- May 25, 2015
- Zeritum
Visibility
Platforms
About
Visibility is a platformer with a unique twist. It is completely dark. That is until you place your lights, of course. Each level has a limited set of lights which you must strategically place around the level in order to illuminate your path to the exit. The challenge isn't over once you've got your lights in the right place, however. The platforming itself is a different challenge of its own, …

- The game features a novel mechanic involving placing lights to navigate through challenging levels, which can enhance coordination skills.
- Despite its simplistic graphics, the game has a deep and enjoyable gameplay experience that tests players' platforming and puzzle-solving abilities.
- The game is moderately challenging and worth a shot for those willing to put their patience to the test, with a beautiful soundtrack enhancing the experience.
- The game suffers from poor visibility and level design, making it frustrating to navigate and complete levels, often leading to trial and error gameplay.
- Many players find the game dull and lacking in engaging content, with repetitive mechanics that can test patience rather than skill.
- The absence of a level select feature and limited sound design detracts from the overall experience, leaving players wanting more depth and variety.
graphics
14 mentions Positive Neutral NegativeThe graphics of the game are simplistic and blocky, reminiscent of older systems like the SNES, which may initially deter some players. However, many reviewers argue that these graphics effectively contribute to the game's overall experience, emphasizing that gameplay and creativity can outweigh high-tech aesthetics. Ultimately, the game's visual style is seen as a testament to the strength of indie games, where graphics are not the primary focus.
“Now at first glance, you may look down on the blocky graphics that could run on a SNES, and the same lighting as a collapsed mine, but looks can be deceiving and in this case, their scant nature is what builds the game.”
“Now at first glance, you may look down on the blocky graphics that could run on a SNES, and the same lighting as a collapsed mine, but looks can be deceiving and in this case their scant nature is what builds the game.”
“No, this game is a true light to me, showing that, like many indie games, graphics are not a huge priority in making a game a game.”
“But really, these simplistic graphics are a real powerhouse in this modern era of high-tech graphics, where many gamers focus too much on the initial, skin-level aesthetics of a game, angrily reviewing graphics alone.”