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About 63 Days

63 Days is a single player and multiplayer tactical real-time strategy game with warfare and historical themes. It was developed by Destructive Creations and was released on September 26, 2024. It received mostly positive reviews from players.

A real-time tactics game from Destructive Creations taking place during WWII. The capital city of Poland, Warsaw, is under occupation of German forces, however there are groups of fearless people who are not afraid to face the enemy. 63 Days follows the steps of their previous game War Mongrels to deliver a Commandos-like game play set in the darkest days of human history.

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Games Like 63 Days

Looking for games like 63 Days? Here are top tactical real-time strategy recommendations with a warfare and historical focus, selected from player-similarity data — start with War Mongrels, Commandos: Origins or Partisans 1941.

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Reviews

72%Audience ScoreBased on 199 reviews
story39 positive mentions
stability8 negative mentions

  • The game has a gripping and immersive story focusing on the Warsaw Uprising, delivering strong narrative depth and emotional resonance.
  • Detailed and atmospheric visuals with excellent sound design and voice acting create a realistic and gritty WWII experience.
  • Challenging real-time tactics gameplay with large and varied missions that reward patience, planning, and tactical thinking, appealing to fans of Commandos and similar RTT games.
  • The game suffers from numerous bugs and technical issues, including mission-critical bugs that can prevent progression and multiplayer desync.
  • Controls are often clunky, unintuitive, and counter to common conventions, making character movement, targeting, and ability use frustrating.
  • Gameplay is excessively difficult and rigid, with overly punitive stealth mechanics, limited player freedom, and many unavoidable combat sections leading to repetitive trial-and-error.
  • story

    192 mentions Positive Neutral Negative
    20% positive mentions, 78% neutral mentions, 2% negative mentions

    The story of the game is a dark, gritty, and emotionally engaging portrayal of the Polish resistance during WWII, featuring deeply developed characters and mature anti-war themes. While the narrative is well-crafted and integrated with gameplay, delivering a tragic tone and strong atmosphere, some players find it linear and occasionally bogged down by lengthy, challenging missions and repetitive pacing. Despite a relatively short campaign with only six extensive missions, the story's authenticity and intensity stand out, though some technical bugs and pacing issues may hinder immersion for certain players.

    • “The storytelling is woven seamlessly into gameplay through carefully crafted missions that reveal the harsh realities faced by the resistance fighters, including the scarcity of resources, the constant threat of enemy patrols, and the moral dilemmas that come with war.”
    • “Players meet a cast of deeply developed characters, each with their own motivations and personal stories, adding emotional weight to the missions.”
    • “Story and atmosphere are great, no Hollywood action but a mature presentation of what war looks like.”
    • “Unfortunately, there is a bug in the fifth mission that makes it impossible to finish, preventing progression to the final mission.”
    • “Completing the missions is way too linear and tedious, limiting gameplay variety.”
    • “The missions are long and varied, but the story fails to effectively portray the atrocities of World War II.”
  • gameplay

    79 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The gameplay offers a challenging real-time tactics experience focused on stealth, strategy, and resource management, but its steep learning curve, rigid mechanics, and occasional frustrating trial-and-error elements may hinder enjoyment for some players. While reminiscent of predecessors like War Mongrels and influenced by classics such as Commandos, it sometimes suffers from clunky controls and inconsistent stealth implementation, though fans of the genre may appreciate its depth and realism. Overall, gameplay is immersive and rewarding once mastered, but can feel repetitive and punishing to newcomers.

    • “Gameplay revolves around stealth, strategy, and resource management, demanding careful planning and patience.”
    • “The realistic scenario is presented with zoomable and rotatable graphics, and the gameplay uses the formula that has been tried, tested and refined since Commandos.”
    • “The gameplay feels smooth and responsive once you are getting used to the controls.”
    • “This counterintuitive setup goes against common conventions and muscle memory, making the gameplay experience a complete mess.”
    • “Mechanical conflict: for a stealth-focused assassination game, the 'c' combat mode feels entirely unnecessary and clashes violently with the core tactical gameplay.”
    • “The main problem is the gameplay, very inconsistent with its stealth and unclear path routing, so expect a lot of trial and error.”
  • graphics

    30 mentions Positive Neutral Negative
    53% positive mentions, 37% neutral mentions, 10% negative mentions

    The game's graphics are widely praised for their stunning, realistic, and gritty art style that enhances the dark, tense atmosphere and complements the story and gameplay. Visuals are often described as breathtaking and well-optimized, with effective use of isometric perspectives and special effects. However, some users note occasional issues with clarity and frustrating design choices that can affect movement and skill mechanics.

    • “The visuals are very realistic and gritty with great special effects, explosions being a highlight.”
    • “The graphics are beautiful, and I enjoyed the narrative illustration with great voice-overs.”
    • “Excellent game graphics and art style: I believe that this does not need too much introduction.”
    • “The visuals lack clarity, and both movement and skill mechanics feel clunky and poorly designed.”
    • “The game itself does offer somewhat nice graphics, but overall is not very good.”
    • “The graphics, sound, narration, animations and visual effects are as good as WM as this new game probably still uses the same engine.”
  • music

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    User opinions on the game's music are mixed but generally positive, with many praising its atmospheric, immersive, and haunting qualities that enhance the overall experience. Some find certain tracks or sound effects annoying or repetitive, but others highlight superb sound design and effective voice acting that complement the mood and storytelling.

    • “The characters, story, music and visuals are all great.”
    • “Sound design further amplifies the immersion, with a haunting soundtrack that captures the somber tone of the uprising.”
    • “+ Sound & music: the music is moody and atmospheric, and the sound design is top-notch.”
    • “The music is annoying, and every time your character is half spotted there's a sound that will make you panic.”
    • “Clunky controls, everything is tediously slow, annoying music, boring abilities, and a general lack of interesting ideas... this game cannot keep up with the greatest of the genre.”
    • “Music themes could use a little more variation.”
  • atmosphere

    11 mentions Positive Neutral Negative
    45% positive mentions, 55% neutral mentions, 0% negative mentions

    The game's atmosphere is highly praised for its authentic, gritty portrayal of war, featuring world-class art direction, moody music, and detailed environmental design that vividly capture the tension and brutality of a city under siege. Its mature, emotionally engaging presentation and careful attention to lighting, sound, and story immerse players in a thoughtful and intense World War II experience.

    • “As a fan of the Commandos series since childhood, I must say that the art direction and atmosphere of 63 Days are incredible—perhaps even epoch-making.”
    • “The environmental design effectively conveys the atmosphere of a city under siege, with careful attention to lighting and weather effects that deepen the sense of tension and urgency.”
    • “In summary, 63 Days is a thoughtful, atmospheric, and challenging strategy game that captures the spirit and struggles of the Warsaw Uprising with impressive fidelity.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a compelling emotional experience through its focus on the complexities of guerrilla warfare, featuring deeply developed characters and a haunting atmosphere enriched by immersive sound design. While some found the story impactful and heart-breaking, others felt the experience was frustrating, indicating that the emotional resonance may vary depending on player expectations and patience. Overall, it offers a tense and thoughtful narrative that vividly captures the desperation and resilience of its historical setting.

    • “The game distinguishes itself by focusing heavily on the emotional and tactical complexities of guerrilla warfare rather than straightforward combat, creating a tense and thoughtful experience that reflects the desperation and resilience of those involved in the historical uprising.”
    • “Players meet a cast of deeply developed characters, each with their own motivations and personal stories, adding emotional weight to the missions.”
    • “While it may demand patience and perseverance, the game’s emotional resonance and immersive storytelling provide a unique and meaningful journey into a pivotal moment of history.”
  • stability

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits a mix of stability experiences, with some users encountering frequent bugs, glitches, and clunky controls that can hinder progress, while others report minor issues offset by fast loading times and quick recovery from errors. The developers appear focused on improving stability compared to previous releases, resulting in a more polished but still imperfect experience.

    • “The game is so buggy that you can't even complete the tutorial, and the controls are, at least with a gamepad, an imposition.”
    • “As much as I enjoyed playing this game, I encountered quite a few bugs, including the objectives disappearing, characters getting stuck, and a few other minor glitches.”
    • “The controls are just clunky and the game itself is buggy as hell.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely regarded as tedious and overly slow, with repetitive missions and cumbersome controls contributing to player frustration. While some appreciate its realistic, gritty approach, many find the pacing and design lacking, making the experience feel more frustrating than engaging.

    • “A button to speed up time would have made this game endlessly better, since there are too many tedious patrol groups that you always have to take into account.”
    • “That was the most tedious and never-ending mission I have ever done!”
    • “I get that these types of games can be a bit tedious - that's kind of the point at times - but when it crosses over into frustrating because of bad design, then I'm out.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game features breath-taking graphics and maintains well-optimized FPS, though there are missed opportunities for further optimization similar to those seen in War Mongrels.

    • “Has breath-taking graphics and well optimized FPS.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is appreciated for its spontaneous and relatable moments, such as exaggerated scenarios involving vivid sounds and lively antics that add a comedic touch to the experience.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers good replayability through its challenge mode and additional objectives that unlock after completing missions, providing extended playtime and value for its price.

    • “That's a solid playtime for 20 bucks, with some replayability included in the form of challenge mode and extra objectives that unlock after finishing a mission at least once.”
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Play Times

45h Median play time
40h Average play time
30-50h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

63 Days is a tactical real-time strategy game with warfare and historical themes. Common tags for 63 Days include indie.

63 Days is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 40 hours playing 63 Days.

63 Days was released on September 26, 2024.

63 Days was developed by Destructive Creations.

63 Days has received mostly positive reviews from players. Most players liked 63 Days for its story but disliked it for its music.

63 Days is a single player game with multiplayer and local co-op support.

Similar games include War Mongrels, Commandos: Origins, Partisans 1941, Desperados 3, Sumerian Six and others.