- August 26, 2016
- Netker Inc.
Versus: Battle of the Gladiator
Platforms
About
"Versus: Battle of the Gladiator" is a fighting game set in ancient Rome. Players control gladiators with unique abilities, battling it out in various arenas to become the ultimate champion. The game features fast-paced combat, strategic gameplay, and intense multiplayer matches, making it a must-try for fans of the genre.











- The game has a fun and engaging combat system that requires skill and timing.
- Players appreciate the potential for character customization and the variety of weapons available.
- The developers are responsive to feedback and actively working on updates to improve the game.
- The game suffers from a very low player base, making it difficult to find matches.
- There are significant issues with lag and netcode, leading to frustrating gameplay experiences.
- Many players report bugs and incomplete features, giving the impression that the game is still in an early access state.
gameplay
41 mentions Positive Neutral NegativeGameplay reviews highlight a mix of potential and frustration, with many praising the fun and fluid combat mechanics while criticizing clunky controls, poor hit detection, and significant bugs. Players appreciate the variety in combat styles and customization options, but common complaints include issues with latency and specific mechanics like the groggy system that detract from the overall experience. Despite these drawbacks, some users express optimism for future improvements, indicating that the game could shine if technical issues are resolved.
“The fighting mechanic is fluid and fun.”
“Gameplay is definitely fast-paced and there's a lot of variety in weaponry.”
“The gameplay is amazing as well as the graphics.”
“It's a nice idea, but the gameplay is terrible.”
“I was hoping for something like a gladiator-style CS game, but the gameplay is clunky and the game feels unfinished and broken.”
“Although the basic combat mechanics are solid, they're completely negated by abysmal latency and completely incomprehensible hit detection, which have turned every game I've played so far into a contest to see whose internet is fastest while everyone else gets destroyed by attacks that were, from their perspectives, miles away from them.”