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Voidsayer is a single player role playing game. It was developed by Pavel Auseitasau and was released on June 2, 2025. It received mostly positive reviews from players.

Voidsayer is a challenging single-player dark monster-taming jRPG set in a cursed world consumed by the Abyss. Players capture and evolve over 100 unique monsters, refining their powers with gear and special effects while exploring a vast, procedurally generated world filled with tough battles, random events, and scarce resources. Grinding and strategic play are essential to survive.

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65%
Audience ScoreBased on 66 reviews
gameplay5 positive mentions
grinding12 negative mentions

  • The game features a unique dark twist on the creature taming genre, with engaging art and atmosphere that many players appreciate.
  • The mechanics of capturing and evolving creatures, along with the strategic depth offered by the new traits system, provide a rewarding experience for players who enjoy challenge.
  • Despite its flaws, the game has a dedicated community and responsive developers who are actively working on improvements and updates.
  • The game suffers from poor balancing and punishing mechanics, leading to frustrating experiences where players feel they are constantly set back without meaningful progression.
  • Many players find the combat repetitive and lacking depth, often resorting to simple attack spamming rather than engaging strategies.
  • Frequent technical issues, such as crashes and bugs, along with a confusing tutorial and unclear mechanics, detract from the overall enjoyment of the game.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players noting a lack of depth in mechanics and a tendency towards repetitiveness, particularly in combat. While the creature collection and roguelike elements are appealing, the reliance on luck and grinding can detract from the overall experience. Despite some interesting concepts, such as the abyss mechanic and threat escalation, the gameplay often feels shallow and unengaging, leading to a cautious recommendation for those who enjoy the genre.

    • “The creatures look fantastic, the animation is serviceable, and the branching roguelike turn-based fusion is an immediately appealing core mechanic.”
    • “The creature collection aspect, learning the different mechanics, finding your team, and navigating the difficulty is its own experience; if you enjoy roguelikes, creature collectors, or a Lovecraftian vibe, try it.”
    • “The combat animations are a bit simple, but the gameplay loop is solid and the mechanics are decently complex.”
    • “Without overly critiquing the animations and sound because I do actually think they did a really good job for a single developer, I think the bigger problem is the mechanics of the game, or rather the lack of interesting mechanics.”
    • “Rather than testing your team building and understanding of game mechanics, it more tests your luck and ability to avoid anything that looks remotely interesting.”
    • “I’ve played my share of Pokémon Nuzlockes and difficult ROM hacks (as well as a handful of other monster taming games), and the weakest mechanics are always the same: excessive grinding, artificial level walls, and punishing progression systems.”
  • story
    21 mentions Positive Neutral Negative

    The story in the game is generally perceived as linear and lacking depth, serving primarily as a backdrop to the gameplay rather than a compelling narrative. While some players appreciate the eerie atmosphere and world lore, many find the repetitive structure and lack of engaging content detract from the overall experience, leading to a sense of tedium, especially in later missions. Overall, the story is seen as a minor aspect of the game, with players often feeling frustrated by its execution and the roguelike mechanics that hinder progress.

    • “The story, while not groundbreaking, is a fun little journey, albeit I never saw it to the end because I put 9 hours into the game and hit my limit.”
    • “As you complete levels, you also get additional world lore and story elements.”
    • “It has its ups and downs, like it's a little confusing at times and rough around the edges, the different icons of attack types and battle effects make me feel like I'm trying to figure out quantum physics and it's definitely not going easy on you, but the game was clearly made with a lot of love, any bugs that get reported get fixed so quickly, the monsters and the overall vibe is really eerie and creepy (and I adore it), I really like the story so far and the way the map works is clever and refreshing for a capture-mon game.”
    • “But hey, there's always the story... right?... no?... yeah, should've figured.”
    • “The story is very much a linear jog from A to B with very little flavor to its flavor text.”
    • “Yes, there’s a story—but it’s barely more than a vague backdrop.”
  • grinding
    12 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is a mixed experience; while some players find it manageable and even enjoyable after certain upgrades, others criticize it as tedious and repetitive, particularly when it comes to gathering building materials and dealing with punishing progression systems. Many feel that the grind can detract from the overall enjoyment, especially if it leads to wasted time on challenging missions. Overall, the grinding aspect is seen as a significant hurdle that may hinder the game's potential for fun and engagement.

    • “Gold became useless around the 3rd boss for me, and it would be more fun to save up the meager money I made farming to upgrade the town.”
    • “This makes level grinding a massive chore, as if you choose to grind on a mission that's too challenging and can't see it through to the end, all the time you've spent goes completely to waste.”
    • “It's almost like the developer was setting out to make the game as tedious and annoying as possible.”
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics are praised for their gorgeous, grim-dark aesthetic, reminiscent of titles like Darkest Dungeon, which enhances the overall atmosphere. However, some players feel the dark visuals can be excessively bleak and washed out, impacting the experience. Overall, the art style is well-received, with ratings reflecting a strong appreciation for its brooding quality, despite some critiques on its excessive darkness.

    • “This game has an aesthetic that is simply gorgeous in the best grim-dark (glory to the emperor) sort of way.”
    • “The runs feel challenging, and the art and aesthetic feel brooding in the right ways.”
    • “I really enjoyed the art style, premise, and first few minutes of playing.”
    • “The dark aesthetics are a bit excessive, to the point where the entire game looks overly bleak and washed out, even if it was carefully stylized to be that way.”
    • “Visual aesthetics: 6.5/10”
    • “It has an art style somewhat reminiscent of Darkest Dungeon, and the village works similarly in that you can upgrade buildings for different effects and buy items.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its dark and surreal art direction, which effectively complements its oppressive tone. Players appreciate the rich, immersive environment that enhances the gameplay experience, blending monster taming with text-based adventure elements, and fostering strong engagement and curiosity. Overall, the game's atmospheric qualities contribute significantly to its fun and captivating nature.

    • “The game's rich atmosphere, combined with the thrill of collecting and evolving monsters and encountering random events along the way, keeps curiosity high and engagement strong.”
    • “Despite that, the game is a lot of fun and pulls you in with its dense, immersive atmosphere.”
    • “The art direction is consistently strong, with a dark, surreal atmosphere that fits the oppressive tone of the game perfectly.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is described as fitting but somewhat forgettable, with minor issues such as incorrect looping of some tracks. Despite these shortcomings, the overall sound design contributes positively to the game's fun and engaging atmosphere, especially considering it is a solo-developed title priced around $15.

    • “The soundtrack is a perfect fit for the game, enhancing the overall experience and immersing players in the world.”
    • “The music tracks are catchy and memorable, adding a vibrant energy that keeps players engaged throughout their journey.”
    • “The combination of the game's art and music creates a captivating atmosphere that draws you in and makes you want to keep playing.”
    • “Mash that together with a fitting (if forgettable) soundtrack and you have a sure-fire hit on your hands... right?”
    • “Has a few minor issues like grammar/spelling, some music tracks don't loop correctly, and some game balancing with the equipment and fights wouldn't be unwelcome.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is actively being addressed by the developers, who are consistently releasing patches and updates to enhance performance and balance.

    • “It seems like the developers are consistently patching and updating the game with balancing and performance improvements.”
    • “The optimization updates have significantly enhanced the gameplay experience, making everything run smoother.”
    • “I appreciate how the developers are actively working on performance tweaks to ensure a better experience for players.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity and unexpected scenarios, such as a character getting their face mangled by a sentient pot roast, which adds a quirky and surreal comedic element to the gameplay.

    • “(gets face mangled by a pot roast that thinks you looked at him funny)”
  • replayability
    1 mentions Positive Neutral Negative

    Reviewers suggest that "Voidsayer" confuses punishment with challenge and randomness with replayability, indicating that its design may not effectively encourage players to return for multiple playthroughs. The game's simplicity is also critiqued, implying that it lacks the depth needed for sustained engagement.

    • “But Voidsayer mistakes punishment for challenge, randomness for replayability, and simplicity for elegance.”
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Frequently Asked Questions

Voidsayer is a role playing game.

Voidsayer is available on PC and Windows.

Voidsayer was released on June 2, 2025.

Voidsayer was developed by Pavel Auseitasau.

Voidsayer has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Voidsayer is a single player game.

Similar games include Rogue Lords, Aethermancer, Iratus: Lord of the Dead, Legend of Keepers, Deep Sky Derelicts and others.