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Void And Meddler Game Cover

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Void And Meddler is a single player action game. It was developed by no CVT and was released on October 28, 2015. It received mostly positive reviews from players.

Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A non-linear cyberpunk adventure where genders and species melt into each other.

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61%
Audience ScoreBased on 215 reviews
music70 positive mentions
gameplay4 negative mentions

  • Stunning and unique cyberpunk art style with beautiful pixel graphics and atmospheric environments.
  • Exceptional soundtrack with memorable, fitting synthwave and electronic music that enhances immersion.
  • Multiple paths and endings, allowing different ways to approach puzzles and story progression, adding replay value.
  • Confusing, vaguely explained story with disjointed and often pretentious writing, making narrative hard to follow.
  • Unlikable and abrasive main character lacking depth, which makes it difficult for some players to engage or sympathize.
  • Gameplay issues include slow movement, poor puzzle design with moon logic and pixel hunting, frequent backtracking, and lack of clear objectives or guidance, often requiring walkthroughs.
  • music
    152 mentions Positive Neutral Negative

    The game's music receives widespread praise for its high-quality, atmospheric synthwave and electronic soundtrack that perfectly complements the cyberpunk visuals and mood, often described as haunting, memorable, and immersive. Many players consider the soundtrack a standout feature that enhances the overall experience, with some recommending the game primarily for its music and art style. However, a few note issues like repetitive loops, lack of voice acting, and absence of in-game music controls as minor drawbacks.

    • “The soundtrack is one of the best I've ever experienced in a game, and the art style/world design is absolutely stunning and intriguing.”
    • “The music is hypnotic, and provides the perfect atmosphere to the stunning visuals.”
    • “If nothing else, get the game for the soundtrack (don't just get the soundtrack! The environment creates an undercurrent to the sound that makes it even better).”
    • “The game music is playing in annoyingly short loops - wish I could turn it off completely.”
    • “The first "quest" is to turn on some music to relax, and of course the protagonist's relaxing music is the most horrendous noise.”
    • “Awful music and you cannot disable it.”
  • story
    129 mentions Positive Neutral Negative

    The story of the game is widely viewed as incomplete, confusing, and lacking clear direction, often feeling aimless and fragmented. While some players appreciate its surreal, poetic, and atmospheric cyberpunk elements with underlying thematic potential, many find the plot hard to follow, characters unengaging, and storytelling inconsistent or cryptic. The unfinished nature and absence of a cohesive narrative arc leave the story feeling hollow and frustrating for a broad portion of the audience.

    • “I find unfinished status of the game adds some irony to the story of the game as Fyn is lost in trying to find herself. I'm feeling lost with that ending; it adds that feel of emptiness and sadness.”
    • “An amazing amalgamation of cyberpunk colour, atmosphere and a beautiful story interwoven with references to basically every piece of cyberpunk fiction out there.”
    • “The bits of foreshadowing that I caught on my second playthrough are an excellent touch, and it’s easy to see how one event leads to another after seeing the story unfold once.”
    • “This is a problem when the whole joy of cyberpunk storytelling is to listen to people's tales of how they have been affected by the messed up way of the world - without that, you feel no connection with the game world or its characters, and it's a matter of trudging aimlessly from one location to another to progress the action - I avoid saying story, as there largely isn't one.”
    • “This game is one of the weirder games I have played recently, there is very little structure to the story (not that I could make sense of the first 2 episodes anyway), and I am convinced that it's almost impossible to progress through the game without the help of walkthroughs. It's really, really random when it comes to progressing through the story and solving puzzles. For example, in the first chapter there is a puzzle that requires you to go back to the beginning of the game and talk to a seemingly unimportant NPC that bothered you once. Therefore, as a game, I would say it is really badly designed, since you have no clue what to do and how to do things.”
    • “Gameplay drags out far too long, having to revisit places over and over again; one minute the character can run, the next she can't. The puzzles are a mess to figure out and most have nothing to do with the story at all, and I feel as though this occurs only for the need to make up for the fact that the story is quite hollow.”
  • graphics
    104 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning cyberpunk aesthetic, combining neon-lit, moody pixel art with rich use of light and shadow that vividly captures a dystopian atmosphere. While visually compelling and beautifully synced with an excellent soundtrack, some users note issues like blurry visuals that hinder object detection and a somewhat generic or inconsistent art style in places. Overall, the graphics are consistently cited as the game's strongest feature, delivering a unique and immersive visual experience despite mixed feelings about gameplay and story.

    • “The soundtrack is one of the best I've ever experienced in a game, and the art style/world design is absolutely stunning and intriguing.”
    • “Aesthetically, there is a lot to praise - a strong visual style with rich use of light and shadow, a simple yet flavorful soundtrack, crisp details - the cyberpunk setting really comes together.”
    • “The graphics are pure sweet burning eye candy, creating goosebumps in combination with the music.”
    • “Blurry graphics that seem somber and just a bit loveless, packed with effects and lights that on one hand totally fit into the dystopian cyberpunk world, yet it was difficult to find some objects at all and it felt a bit soulless and hard to spot.”
    • “Also, you're supposed to pixel hunt for objects, and unfortunately the drunken neon visuals make this really annoying.”
    • “Sometimes they have deep story but the art style is too generic and doesn't really fit (Technobabylon).”
  • atmosphere
    56 mentions Positive Neutral Negative

    The game consistently earns praise for its rich, immersive atmosphere, highlighted by striking art styles, evocative music, and strong cyberpunk or dark ambient aesthetics. Many reviewers find the atmosphere to be the game's strongest asset, creating a compelling, moody experience that captivates despite some narrative or gameplay shortcomings. However, a few note that the heavy, sometimes overwhelming atmosphere may not resonate with all players.

    • “This game’s visuals, designs, music, and especially the atmosphere are absolutely incredible and definitely this game's strongest features.”
    • “Awesome electronic soundtrack and wonderfully depressing steampunk visuals that create a unique kind of mood and atmosphere.”
    • “I'm a big cyberpunk fan, and the visuals and music here do an incredible job of conveying that classic dark cyberpunk atmosphere (seriously, the soundtrack is amazing).”
    • “Again, I'm guessing they want to take in the atmosphere, but towards the middle of the first chapter I was feeling like 'I want this to be over,' and that is the wrong feeling you want to get out of a player.”
    • “The atmosphere of the game is fairly well done (the art style, music, and setting), but that is probably the only good thing I have to say about it.”
    • “That's only atmosphere, though, not story.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is generally described as a straightforward, classic point-and-click adventure with simple mechanics and multiple paths to explore, but it is often criticized for being slow, confusing, and poorly integrated with the story. Many find it boring, counterintuitive, and lacking meaningful challenges or cohesion, overshadowed by tedious puzzles and unclear objectives. While the setting and aesthetics attract some interest, the gameplay experience ultimately fails to engage or satisfy most players.

    • “Gameplay wise, you have a number of paths you can take, and even on the first episode, you have completely different experiences per playthrough.”
    • “The gameplay is pretty straightforward, point and click with a few different actions, and there are different routes to play the game that are worth exploring.”
    • “Gameplay is classic point and click adventure.”
    • “The gorgeous art style and sound design can't make up for the horrible gameplay, and that's saying a lot.”
    • “Gameplay drags out far too long, having to revisit places over and over again; one minute the character can run, the next she can't. The puzzles are a mess to figure out, most have nothing to do with the story at all, which seems to occur only to make up for the fact that the story is quite hollow.”
    • “It's a somewhat trying actual game experience, however not because of any difficulty inherent in the mechanics but because the player is simply told nothing.”
  • humor
    13 mentions Positive Neutral Negative

    The game's humor is a mix of dark, cynical, and awkward tones, with some genuinely funny moments and clever fourth-wall breaks, though it can feel forced or overly edgy at times. Despite occasional clunky writing or translation issues, many players appreciate its dry, existential wit and atmospheric charm. Overall, the humor complements the game's moody style but may require patience and a specific taste to fully enjoy.

    • “The fourth wall breaking is hilarious.”
    • “Twenty minutes later, I'd bullied a nerd, flirted with a robot, romanced Ewan McGregor, and made a guy shoot himself like twelve times, which never stops being funny.”
    • “There are some legitimately funny dialogs in the game, and Fyn does have some interesting things to say from time to time.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game received mixed reactions, with some finding the story boring or the main character annoying, while others appreciated the strong mood and atmosphere that fostered a deep attachment to scenes. The emotions conveyed range from evocative engagement to a complex blend of emotional detachment and apathy.

    • “It really captures the overall mood and atmosphere of each scene, and made me feel somewhat of an attachment to each scene as well.”
    • “Emotional and apathetic.”
    • “Kind of boring story.”
  • character development
    4 mentions Positive Neutral Negative

    Users appreciate the strong and intriguing character designs, particularly noting a tomboyish and badass style, but find that character development is limited and not very deep, aligning with the game's more serious tone rather than lighthearted storytelling.

    • “Even though I love her tomboyish and badass character design, I want to know more about her.”
    • “Fyn's character design is straight up 'Jane' from the TV show 'Daria'.”
    • “You can't expect Monkey Island humor or light-hearted characters or too much character development in settings like the ones stated above.”
  • stability
    1 mentions Positive Neutral Negative

    Users report significant stability issues, especially in Episode 2, where a recurring bug near the end causes the game to freeze and crash consistently.

    • “Episode 2 was even more annoying, particularly a bug near the end where the game freezes and crashes every single time.”
  • replayability
    1 mentions Positive Neutral Negative

    Users appreciate multiple solutions and varied story paths for increased replayability, but emphasize the need for clearer guidance to prevent frustrating trial-and-error gameplay.

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7h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Void And Meddler is a action game.

Void And Meddler is available on PC, Mac OS and Windows.

On average players spend around 6 hours playing Void And Meddler.

Void And Meddler was released on October 28, 2015.

Void And Meddler was developed by no CVT.

Void And Meddler has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Void And Meddler is a single player game.

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