for future patches to improve performance.

    • “Fair warning, it has a ton of bugs at every level: characters not executing commands or moving opposite to planning, planned routes broken, enemies lingering in wrong locations after alarms, random crashes and freezes.”
    • “Perhaps I have just been unlucky with my buggy experience, but it is probably one of the most in-your-face buggy games I have played in many years; I cannot recommend this game to anyone except my worst enemy.”
    • “I completed it, but it was a buggy and frozen mess.”
  • optimization

    21 mentions Positive Neutral Negative
    38% positive mentions, 38% neutral mentions, 24% negative mentions

    Optimization is mixed, with the game running smoothly without stutters for most users but often demanding high hardware resources and causing elevated CPU/GPU usage and occasional FPS drops. Some players experience performance issues, including glitches and slowdowns during extended sessions, particularly on certain platforms like the Steam Deck. Developers are actively working on improving optimization to address these issues, as the game’s quality and gameplay remain highly praised despite technical shortcomings.

    • “Intuitive controls and flawless technical performance.”
    • “It's an Unreal Engine game, good performance, no crashes to report.”
    • “Runs smoothly, no stutters.”
    • “The levels are very detailed but not well optimized; I'm getting 40 to 50 fps even after turning off many taxing graphic options.”
    • “The game has several performance issues that cause high GPU and CPU utilization as well as FPS drops; most of these can be fixed by capping the FPS and forcing V-Sync both in-game and in the graphics card settings.”
    • “Optimization could use improvement; I started experiencing slowdowns during long play sessions, requiring me to close and reopen the game occasionally.”
  • atmosphere

    12 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The game features a strong, immersive atmosphere enhanced by a fantastic soundtrack and stylized visuals that prioritize readability and mood over realism. Diverse, visually distinct maps and a compelling story contribute to a consistently engaging and fresh experience. Overall, the atmosphere is praised for its effective blend of art, music, and design elements that keep players invested.

    • “A fantastic soundtrack that greatly enhances the atmosphere.”
    • “Visually, the game adopts a stylized art direction that emphasizes readability and atmosphere rather than hyper-realistic detail.”
    • “They managed to keep the atmosphere fresh by featuring a variety of visually distinct maps.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability is limited by the lack of meaningful skill upgrades and minimal, narrowly focused challenges, which contrast with more robust systems in similar games. While multiple approaches to puzzles and the ability to replay chapters add some variety, overall optional content feels bare-bones and doesn't strongly encourage repeated playthroughs. Greater polish and more diverse challenges would enhance the game's replay value significantly.

    • “I really liked how in Desperados/Shadow Tactics to get some of the badges you had to put huge handicaps on yourself, or it would force you to progress in a certain direction, which helps a lot with replayability.”
    • “Feels like all puzzles have several approaches, so replayability should be there (and also to beat all challenges).”
    • “The diverse cast of characters, each with their own unique abilities, adds depth and replayability to the experience.”
    • “Also, it's not very replayable since you can't choose skill upgrades.”
    • “Optional challenges are severely limited in scope and diversity, which hurts replayability.”
    • “Replayability is minimal; while there are some challenges, they are very bare bones compared to Mimimi games and especially Shadow Gambit.”
  • character development

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Character development is generally solid, with distinctive and well-designed characters that reflect their unique personalities and roles, supported by engaging dialogue that adds humor and depth. However, later recruits receive less development, and some characters or skills feel underwhelming, slightly impacting the overall experience. The game's art style and character design are widely praised, though opportunities to explore characters more closely are limited.

    • “The character designs reflect the eccentric personalities of the enigma squad, giving each member a distinctive visual identity that reinforces their role within the team.”
    • “The story is enjoyable, but later recruits could have used more character development.”
    • “Dialogue between squad members provides occasional humor and character development, preventing the game from becoming overly grim despite its wartime setting.”
    • “Some character designs or skills are bad.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect is criticized for requiring repetitive mission playthroughs to fully level up skills, even after completing the hardest mode, which feels out of place and tedious. Although the XP system and abilities offer interesting ideas, the overall grind detracts from the experience and lacks depth in stealth and enemy interaction mechanics.

    • “Players really shouldn't be grinding your game when they already finish your hardest mode with all challenges completed.”
    • “Instead we have a system where it's impossible to get all your skills maxed out without grinding missions over and over for the bonus XP from side objectives.”
    • “At a certain point it just becomes grinding, which is very weird in this kind of game.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game incorporates humor effectively through witty dialogue and amusing character abilities, adding levity and personality to its WWII setting. This balance of fun and humor helps prevent the game from feeling too grim, making it more enjoyable and engaging despite its heavy theme.

    • “It uses the same premise as 63 Days and War Mongrels, but with more humor and fun, and less historical accuracy, which I think is very welcome for such a heavy theme.”
    • “Dialogue between squad members provides occasional humor and character development, preventing the game from becoming overly grim despite its wartime setting.”
    • “Characters also have funny banters that ooze personality.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is mixed, with players feeling compelled and somewhat detached due to the simplistic moral context of fighting enemies portrayed as Nazis. However, the dull AI reduces tension, making encounters less engaging and emotionally impactful.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users express frustration over the lack of promotion for the game on Steam, implying concerns about its visibility and marketing rather than its in-game monetization model.

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Play Times

31h Median play time
32h Average play time
20-51h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Sumerian Six is a strategy game.

Sumerian Six is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 32 hours playing Sumerian Six.

Sumerian Six was released on September 2, 2024.

Sumerian Six was developed by Artificer.

Sumerian Six has received overwhelmingly positive reviews from players. Most players liked Sumerian Six for its story but disliked it for its stability.

Sumerian Six is a single player game.

Similar games include Shadow Gambit The Cursed Crew, Desperados 3, Shadow Tactics: Blades of the Shogun, Commandos: Origins, Hard West 2 and others.