Vaccine Rebirth
- May 25, 2023
- Rainy Night Creations
Your friend has been infected again, find a cure before time runs out. But it won't be easy, sooner or later your friend will relapse and you'll have to find a new cure in a new randomly generated mansion. Will you be able to discover the secret of the mansion and save your friend once and for all? Vaccine Rebirth has been built from scratch, expanding the original idea, including new gameplay me…
Reviews
- The game is a significant improvement over its predecessor, offering a well-made experience with a great concept that appeals to fans of classic survival horror.
- The procedurally generated maps and randomized elements provide strong replayability, making each playthrough feel fresh and exciting.
- The local co-op mode is a fantastic feature, allowing players to enjoy the game together and enhancing the overall experience.
- The game suffers from some polish issues, including a clunky combat system, poor enemy AI, and frustrating movement mechanics that can lead to getting stuck on objects.
- Many players feel the game lacks depth and variety, with repetitive objectives and a need for more unique content to keep the gameplay engaging.
- The soundtrack and sound effects are considered underwhelming, detracting from the overall atmosphere of the game.
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is a blend of classic tank controls and rogue-lite elements, offering a simple yet deep experience that encourages multiple playthroughs. While some mechanics feel fast and the balancing lacks coherence, fans of traditional gameplay may still find it enjoyable, though the addition of unique character traits could enhance the experience further. Overall, it's recommended for those who appreciate this style, but potential players should consider watching gameplay videos first.
“On the surface, the story and gameplay seem simple enough, but there is enough depth in both that multiple playthroughs are guaranteed.”
“At least from the perspective of an old-school fan, I do believe there is still a huge audience for tank controls and classic mechanics; they might be slightly off, but they are serviceable here.”
“I think the game would benefit if you made the characters a bit more unique with the gameplay, like in RE3 where they had different starting loadouts. Maybe even try to add a few more playable characters by just editing the model, swapping some colors, and giving them more traits.”
“As I progressed through the stages, which are mostly randomized with slight tile differences between the completed stages, it became increasingly obvious that the rogue-lite experience of this game is only surface-level; the mechanics and the balancing have no coherent scaling.”
“I think the game would benefit if you made the characters a bit more unique with the gameplay. For example, in RE3 they had different starting loadouts; maybe even try to add a few more playable characters, just edit the model, swap some colors, and give them more traits.”
“As far as classic tank-control gameplay, I actually don't think it's that bad. Some of the timing could be improved, but in terms of indie games, I have seen a lot worse.”
- story5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The story aspect of the game is seen as lacking depth, with players wishing for a more fully developed narrative and immersive experience. While the gameplay is enjoyable and offers enough complexity for multiple playthroughs, there is a desire for a dedicated story mode and more engaging lore elements to enhance the overall experience. Despite its simplicity, the game does provide a unique narrative through collectible lore pages, though it doesn't aim to redefine the genres it draws from.
“On the surface, the story and gameplay seem simple enough, but there is enough depth in both that multiple playthroughs are guaranteed.”
“It isn't trying to reinvent Resident Evil (though it does have a unique story through pages of lore) and it's not trying to reinvent roguelites.”
“You technically have enough models/tiles to make a custom re game; maybe add a little more story-specific locations, focus a bit more on the immersion and experience. It does not have to be perfect, just good enough to introduce the game.”
“The story feels disjointed and lacks the depth needed to engage players fully.”
“There are interesting concepts, but the execution of the narrative is weak and leaves much to be desired.”
“The characters are underdeveloped, making it hard to connect with their journeys or care about the outcome.”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics are praised for their nostalgic appeal and unique handmade aesthetic, reflecting the developers' passion. However, reviewers note that there is significant room for improvement, particularly in visual variety and overall progression elements.
“The aesthetics are achieved, though there is still room for improvement.”
“The graphics are great in a nostalgic way.”
“I do like the art style, and it appears to be all handmade assets with very minimal use of any store-bought assets.”
“The aesthetics are achieved, but there is still room for improvement.”
“I think, just like the first game, it's easy to nitpick. There are many things that could be improved, but I don't think the developers are trolling. There is some passion there; I get what they're trying to do. It's just not there yet and needs more variety in general, both in terms of visuals and rogue-lite progression.”
“I do like the art style, and it appears to be all handmade assets or very minimal use of any store-bought assets.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music and sound effects in the game have received mixed reviews, with some players feeling that the soundtrack lacks consistency and fails to enhance immersion, particularly as the game progresses. Additionally, certain later tracks are seen as mismatched with the game's theme, contributing to a sense of repetitiveness.
“The soundtrack and sound effects in general don't convince me.”
“As the game progressed, the consistency with the immersion dropped, partially due to the repetitive objectives, but also because some of the songs you picked later didn't work for the theme.”
- replayability2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The game boasts strong replayability, particularly appealing to speedrunners due to its quick gameplay. However, some users suggest enhancing replay value by introducing more unique characters with distinct traits and starting loadouts.
“The game has strong replayability and plays quickly, so speedrunners will enjoy the feel very much.”
“I think the game would benefit from making the characters a bit more unique with the gameplay. For example, in RE3, they had different starting loadouts. Maybe even try to add a few more playable characters by just editing the model, swapping some colors, and giving them more traits.”
“I think the game would benefit if you made the characters a bit more unique with the gameplay. For example, in RE3, they had different starting loadouts. Maybe even try to add a few more playable characters by just editing the model, swapping some colors, and giving them more traits.”