Vestige of the Past Game Cover

Vestige of the Past is a an open world game in which you are exploring an immersive world of alternative presence and trying to survive in an almost familiar but oddly different place. What is behind that contrast between what your eyes are telling you and your gut feeling? Well you will have more pressing matters to worry about at the beginning. First you will need to learn how to survive and ma…

  • PC
  • Windows

Reviews

47%
Audience ScoreBased on 10 reviews
story6 positive mentions
gameplay3 negative mentions
  • The artwork is beautiful and fitting for a visual novel, with great character expressions and environments.
  • The story features an interesting main character, Tayna, and has emotional moments that engage the player.
  • Despite its brevity, the game offers a compelling narrative that leaves players wanting more and hoping for a sequel.
  • The game feels too short, with only 10 chapters, leaving players wanting more depth and content.
  • There are several technical issues, including grammatical errors, unfinished artwork, and a bug in the quick menu that disrupts gameplay.
  • The choices in the game lack significance, failing to influence the story or provide meaningful player agency.
  • story36 mentions

    The story has received mixed reviews, with some players finding it engaging and emotionally impactful, while others criticize its brevity and lack of character development. Many noted that the choices offered in the game do not significantly influence the narrative, leading to a feeling of disconnection from the plot and its characters. Overall, while the game shows potential in its storytelling, it struggles with pacing and depth, leaving players wanting more.

    • “A great game and interesting story; it kept me on the edge as I made choices and tried to find a way to achieve a good ending.”
    • “There were moments later in the story that tugged at my emotions, and I nearly came to tears in two places.”
    • “This was a cool story, but I wish we were told more about the church and the alliance.”
    • “The protagonist is motivated initially by a desire to escape that is bluntly but weakly expressed in the story.”
    • “The choices do not influence the story, and any available options only deliver a bit of exposition before dropping you back to choose again, minus one choice.”
    • “Investment is further damaged by the banality of the story's groups of interest, as the few characters that the protagonist interacts with aren't fleshed out enough to draw sympathy towards any side.”
  • graphics16 mentions

    The graphics in the game are praised for their beautiful art style, which is well-suited for a visual novel, and the soothing music enhances the overall experience. However, several reviews note that some later scenes feature unfinished artwork, appearing in sketch form, which detracts from the excitement and suggests potential issues during development. Overall, while the completed visuals are impressive, the lack of polish in certain areas is a significant drawback.

    • “The art style was wonderful and felt fitting for a visual novel.”
    • “The graphics are great, the UI is pre-built, and the story is serviceable.”
    • “The artwork (that's completed) is beautiful and the music is soothing.”
    • “There were even sections of the game where the artwork was still in a sketch form, leading me to think that it was either rushed or the development team ran out of money to complete those scenes.”
    • “I could forgive the editor's notes in the narrative text, and the little bug in the interface, but unfinished artwork for scenes late in the game dulled some of the excitement.”
    • “The artwork isn't all completed, which was disappointing.”
  • gameplay6 mentions

    The gameplay is criticized for its lack of depth, with magic serving more as a plot device than an engaging mechanic. This results in minimal interactive elements, leading to a feeling that there is little to explore or enjoy within the game.

    • “The story emphasizes the power of magic, and the mechanics by which it operates.”
    • “As the player, it is hard to care about the power of magic when it seems to be more of a plot convenience than a mechanic.”
    • “With so little gameplay, there is little game to mess up.”
    • “The story emphasizes the power of magic, but the mechanics feel underdeveloped.”
  • music4 mentions

    The music in the game is consistently described as soothing and pleasant, complementing the beautiful artwork and character design. Overall, it enhances the aesthetic experience, contributing positively to the game's atmosphere.

    • “The artwork is beautiful and the music is soothing.”
    • “The music is nice enough and the character art is also pretty great, most of the time.”
  • emotional2 mentions

    The game is noted for its intellectual depth but is criticized for lacking an emotional core, primarily due to its short length.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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