Skip to main content
W.A.N.D. Project Game Cover

About

W.A.N.D. Project is a single player arcade role playing shooter game with fantasy and anime themes. It was developed by wandproject and was released on November 29, 2024. It received neutral reviews from players.

Fast-paced, roguelike bullet hell with deep, unique spellcrafting. Create and use overpowered, game-shattering spells by combining a multitude of magical elements. Defend Tokyo from a monstrous invasion using magic, reflexes, and game-changing combos.

Skip User Reviews

58%
Audience ScoreBased on 33 reviews
gameplay6 positive mentions
grinding3 negative mentions

  • The spellcrafting system is innovative and allows for diverse and powerful spell combinations, adding depth and replayability to the gameplay.
  • The fast-paced action and anime-inspired aesthetic create an engaging experience, especially for fans of bullet hell and survivor-like games.
  • The game offers a unique twist on the genre with its mechanics, providing a fun challenge for players who enjoy strategic gameplay.
  • Wand customization and spell programming can be time-consuming and feel disconnected from the core gameplay, leading to frustration.
  • The game suffers from balance issues, with many spells and strategies feeling marginally effective, making progression feel less rewarding.
  • Visual clarity can be compromised during intense moments, and the lack of content in terms of characters and wands limits the overall experience.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players appreciating the innovative spellcrafting system and customization options, while others criticize the repetitive nature and lack of engaging mechanics, particularly due to enemies being overly resilient. Although the game offers fun moments and a unique blend of mechanics, it ultimately falls short in depth and variety, leading to a less rewarding experience over time. Overall, while the potential for engaging gameplay exists, it is hindered by a lack of content and meaningful interactions.

    • “The customization and spell-building mechanic is pretty novel.”
    • “An extra mechanic that is really appreciated and helps a lot with my previous point is the presence of stats.”
    • “D offers a good mix of interesting mechanics: vampire survivors (autofire) vs. brotato (-style rounds) vs. bio-prototype (synergistic casting chains) vs. backpack hero (puzzling gear/spells together in limited space).”
    • “It looked like I'd have to put thought into my wand setup and it seemed like combining elements and spells would have a big impact on the look and feel of the gameplay itself, but none of that is really there.”
    • “Nonetheless, the gameplay does not feel the way it looked like it would feel.”
    • “Additionally, the game lacks content in terms of playable characters and wands, which limits the variety and depth of gameplay.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics feature a charming pixelation filter that enhances its anime-inspired aesthetic, though some players feel the lack of adjustable settings limits customization. While the artwork is generally praised for its quality, the fast-paced action can make it challenging to navigate due to the high projectile speed and hitbox issues. Overall, the visuals are engaging but may not meet the expectations of players accustomed to more refined graphics in the genre.

    • “The pixelation filter over the graphics makes the game look pretty nice.”
    • “The game's anime-inspired aesthetic and fast-paced action are engaging, and the variety of wands and sorceresses to unlock provides a sense of progression.”
    • “The artwork is so adorable and high quality.”
    • “The game offers little to no settings in the graphic department.”
    • “On the negative side, it does not offer proper options to adjust graphics or controls.”
    • “The pixilated graphics, combined with high projectile speed, can sometimes make it difficult to dodge projectile hitboxes mid-fight.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the energetic synthwave soundtrack as a highlight, while others criticize it for being repetitive and overwhelming, particularly during combat. The intermission music is noted as particularly unappealing, and while the chill tracks during chain management are appreciated, the overall audio balance leaves players wanting more.

    • “You are running for your life at a high rate of speed and rocking out to the booming synthwave soundtrack.”
    • “Music is 10/10, absolutely love it.”
    • “The music while you are managing your chains is really chill though, and it fits perfectly to that part of the game.”
    • “The music during combat is this annoying electronic type of music that became really popular lately and you see it in a lot of games, and it just makes me feel like I am listening to the same noise over and over.”
    • “Music is mid, with three coordinates and a wannabe beat drop that perpetually resets itself because the runs go so fast, and the intermission music is worse than what you get in an elevator in corporate America.”
    • “Sadly, the other one is so loud that if you lower the music levels to a point where it's bearable, you will barely be able to hear the other song.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, feeling it becomes tedious and repetitive, akin to traditional MMO experiences. Many find that the extensive grinding leads to minimal rewards, resulting in a lack of engagement and enjoyment. Overall, the consensus is that the grinding detracts from the overall experience, making it feel like a chore rather than a fun challenge.

    • “As you can tell, I'm not a huge fan of the genre as it just feels like I'm grinding mobs like I normally do in MMOs, but all I'm ever unlocking is an infinite amount of perks to zerg through brainless NPCs.”
    • “I've played this game for 11 hours trying to find something good about it... I think it takes too much grinding... after 11 hours of playing.”
    • “This is fun only when you've done grinding.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability due to its diverse mechanics and the multitude of combinations available for spells and character builds, allowing each playthrough to feel unique. While some reviews suggest a lack of content, many players find the variety in gameplay options and strategies to be extensive, encouraging prolonged engagement.

    • “This feature adds depth and replayability, as each run can feel distinct.”
    • “The variety of choices and outcomes keeps me coming back for more.”
    • “Every playthrough offers new challenges and surprises, making it endlessly replayable.”
    • “Also, another point that I have been seeing written in a lot of reviews is the lack of replayability/content, and I completely disagree with them.”
    • “For example, you can cast a fireball that will create a fire tornado when it hits an enemy, which will heal you and cast traps under the enemies, and those will cast another projectile when they kill enemies and so on... or you can just change the order if you didn't like the sound of that... or just get different casters so they all work separately... or have a little bit of both, separate casters, each one with multi-spells and so on... only with one character and one wand there are just so many possibilities, that you can spend a lot of time having fun with the different combinations that I don't think there is any place where you can complain about lack of replayability.”
  • story
    2 mentions Positive Neutral Negative

    The story is considered secondary to the gameplay, with some users finding it lacking in depth and originality, often feeling like a cliché B-movie. While the system is explained adequately, the dialogue can feel awkward, suggesting that the narrative could be streamlined or minimized for better pacing.

    • “It explained the system well enough, but the story kind of just drops you in, which is fine. However, the dialogue came off a little weird to me and had a cliché B-movie feel.”
    • “The story is absolutely not important; place energy elsewhere. Maybe even cut it for better pacing when/if you lengthen the rounds for people that don't have TikTok syndrome.”
Skip Game Offers

Buy W.A.N.D. Project

11h Median play time
11h Average play time
11-11h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like W.A.N.D. Project

Games Like W.A.N.D. Project

Soulstone Survivors Image
Keeper's Toll Image
Jotunnslayer: Hordes of Hel Image
God Of Weapons Image
Slime 3K: Rise Against Despot Image
Skip FAQs

Frequently Asked Questions

W.A.N.D. Project is a arcade role playing shooter game with fantasy and anime themes.

W.A.N.D. Project is available on Nintendo Switch, PC and Windows.

On average players spend around 11 hours playing W.A.N.D. Project.

W.A.N.D. Project was released on November 29, 2024.

W.A.N.D. Project was developed by wandproject.

W.A.N.D. Project has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

W.A.N.D. Project is a single player game.

Similar games include Soulstone Survivors, Keeper's Toll, Jotunnslayer: Hordes of Hel, God Of Weapons, Slime 3K: Rise Against Despot and others.