- June 29, 2007
- Meridian4
Vigil: Blood Bitterness
Platforms
About
"Vigil: Blood Bitterness" is a gothic horror adventure game with point-and-click playability and a dark, disturbing story. As the character Dehon, you must reveal the secrets of your past, exact revenge, and ultimately seek freedom in an ancient civilization filled with ritualistic killings and blood lust. The game features 3D graphics with a unique black and white art style, dynamic camera, and puzzle-solving.











- The art style is unique and visually captivating, offering an interesting aesthetic experience.
- The atmosphere built by the lore, music, and visuals is immersive and engaging.
- Some players find the game to be an intriguing, albeit flawed, artistic endeavor.
- The game is plagued by technical issues, including inability to launch, broken cutscenes, and poor controls.
- Gameplay is frustrating and poorly designed, with unclear objectives and tedious mechanics.
- Many players recommend watching a playthrough instead of playing, as the experience is often more enjoyable without the frustration.
graphics
36 mentions Positive Neutral NegativeThe graphics of the game have received mixed reviews, with many players appreciating the unique and captivating art style, often described as high contrast and minimalist. However, technical issues such as poor resolution, frequent crashes, and graphical glitches significantly detract from the overall experience, leading to frustration and confusion during gameplay. While some find the visuals appealing, the game's performance issues overshadow its aesthetic appeal, prompting many to suggest watching playthroughs instead of playing.
“The atmosphere built by the lore, music, and visuals is pretty damn nice.”
“The art style is the reason I bought this game, nothing else.”
“It's too indie to understand, but the art in the game is good, combining contrast and minimalist concepts resulting in beautiful graphics.”
“The graphics are awful - not awesome - and are a real and violent insult to Frank Miller and Sin City (including all sequels).”
“The art style is so abstract that it is very difficult to understand what you're looking at, especially as the camera changes to extremely unusable angles with each new room.”
“The resolution is bad, the graphics are bad, and it seems it's meant for a computer made in the prehistoric era.”