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W.A.N.D. Project Game Cover

About

Fast-paced, roguelike bullet hell with deep, unique spellcrafting. Create and use overpowered, game-shattering spells by combining a multitude of magical elements. Defend Tokyo from a monstrous invasion using magic, reflexes, and game-changing combos.

W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
+13

33%
Audience ScoreBased on 24 reviews
gameplay4 positive mentions
graphics3 negative mentions

  • The artwork is adorable and high quality, contributing to a charming aesthetic.
  • The game has great potential, especially with its deck building and spell casting mechanics.
  • It offers a mix of interesting mechanics from various genres, providing a unique gameplay experience.
  • Gameplay is often bland and boring, with excessively short rounds and little engagement.
  • The spell programming system is confusing and feels more like a puzzle than actual crafting.
  • There is a lack of content, with very few characters and weapons, making it hard to justify the price.
  • gameplay
    8 mentions Positive Neutral Negative

    Overall, the gameplay has received mixed reviews, with some players finding it lacking in engagement and depth, primarily revolving around survival and evasion. However, others appreciate the blend of mechanics from various games, suggesting that it offers a more interesting experience than typical survival titles.

    • “D offers a good mix of interesting mechanics: vampire survivors (autofire) vs. brotato (-style rounds) vs. bio-prototype (synergistic casting chains) vs. backpack hero (puzzling gear/spells together in limited space).”
    • “The best games with survivors or brotato gameplay have more going on during the level.”
    • “Gameplay is a little more than not getting killed; I don't have anything to do but move and dodge.”
    • “Moment by moment gameplay is poor.”
    • “Gameplay is little more than not getting killed; I don't have anything to do but move and dodge.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's artwork is praised for its adorable and high-quality design, but the graphics options are limited, lacking proper adjustment features. Additionally, the pixilated graphics, coupled with fast-moving projectiles, can hinder gameplay by making it challenging to dodge attacks effectively. Overall, while visually appealing, the graphics may not meet the expectations set by contemporary survivor-like games.

    • “The artwork is so adorable and high quality.”
    • “The pixilated graphics, combined with high projectile speed, can sometimes make it difficult to dodge projectiles' hitboxes mid-fight.”
    • “The pixilated graphics, combined with high projectile speed, can sometimes make it difficult to dodge projectile hitboxes mid-fight.”
    • “It does not offer proper options to adjust graphics or controls.”
    • “The pixilated graphics, combined with high projectile speed, can sometimes make it difficult to dodge projectile hitboxes mid-fight.”
  • story
    2 mentions Positive Neutral Negative

    The story is considered unimportant by users, suggesting that it detracts from the overall experience and could be minimized or improved for better pacing, especially for players who prefer longer gameplay.

    • “The story is absolutely not important; place energy elsewhere. Maybe even cut it for better pacing when/if you lengthen the rounds for people that don't have TikTok syndrome.”
    • “The story is absolutely not important; place energy elsewhere. Maybe even cut it for better pacing when/if you lengthen the rounds for people that don't have TikTok syndrome.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express frustration with the excessive grinding required in the game, with one user noting that after 11 hours of play, they still struggle to find enjoyment due to the repetitive nature of the tasks.

    • “I've played this game for 11 hours trying to find something good about it... I think it takes too much grinding.”
    • “I've played this game for 11 hours trying to find something good about it... I think it takes too much grinding.”

Buy W.A.N.D. Project

11h Median play time
11h Average play time
11-11h Spent by most gamers
*Based on 2 analyzed playthroughs

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