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In "W.A.N.D. Project" , play as a magic-wielding Japanese sorceress and defend futuristic Tokyo from alien monstrosities. With over 100 different magical elements, create infinite spell combinations and adapt with each run. Unlock new sorceresses, wands, and maps to enhance your gameplay experience. Recommended for fans of Vampire Survivors, Brotato, and Death Must Die.

W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
W.A.N.D. Project screenshot
+13

57%
Audience ScoreBased on 56 reviews
gameplay10 positive mentions
replayability6 negative mentions

  • The spellcrafting system is innovative, allowing for diverse and powerful combinations that enhance replayability.
  • The game's anime-inspired aesthetic and fast-paced action are engaging, providing a fun experience once players get past the initial grind.
  • The variety of wands and characters to unlock adds a sense of progression and customization to the gameplay.
  • The gameplay can feel repetitive and shallow, with many spells and strategies being ineffective or underwhelming.
  • Visual clarity suffers when many enemies are on screen, making it difficult to track projectiles and avoid damage.
  • The game lacks sufficient content, with only a few characters and wands, which limits the overall depth and variety of gameplay.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay features a novel spell customization mechanic that initially promises depth but ultimately feels disconnected from the core experience, leading to a sense of repetitiveness over time. While the game offers fun moments and a mix of interesting mechanics, it lacks variety in characters and spells, which limits its overall engagement. Players seeking a unique twist in the bullet heaven genre may find it appealing, but the moment-to-moment gameplay can feel shallow, primarily revolving around movement and dodging.

    • “The customization and spell-building mechanic is pretty novel.”
    • “D offers a good mix of interesting mechanics: vampire survivors (autofire) vs. brotato (-style rounds) vs. bio-prototype (synergistic casting chains) vs. backpack hero (puzzling gear/spells together in limited space).”
    • “Project to players looking for something different in the bullet heaven genre, especially those who enjoy both action roguelikes and more strategic, complex gameplay.”
    • “Nonetheless, the gameplay does not feel the way it looked like it would feel.”
    • “Additionally, the game lacks content in terms of playable characters and wands, which limits the variety and depth of gameplay.”
    • “Moment by moment gameplay is poor.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the calming soundtrack during the chain management phase as fitting and enjoyable, while others criticize the repetitive and grating combat music that detracts from the overall experience. Many players find the combat music too loud and annoying, leading to a frustrating balance issue when adjusting volume levels. Overall, the music is seen as inconsistent, with a clear divide between the pleasant and the less favorable tracks.

    • “Music is 10/10, absolutely love it.”
    • “The music while you are managing your chains is really chill though, and it fits perfectly to that part of the game.”
    • “While the music during the chain management phase is calming and fits perfectly, the combat music is a repetitive electronic track that, while not bad, gets grating over time.”
    • “The issue is that if you lower the music volume to make the combat music more bearable, you end up barely hearing the pleasant soundtrack during the strategic phase.”
    • “Music during combat is this annoying electronic type of music that became really popular lately and you see it in a lot of games, which just makes me feel like I am listening to the same noise over and over.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics feature a charming pixelation filter that enhances its anime-inspired aesthetic, though some players find the overall visual quality to be merely "alright." While the artwork is praised for its high quality, the lack of adjustable graphic settings is a notable drawback, and the fast-paced action can make it challenging to navigate projectiles effectively. Overall, the graphics contribute positively to the game's style, but they may not meet the expectations of players accustomed to more customizable options.

    • “The game's anime-inspired aesthetic and fast-paced action are engaging, and the variety of wands and sorceresses to unlock provides a sense of progression.”
    • “The artwork is so adorable and high quality, but the gameplay isn't up to the standard of survivor-likes presently.”
    • “The pixelation filter over the graphics makes the game look pretty nice.”
    • “The game offers little to no settings in the graphic department.”
    • “On the negative side, it does not offer proper options to adjust graphics or controls.”
    • “The pixilated graphics, combined with high projectile speed, can sometimes make it difficult to dodge projectile hitboxes mid-fight.”
  • replayability
    12 mentions Positive Neutral Negative

    Reviews highlight a strong sense of replayability, emphasizing the diverse combinations of casters, spells, and modifiers that create unique experiences in each run. While some critiques mention a lack of content, many players argue that the game's mechanics allow for endless experimentation and enjoyment, ensuring that no two playthroughs feel the same. Overall, the depth of gameplay fosters significant replay value.

    • “This feature adds depth and replayability, as each run can feel distinct.”
    • “The true replayability comes from the combinations of casters, spells, and modifiers.”
    • “One common critique I've seen in reviews is the lack of replayability or content, but I completely disagree.”
    • “Also, another point that I have been seeing written in a lot of reviews is the lack of replayability/content, and I completely disagree with them.”
    • “For example, you can cast a fireball that will cast a fire tornado when it hits an enemy, which will heal you and cast traps under the enemies, and those will cast another projectile when they kill enemies and so on... or you can just change the order if you didn't like the sound of that... or just get different casters so they all work separately... or have a little bit of both, separate casters, each one with multispells and so on... only with one character and one wand there are just so many possibilities, that you can spend a lot of time having fun with the different combinations that I don't think there is any place where you can complain about lack of replayability.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game tedious and excessive, often comparing it unfavorably to traditional MMO experiences. Many express frustration over the repetitive nature of grinding for perks that lead to mindless gameplay, suggesting that the fun only emerges after significant time investment. Overall, the consensus is that the grinding detracts from the overall enjoyment of the game.

    • “As you can tell, I'm not a huge fan of the genre as it just feels like I'm grinding mobs like I normally do in MMOs, but all I'm ever unlocking is an infinite amount of perks to zerg through brainless NPCs.”
    • “I've played this game for 11 hours trying to find something good about it... I think it takes too much grinding... after 11 hours of playing.”
    • “This is fun only when you've done grinding.”
  • story
    4 mentions Positive Neutral Negative

    The story is perceived as lacking depth, with a disjointed introduction and dialogue that feels clichéd and reminiscent of low-budget films. Many reviewers suggest that the narrative is not crucial to the overall experience and recommend focusing on gameplay mechanics instead, potentially even reducing the story's presence for better pacing.

    • “The story kind of just drops you in, which is fine, but the dialogue came off a little weird to me and had a cliché B-movie feel.”
    • “The story is absolutely not important; place energy elsewhere. Maybe even cut it for better pacing when/if you lengthen the rounds for people that don't have TikTok syndrome.”

Buy W.A.N.D. Project

11h Median play time
11h Average play time
11-11h Spent by most gamers
*Based on 2 analyzed playthroughs

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