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Violent Horror Stories: anthology

Violent Horror Stories: anthology Game Cover
83%Game Brain Score
story, graphics
music, stability
83% User Score Based on 163 reviews

Platforms

PCWindows
Violent Horror Stories: anthology Game Cover

About

"Violent Horror Stories: Anthology" is a compilation of 4 horror games, approximately 15-30 minutes each, with a common theme of "pursuit." The games include "I ate old man's liver now this b***ch is mine," a psychological arthouse horror; "No, i'm not a human i'm a ɿ̲̻ ʍ́ ρ̇̎Ծ̬͎Տ̯ͦ Ե̧͗_ͅ_̝̆ȝ̍ͯՐ͂͡," an intimate story about a disaster and mysterious guests; "Sensation," a Japanese television reporter investigation; and "All along the toon," with a suspenseful and mysterious atmosphere.

Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot
Violent Horror Stories: anthology screenshot

83%
Audience ScoreBased on 163 reviews
story10 positive mentions
music2 negative mentions

  • No, I'm Not a Human is a standout game with a unique concept, engaging atmosphere, and potential for a full release that many players are excited about.
  • The anthology offers a variety of gameplay styles, with some games providing interesting narratives and artistic visuals that keep players entertained.
  • For the price, the collection is considered a good deal, especially for those who enjoy indie horror games and are looking for short, unique experiences.
  • The majority of the games in the anthology are seen as mediocre or poorly executed, with many players expressing disappointment in their quality compared to No, I'm Not a Human.
  • Several games suffer from technical issues, such as bugs and poor mechanics, which detract from the overall experience.
  • Many players feel that the anthology is primarily worth it for the demo of No, I'm Not a Human, leading to a sense of dissatisfaction with the other included titles.
  • story
    26 mentions Positive Neutral Negative

    The game's story is described as a captivating and intriguing experience, featuring well-developed characters and a unique premise that keeps players engaged. However, many reviewers express disappointment with the short length and unresolved ending, suggesting that the narrative feels incomplete and would benefit from a longer format. Overall, while the story has depth and potential, it leaves players eager for a more fleshed-out continuation.

    • “The story was a wild roller coaster of a ride.”
    • “It is expertly made with mood-setting visuals, a nice storyline to follow, and great characters.”
    • “Your decisions truly matter, shaping the story in ways that can lead to different endings, giving you plenty of reasons to play again and explore new possibilities.”
    • “However, the ending was really disappointing.. makes it seem like this was a practice project rather than a complete short story/paid experience.”
    • “The story isn't great nor is the gameplay but it's passable.”
    • “Very strange, mostly a way to read an okay horror story.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many praising the unique art style and surreal visuals that create an unsettling atmosphere. Players appreciate the smooth animations and mood-setting visuals, which enhance the overall experience, while some note that the graphics can be misinterpreted at times. Overall, the aesthetic is considered a strong point, contributing to the game's sense of dread and intrigue.

    • “Really cute visuals, smooth animation, and the concept was pretty neat.”
    • “The art style is amazing: the surrealism creates a sense of uneasiness from the start, and as you progress in the game you start to notice more off-putting details.”
    • “I'm not a human is a fantastic little game with interesting writing and great artwork.”
    • “Graphics are horrid.”
    • “There are various hints, but they are displayed in graphics which can be easily misunderstood.”
    • “For whatever reason, it seems incompatible with either the way the graphics run or my whole operating system.”
  • gameplay
    17 mentions Positive Neutral Negative

    Gameplay reviews are mixed, with some players appreciating the engaging mechanics and captivating narratives, while others criticize the lack of quality-of-life features and intuitive design. Many found the gameplay to be either overly simplistic or confusing, with some mechanics feeling clunky or poorly thought out. Overall, while there are moments of fun and potential, several players expressed frustration with the execution and coherence of the gameplay experience.

    • “Great storyline and great gameplay.”
    • “The art and gameplay are fun, the story manages to be creepy, the dialogue is all over the place, none of it bad, just all sorts of weird and creepy.”
    • “I would love to see a sequel with more gameplay because I really think it has potential.”
    • “The game is quite good for a demo, though missing some obvious quality of life features that seem like a bit too much of a no-brainer for me not to dock a few points on the review. For example, if you accidentally click the fridge, you throw away all your energy without a yes/no dialog. Additionally, some mechanics feel clunky and not well thought out. When investigating people for symptoms of being an alien, the game jumps the gun and asks you 'shoot them, yes or no?' I think you should have a button labeled 'shoot' after you've investigated their symptoms and decided they're suspicious. Also, I don't like how I expend energy just by talking; energy reserves should only be drained for important actions like investigating symptoms, so you don't waste energy just by talking to them for lore building.”
    • “I was happy when it was over; the gameplay is pretty poor.”
    • “'Sensation' felt the weakest simply because I couldn't connect to what was happening and didn't feel the gameplay matches the idea it wants to put across.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere of the game anthology is widely praised for its surreal and immersive qualities, particularly in "no, I'm not human," which stands out for its intense feelings of paranoia and despair. Reviewers highlight the game's ability to create a sense of tension and uncertainty, making players feel trapped within its world. While "no, I'm not human" is celebrated for its engaging atmosphere and world-building, other titles in the anthology are noted as lacking depth in comparison.

    • “The game excels in creating an intense atmosphere of paranoia, with its suspenseful and immersive experience.”
    • “Atmosphere, art, ambient... everything is just... *chef kiss*”
    • “The game's setting and atmosphere are designed to make you feel trapped and on edge, with every corner filled with tension and uncertainty.”
    • “Horror elements and the atmosphere of despair!”
    • “This is an unusual indie horror with creepy art and a thick atmosphere of slowly unfolding apocalypse.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss, with some players finding it unintentionally funny, particularly in the dialogue and certain endings. While a few moments elicited genuine laughter, much of the humor is considered cringy or reliant on memes, suggesting it may appeal more to streamers than to a broader audience. Overall, the comedic elements are seen as weak, lacking depth and coherence.

    • “The ending was pretty funny and got a chuckle from my partner and I.”
    • “The dialogue is funny (at least to me, it made me giggle). I feel like if it had more story and lore to it, then it could also be really good.”
    • “I can't really say that for the rest of them; I'd recommend playing those with a friend. It's really funny sometimes (obviously not intentional on the developers' part).”
  • music
    2 mentions Positive Neutral Negative

    The music in the sensation game is described as weak and poorly designed, contributing only slightly to the overall unnerving atmosphere. This lack of quality in sound design is noted across all four games, which is surprising given the horror genre's typical emphasis on effective audio.

    • “The game is only a little bit unnerving because of the music that plays.”
    • “The music is really weak and the sound design feels lazy, which is strange since the horror genre is usually known for its excellent audio.”
  • stability
    2 mentions Positive Neutral Negative

    The game "I Am Not a Human" has been criticized for its instability, with users reporting numerous bugs and a lack of save functionality, leading to potential loss of progress. Overall, players find the game's stability to be a significant issue.

    • “I played the 'I'm Not Human' game and it is a buggy mess.”
    • “Only played 'I'm Not Human' but it's buggy and without saves, so you can lose your entire progress easily.”
  • replayability
    1 mentions Positive Neutral Negative

    Reviewers note that while the current game offers a basic experience, it serves as a solid foundation for future iterations. Enhancements such as increased complexity, randomness, and improved replayability are anticipated for the upcoming 2025 release.

    • “It is rather basic and simple, but it's a good start for the upcoming game in 2025. If they make the necessary changes to enhance its size, randomness, and replayability, it could be great.”
    • “It is rather basic and simple, but it's a good start for the upcoming game in 2025. If they make the necessary changes to make it larger, more random, and add replayability.”

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