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Vagrus: The Riven Realms

My own impressions on Vagrus - The Riven Realms changed constantly, but ultimately, Vagrus does carve itself a comfortable middle ground that showcases a well thought out, if difficult, experience.
Vagrus: The Riven Realms Game Cover
83%Game Brain Score
story, gameplay
grinding, optimization
84% User Score Based on 1,209 reviews
Critic Score 80%Based on 2 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneXbox One
Vagrus: The Riven Realms Game Cover

About

Vagrus: The Riven Realms is a single player open world role playing game with a fantasy theme. It was developed by Lost Pilgrims Studio and was released on October 5, 2021. It received mostly positive reviews from critics and positive reviews from players.

In "Vagrus: The Riven Realms," you are a vagrus, leading a caravan across a dark fantasy world to survive and explore. With a focus on narrative and strategy, the game features a vast open world, unique locations, and various factions. Your goal is to punish the Empire for its wrongdoings while dealing with the perils of this strange realm. The Prologue is available for free on Steam, with about 3-5 hours of playtime.

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84%
Audience ScoreBased on 1,209 reviews
story241 positive mentions
grinding115 negative mentions

  • Vagrus features an incredibly rich and immersive world with deep lore and well-developed characters.
  • The game offers a unique blend of trading, exploration, and resource management, making it engaging for players who enjoy strategic gameplay.
  • The writing is top-notch, providing a compelling narrative that draws players into the dark fantasy setting.
  • The game has a steep learning curve, with many mechanics poorly explained, leading to frustration for new players.
  • Combat can feel clunky and unbalanced, often relying on RNG, which can result in unfair outcomes and frequent deaths.
  • The game can become repetitive, with a focus on grinding for resources and completing similar quests, which may detract from the overall experience.
  • story
    788 mentions Positive Neutral Negative

    The story in "Vagrus: The Riven Realms" is richly woven, featuring intricate character arcs and a dark, immersive atmosphere reminiscent of a post-apocalyptic world. Players navigate a sprawling narrative filled with companion quests, faction interactions, and a variety of self-contained storylines, though the text-heavy format may not appeal to everyone. While the writing is praised for its depth and detail, some players find the gameplay grind and resource management overshadow the narrative experience, leading to a mixed reception regarding the balance between story and mechanics.

    • “Few narrative games can boast such a huge and sprawling story, let alone combine it with an essentially open world that you change and shape as you play.”
    • “The story is presented eloquently, boasting intricate, deeply interwoven, interconnected character arcs and storylines, all of them married to an exceptionally dreadful (in a good way) atmosphere, evoking the soul of a post-Roman empire, with a shade of necromancy and old eldritch gods.”
    • “The writing is incredible in its detail and the story immersive.”
    • “The game promises a lot but I felt it never really delivered from the sand wyrm story to the heir apparent; you just barely touch interesting parts of the world before you're sent back to haul obsidian across the waste for the 100th time, left wondering if there was more to it or if the devs just left it open-ended because of budget constraints.”
    • “The story is text-based and very well written, but the quests offer somewhat reasonable rewards for their completion up until a point -- then it all breaks down.”
    • “The quests themselves are of uneven quality, and the vast majority of quests give way too few monetary rewards, to the point where one has to wonder if the guy who designed these quests has ever played the actual game.”
  • gameplay
    407 mentions Positive Neutral Negative

    The gameplay of Vagrus is a complex blend of resource management, trading, and survival mechanics set in a richly detailed world, reminiscent of titles like Sunless Sea and Battle Brothers. While the game offers a deep narrative experience and a variety of gameplay paths, players often find the learning curve steep due to its intricate mechanics and sometimes opaque tutorials. Despite some criticisms regarding repetitiveness and combat mechanics, many players appreciate the engaging gameplay loop and the rewarding exploration of its vast lore.

    • “This game has an insane amount of content, especially regarding lore and world building, and the tabletop game mechanics are perfected to make sure the continent of Xeryn is as unforgiving as the gods intended.”
    • “The gameplay loop is good fun; it reminds me of early to mid-game in Mount and Blade: less of a mercenary band, more of a caravan.”
    • “The worldbuilding and characters are detailed and interesting, the mechanics are quite challenging, and the two mesh together incredibly well.”
    • “The gameplay loop can be repetitive, but the lore, the world, and writing are 10/10.”
    • “The gameplay is a bit difficult though, which leads to a tendency to save scum, and combat can be a bit clunky, and not that aesthetically pleasing by modern standards.”
    • “The gameplay matches the struggle themes of the game, but done in a way that is clunky, confusing, and downright frustrating.”
  • grinding
    115 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, particularly in the early stages where players must invest significant time to progress. Many reviewers noted that the gameplay often feels unbalanced, with a heavy reliance on grinding for resources, experience, and reputation, which can detract from the overall enjoyment of the story and exploration. While some players appreciate the challenge and depth that grinding can bring, the consensus is that it can become a frustrating chore, making the game feel slow and unfulfilling for those who dislike grinding mechanics.

    • “Eventually, it is grindy and very little is beyond the grind.”
    • “However, the game can quite quickly feel repetitive and it is a game for which grinding mechanics are an integral part of how the game is meant to be played.”
    • “The result is a deeply unsatisfying experience mired in tedious detail and artificial difficulty.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique and atmospheric artwork that enhances the storytelling and world-building. However, some players criticize the character designs and animations as inconsistent or outdated, suggesting that the visuals could benefit from further refinement. Overall, while the art style is appreciated for its nostalgic and immersive qualities, it may not meet the expectations of those seeking modern graphical fidelity.

    • “The artwork of the universe map, the locations, the characters, and the UI are exceptional.”
    • “A dark, gripping story, accompanied by gorgeous artwork and beautiful writing.”
    • “The game has endless, beautifully crafted 2D artwork.”
    • “So altogether it would be nice if the developers could put somewhat more effort into the graphics department.”
    • “The game has a few rough edges, namely the lack of sound effects and music, outdated graphics for some of the models during fights, and a clunky loyalty system.”
    • “Graphics are a pathetic excuse (even a five-year-old could draw a better caricature of beasts, designers should seriously consider this).”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric and fitting qualities, enhancing the immersive experience of the world. However, many players note that the soundtrack can become repetitive, with a desire for more variety, especially during travel and key story moments. While the existing music is described as beautiful and evocative, there are calls for additional tracks to maintain engagement throughout gameplay.

    • “The ambience is immersive and the music goes so well with the setting.”
    • “The music is eerie and evocative, and the mechanics work well.”
    • “Absolutely gorgeous art and some fitting music tracks as well.”
    • “The game desperately needs at least a few more music tracks during overland travel and for moments during the story since there are many times I was reading and was briefly taken out of the experience due to a lack of music.”
    • “The looping ambient music is also rather weak.”
    • “However, it's rough around the edges: the UI is clunky, plenty of tiny bugs here and there, abysmal music/sound, combat full of data that doesn't mean much.”
  • atmosphere
    48 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its depth and immersion, characterized by a grim, post-apocalyptic setting that evokes a sense of urgency and dread. Players appreciate the intricate world-building, atmospheric artwork, and compelling storytelling, which together create a richly detailed environment that draws them in. While the text-heavy nature of the game may not appeal to everyone, those who engage with it find the atmosphere captivating and rewarding, enhancing the overall gameplay experience.

    • “The story is presented eloquently, boasting intricate, deeply interwoven character arcs and storylines, all married to an exceptionally dreadful (in a good way) atmosphere, evoking the soul of a post-Roman Empire, with a shade of necromancy and old eldritch gods.”
    • “The atmosphere the game is able to pull off, if you are able to get immersed into it, is truly of the highest quality.”
    • “Great atmosphere, artwork, game mechanics, and lore; there are definitely some rough edges around, but this has the potential to be one hell of a game.”
    • “The 'all grim' atmosphere feels just very emotionless.”
    • “If you don't like to absorb written atmosphere and if you don't like the idea of probably being ground out by a harsh environment then this is likely not for you.”
    • “You may not like the game as much if you dislike reading; this is quite text-heavy to express its atmosphere.”
  • replayability
    25 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while it offers a variety of factions, quests, and gameplay options that can keep players engaged for hundreds of hours, some reviewers noted that static start conditions and a steep learning curve may limit its long-term replay value. Many players appreciate the potential for deep engagement and the promise of future content updates, but others feel that the lack of significant variation in gameplay experiences could hinder replayability. Ultimately, the game has the foundation for high replayability, but it could benefit from more diverse starting scenarios and dynamic content.

    • “For this reason, and some particular factions in the game, you'll have good replayability.”
    • “With plenty of objectives to choose from, and different factions, it offers decent replayability even if you don't have any DLC.”
    • “The game's non-linear nature and the multitude of quests and secrets offer high replayability.”
    • “The game is supposed to be hard, and that's fine; however, the fact that the start conditions and story start are always the same and there is a fair amount of grind to get anywhere in the game makes the replay value pretty low.”
    • “I'm beginning to worry, now 60 hours in, about the replay value.”
    • “The big difference between this game and Battle Brothers is there’s really not much replay value here because, unlike Battle Brothers, the world, the start, and characters (including the companions you can hire) are static.”
  • optimization
    25 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, particularly during combat and transitions, even on high-end rigs. While some appreciate the immersive design and UI improvements, others criticize the clunky interface and lag, suggesting that the game feels unpolished and requires further optimization. Overall, players acknowledge the potential of the game but express frustration over its current performance shortcomings, especially given its early access status.

    • “They learned all the right lessons in terms of UI optimization, adding variety, and deepening the content.”
    • “Whereas Sunless Skies felt like a lot of tedious waiting, Vagrus feels like a lot of optimization and planning, so if you prefer optimizing and planning over watching a very slow ship move across the map, you'll probably also like Vagrus more.”
    • “Firstly, you must remember that this game is in early access, so bugs, optimization issues, etc. are a given, but I for one enjoy the direction the developers are going with the game.”
    • “People with better rigs also complain about the performance, but for me the performance was horrible even though the graphics are quite simple.”
    • “The performance of the game is oddly crap in fights and the initial startup time of the game is also very long.”
    • “But it is very rough around the edges, unpolished, and poorly optimized, so keep that in mind.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting frequent freezes during enemy turns, crashes during load screens, and various bugs affecting the combat UI and button responsiveness. While some players experienced only minor glitches, many found the overall technical performance to be lacking, suggesting that the game feels unfinished and requires further polish.

    • “Beyond that, the game is surprisingly buggy, with the rest screen sometimes not going away, forcing you to quit out of the game to fix it, and the game will often crash during load screens, happening 3 times in my 17 hours of gameplay.”
    • “Technically, it's a buggy mess.”
    • “The actual combat UI is often buggy and unresponsive as well.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by character arcs that range from predictable to deeply impactful, with players feeling a strong connection to the narrative and their companions. Decisions made throughout the game carry significant emotional weight, influencing both personal and political outcomes, while the intensity of gameplay evokes a mix of satisfaction and heartbreak. Despite some concerns about clarity in gameplay mechanics, the emotional storytelling resonates strongly, reminiscent of memorable quests in other titles like "The Witcher 3."

    • “Characters' arcs range from entertaining if predictable actualizations of tropes to genuinely quite emotionally effective.”
    • “First and obvious logistical and economical, but political, ethical, and emotional decisions too when you become more and more engaged with the factions and get to know your companions better.”
    • “Playing is intense, winning is genuinely satisfying, losing is heartbreaking in a way that still makes you smile instead of just being frustrated.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as a mixed bag, with some players finding the combat's janky nature amusing, while others feel the excessive text detracts from the comedic experience. The developers inject humor into the game, particularly through unexpected "game over" moments, but the overall pacing may hinder enjoyment for some. Additionally, character dynamics, such as the unpopularity of certain characters, add to the humor in a lighthearted way.

    • “Also, the devs are kind of funny; you can actually die, like 'game over', from some decisions, but not in a bad way, lol.”
    • “It's professional and even humorous at times.”
    • “*nobody likes Garrik and I find that hilarious.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while some players appreciate the rich backstories and RPG elements for both the main character and companions, others find it lacking in depth and impact, particularly after completing companion quests. The overall sentiment suggests that while the narrative offers potential, the execution leaves some players wanting more meaningful changes in dialogue and character interactions.

    • “I'm really enjoying the backstory and character development.”
    • “It is a unique game filled with storylines, character development, and a variety of gameplay.”
    • “RPG elements exist in character development, both of your main character and companions.”
    • “Would also be a lot better if character development was more defined after completing companion quests (changes in dialogue, etc.).”
    • “The fighting and the character development is tedious at best.”
    • “The combat is extremely shallow, and all the options for RPG character development seem hollow.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a cash grab, detracting from its potential uniqueness and enjoyment. Additionally, the tutorial is viewed as overly promotional, further diminishing the overall experience.

    • “Overall, it's a cash grab of something that could have been really unique and enjoyable. 4/10”
    • “Don't even get me started on the tutorial, which is essentially an advertisement against the game.”
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50h Median play time
87h Average play time
18-160h Spent by most gamers
*Based on 17 analyzed playthroughs
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Vagrus: The Riven Realms is a open world role playing game with fantasy theme.

Vagrus: The Riven Realms is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 87 hours playing Vagrus: The Riven Realms.

Vagrus: The Riven Realms was released on October 5, 2021.

Vagrus: The Riven Realms was developed by Lost Pilgrims Studio.

Vagrus: The Riven Realms has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Vagrus: The Riven Realms is a single player game.

Similar games include Sunless Skies, Stoneshard, Star Traders: Frontiers, Encased, SUNLESS SEA and others.