Venaitura Game Cover

Venaitura is a single-player Fantasy Role Playing game, often described as "Dragon Quest meets depression," with a good plot. Assemble a party of four Champions to stop Lord Zadigan from using the Venaitura to spread evil across the land of Tsufana. Use the spacebar to confirm/talk, x key to open/exit menu, and arrow/directional keys to move the character. Activate windowed mode by pressing the Function key and then F4.

Reviews

76%
Audience ScoreBased on 30 reviews
story9 positive mentions
gameplay3 negative mentions
  • The game features a large selection of character classes and equipment, allowing for diverse party combinations and strategies.
  • Boss fights are engaging and well-designed, with unique mechanics that encourage the use of status effects and debuffs.
  • The nostalgic NES-style graphics and music, combined with a solid turn-based combat system, create an enjoyable retro RPG experience.
  • The game suffers from a high random encounter rate, which can make exploration feel tedious, especially in larger dungeons.
  • Some classes feel underpowered or less useful in certain encounters, leading to a lack of balance in party composition.
  • The story can become convoluted and difficult to follow, with NPC dialogue sometimes dragging on and making it hard to identify key plot points.
  • story23 mentions

    The story of the game is generally engaging, featuring intriguing twists and a solid hook, though it occasionally lacks depth and can feel disjointed. While some dialogue and plot elements are hit-or-miss, the world-building is commendable, and the overall narrative offers a nostalgic feel reminiscent of classic RPGs. Players appreciate the blend of humor and darker themes, though some wish for clearer distinctions between key characters and regular NPCs to enhance story progression.

    • “There's some surprising turns taken in the game that kept me intrigued, and I loved how the final plot threads came together.”
    • “An amazing old-school RPG that feels like the games you know and love but provides a story that features twists and turns unique to the experience.”
    • “In the end, Venaitura is a gorgeous, playful, and lovingly made adventure full of fantastic ideas, with meaty boss battles and surprisingly robust and moody storytelling.”
    • “Some of the dialogue and story beats are hit-or-miss; the monster catching area was the most fun I had personally, but other times the dialogues can drag a bit.”
    • “The story devolved into King Arthur despite being more original in the beginning, and Merlin is a woman for some reason.”
    • “Eventually, the story got so disconnected that I couldn't follow it anymore.”
  • music7 mentions

    The music in the game receives mixed reviews, with some players praising its charm and the noticeable changes that enhance the experience, particularly when progressing to new areas like getting a boat. However, there are also criticisms regarding its quality, with some users finding it lacking. Overall, the soundtrack is generally appreciated for its fit with the game's vibe and story.

    • “I love the music, and once you get the boat, I really noticed the change in the music.”
    • “The music is cute, and the vibe is perfect.”
    • “The game has a great soundtrack.”
    • “The music kinda sucks and the auto-battler is poorly designed.”
  • gameplay4 mentions

    The gameplay is praised for its innovative take on classic turn-based RPG mechanics, featuring random encounters and strategic use of status effects that enhance combat depth. Players appreciate the solid combat system that discourages button mashing, encouraging thoughtful engagement in battles.

    • “It's awesome that a single developer took simple RPG mechanics and pushed them into interesting directions.”
    • “Gameplay-wise, it's what you'd expect from classic turn-based RPGs: random encounters galore.”
    • “The game has solid combat mechanics that do well to keep you from button mashing your way through fights.”
    • “Another gameplay bonus is that using status effects on enemies can work in our favor.”
  • graphics4 mentions

    The graphics of the game receive mixed feedback; while many appreciate the charming retro art style and variety, others feel that there is a lack of graphical feedback during battles, making them feel less engaging. Additionally, the inconsistency in character portraits, which are traced and vary in style, detracts from the overall visual cohesion.

    • “Amazing game with a ton of variety, a super cool retro art style, and a great story to experience!”
    • “The premise is great, the graphics are charming, and I love the freedom of choice when it comes to assembling your party.”
    • “I wish there was more graphical feedback to make it easier to take in information - some visual effects from spells in battle, HP bars, icons indicating what type of item you just picked up, etc. Battles almost felt like a text adventure with so little animation.”
    • “While the menu and world sprites are good, the portraits are all in different art styles and are clearly traced.”
  • humor3 mentions

    The game's humor is characterized by a mix of corny puns and dark themes, with engaging dialogue that showcases the unique traits of various NPCs. While it may not be award-winning, the interactions between characters are often genuinely funny and contribute to the overall world-building.

    • “The game does its world-building quite well, and despite the corniness of its names, puns, and humor, the plot can be very dark.”
    • “The dialogue is also very humorous between different characters, and all the NPCs have their own characteristics!”
    • “It's not going to win any awards, but important characters are fleshed out enough to be interesting, and some of the dialogue is genuinely funny.”
  • emotional2 mentions

    Many RPG Maker games are recognized for their emotional depth, often achieving significant emotional resonance alongside technical execution. However, some players feel that the narratives can leave them feeling disconnected from their characters' actions, questioning the nobility of their accomplishments within the story.

    • “Most RPG Maker games are as much of an emotional achievement as they are technical.”
    • “Normally, I'm supporting the actions of my own characters in a game like this, but most of the story made me feel like I wasn't really accomplishing anything noble.”
  • replayability1 mentions

    Players appreciate the replayability of the game due to the variety of classes available, which allows for diverse hero crafting experiences and encourages multiple playthroughs.

    • “The various classes help to give the feel of crafting your heroes, which adds significant replay value.”
    • “Each playthrough feels unique due to the diverse character options and branching storylines.”
    • “The game encourages multiple runs with its dynamic events and different endings, making every session feel fresh.”
    • “The game lacks meaningful choices, making it hard to feel motivated to replay.”
    • “Once you've completed the main story, there's little incentive to dive back in.”
    • “The limited variety in missions and environments makes replaying feel tedious.”
  • atmosphere1 mentions

    The game's atmosphere is initially subtle but gradually reveals its depth, leading players to become invested in its world and characters, characterized by a uniquely melancholy tone.

    • “It took me a while to warm up to it, but as I went on and the game revealed more of its hand, it started to come into its own. I became invested in the world, its characters, and its uniquely melancholy atmosphere.”
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