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Violent Horror Stories: anthology

Violent Horror Stories: anthology Game Cover
81%Game Brain Score
story, graphics
music, stability
81% User Score Based on 220 reviews

Platforms

PCWindows
Violent Horror Stories: anthology Game Cover

About

Violent Horror Stories: anthology is a single player simulation game with horror and violence themes. It was developed by BOBER BROS and was released on August 6, 2024. It received positive reviews from players.

"Violent Horror Stories: anthology" is an anthology of horror games from different authors. Each game represents the authors' take on the theme of "pursuit" with its own visual design, gameplay, and story. The average completion time for each game is 15-30 minutes. GAMES IN THE ANTHOLOGY: - "I ate old man's liver now this b***ch is mine" — a psychological artho…

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81%
Audience ScoreBased on 220 reviews
story11 positive mentions
music2 negative mentions

  • "No, I'm Not a Human" is widely praised as the standout game in the anthology with a unique, creepy atmosphere, compelling story, and immersive gameplay that leaves a strong emotional impact.
  • The anthology offers a diverse range of styles and gameplay mechanics, showcasing indie creativity and delivering a mix of experiences from puzzle-solving to narrative-driven horror.
  • The collection is affordably priced, making it a worthwhile pick especially for fans of indie horror and those interested in exploring multiple small horror games at once.
  • Three of the included games are generally considered to be low quality, feeling like rough demos or incomplete projects with weak gameplay, poor writing, or incoherent stories that fail to deliver meaningful horror.
  • Several games suffer from technical issues such as bugs, crashes, and awkward controls, which detract from the overall experience and enjoyment.
  • The anthology’s short length and uneven quality make it feel more like a compilation of unfinished experiments rather than polished, fully realized horror games, leading some players to regret their purchase if seeking substantial content beyond the main title.
  • story
    39 mentions Positive Neutral Negative

    The anthology offers a diverse range of horror stories with intriguing concepts, varied art styles, and atmospheric storytelling that keeps players engaged, though many find the narratives fragmented, incomplete, or feeling like demos. While some entries feature compelling characters and meaningful choices that impact endings, others suffer from underdeveloped plots and abrupt or disappointing conclusions. Overall, the story aspect is uneven but shows strong potential, especially if expanded into fuller, more cohesive experiences.

    • “Violent horror stories: anthology, developed by a collaboration of indie creators including indikator, bober bros, alex grim, m83 galaxy, avocato, trioskaz, thesecondleft, and max specter, and published by trioskaz and bober bros, is a bold experiment in collaborative horror storytelling.”
    • “Each story offers a different type of unease: the horror of loss, of guilt, of being hunted, of being watched.”
    • “Your decisions truly matter, shaping the story in ways that can lead to different endings, giving you plenty of reasons to play again and explore new possibilities.”
    • “Despite how cheap this anthology is, I can't get past how each story felt like an ad for a free mobile game.”
    • “Story's not interesting either.”
    • “No story in them.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics across the anthology are praised for their unique, unsettling art styles that effectively create mood and paranoia, with particular acclaim for titles like "I'm Not a Human" and "I Ate an Old Man’s Liver." While some visuals are smooth and creatively surreal, enhancing the horror tone, a few users found certain endings and overall graphic quality underwhelming or inconsistent. Overall, the distinct, often creepy aesthetics and animation contribute strongly to the immersive and eerie experience.

    • “The art style is amazing: the surrealism creates a sense of uneasiness from the start, and as you progress in the game you start to notice more off-putting details.”
    • “Really cute visuals, smooth animation and the concept was pretty neat.”
    • “Sound design and graphics are spot on as well!”
    • “Graphics are horrid.”
    • “It could be its own game if there were a lot of levels and the same amount of effort that was put into the protagonist animation was put into the rest of the visuals.”
    • “For whatever reason, it seems incompatible with either the way the graphics run or my whole operating system.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay across the anthology is highly varied, with each story introducing unique mechanics and pacing that keep the experience fresh, though quality and polish fluctuate. While some players praise the innovative and captivating gameplay styles—especially in detective-themed segments—others find certain mechanics clunky, unintuitive, or poorly designed, with some entries feeling more like cutscenes than interactive games. Overall, the gameplay is generally regarded as interesting and creatively ambitious but uneven in execution and polish.

    • “Released in 2024, the anthology stands as a testament to the versatility and creativity of the indie horror scene, showcasing how diverse minds interpret the same theme—pursuit—through distinct aesthetics, mechanics, and emotional tones.”
    • “Each story introduces its own mechanics and pacing, ensuring that the anthology never feels repetitive.”
    • “My favourite one was definitely 'No, I'm Not a Human'; it surprised me with its interesting detective gameplay formula, lore, and visuals, making it a standout both in the anthology and as a game itself.”
    • “But the problem is that all these games suck, they're all poorly designed and gameplay is crap, something someone would make in Scratch.”
    • “The game is quite good for a demo, though missing some obvious QoL features that seem like a bit too much of a no-brainer for me not to dock a few points on the review (like, click the fridge by accident and throw away all your energy, can there be a yes/no dialog?). Also, a few clunky/not quite thought out enough mechanics: you investigate people for symptoms of being an alien, but if the game decides what you're viewing is a symptom, it jumps the gun and asks you 'shoot them, yes or no?' I think you as a player should have a button labelled 'shoot' after you've investigated symptoms yourself and decide they're suspicious. The game shouldn't jump the gun for you. I also don't like how I expend energy just by talking; energy reserves should only be drained for important actions like investigating visitor symptoms, so you don't waste energy just by talking and can build lore without damaging your meta game.”
    • “I was happy when it was over, the gameplay is pretty poor.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere across the anthology, especially in "No, I'm Not Human," is highly praised for its haunting, unsettling, and immersive qualities that effectively build tension, paranoia, and a sense of despair. The sound design, world-building, and art contribute to a surreal, apocalyptic ambiance that deeply engages players, making this installment the standout experience. While some other entries receive less enthusiasm, the overall atmosphere is consistently regarded as a key strength of the game.

    • “The atmosphere is further enhanced by the sound design, which is masterfully unsettling.”
    • “The game excels in creating an intense atmosphere of paranoia, with its suspenseful and immersive experience.”
    • “The game's setting and atmosphere are designed to make you feel trapped and on edge, with every corner filled with tension and uncertainty.”
    • “Horror elements and the atmosphere of despair!”
    • “The anthology is worth buying just for the unusual indie horror with creepy art and thick atmosphere of slowly unfolding apocalypse.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is often described as cringy but unintentionally funny, with some players finding the dialogue and certain moments amusing enough to get a chuckle or giggle. While the humor may not appeal broadly, it can be enjoyable, especially when played with friends or appreciated by viewers such as streamers. However, overall the humor is considered weak and sometimes off-putting due to its awkward writing style.

    • “It's funny, I had this sitting around in my library for over a year and just got around to playing it, never realizing the prototype for Ninah was one of the entries.”
    • “It has a unique art style, with some funny and chilling dialogue.”
    • “The ending was pretty funny and got a chuckle from my partner and me.”
  • emotional
    3 mentions Positive Neutral Negative

    The anthology delivers a powerful emotional impact through diverse and experimental indie horror games, each uniquely interpreting the theme of pursuit. Despite their short length, these games leave a lasting emotional impression that lingers well beyond the credits.

    • “Released in 2024, the anthology stands as a testament to the versatility and creativity of the indie horror scene, showcasing how diverse minds can interpret the same theme—pursuit—through entirely distinct aesthetics, mechanics, and emotional tones.”
    • “Despite their brevity, these games leave an emotional residue that makes you think about what you've seen long after the credits roll.”
    • “It’s a collection that refuses to play safe, embracing experimentation, abstraction, and emotional rawness.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game creates a subtle, lingering sense of quiet dread rather than relying on cheap scares, effectively enhancing the atmosphere for many players. However, some users find the sound design weak and uninspired, which detracts from the overall horror experience.

    • “There are no cheap jump scares or overbearing musical cues; instead, the soundscapes seep into the player’s nerves, creating a sense of quiet dread that lingers even after the screen goes dark.”
    • “The sensation game is only a little bit unnerving because of the music that plays.”
    • “And the really weak music and lazy-made sound design, but that probably goes for all four games, which is weird to me since usually the horror genre is known for how good it sounds.”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game "I'm Not Human" is notably poor, with frequent bugs and a lack of save functionality that can cause players to lose their progress easily. Overall, users find the game unstable and frustrating to play.

    • “Only played 'I Am Not Human' but it's buggy and lacks save functionality, so you can easily lose your entire progress.”
    • “I played the 'I'm Not Human' game and it is a buggy mess.”
    • “It's great but also very buggy and short.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is enhanced by multiple endings that encourage experimentation, though the narrative impact of these endings varies. While currently basic, the game shows potential for greater replay value if future updates introduce more content, randomness, and depth.

    • “There are also multiple endings to uncover, which add replay value and encourage experimentation, though the differences between endings vary in narrative weight.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the monetization for making the games feel more like low-effort clicking simulators or misleading mobile ads rather than genuine gameplay experiences, suggesting a lack of value and engagement.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Violent Horror Stories: anthology is a simulation game with horror and violence themes.

Violent Horror Stories: anthology is available on PC and Windows.

On average players spend around 2 hours playing Violent Horror Stories: anthology.

Violent Horror Stories: anthology was released on August 6, 2024.

Violent Horror Stories: anthology was developed by BOBER BROS.

Violent Horror Stories: anthology has received positive reviews from players. Most players liked this game for its story but disliked it for its music.

Violent Horror Stories: anthology is a single player game.

Similar games include No, I'm not a Human, The Convenience Store, Amanda the Adventurer, We Went Back, Project Kat: Paper Lily Prologue and others.