- July 18, 2024
- Creatio 49
- 7h median play time
USC: Counterforce
Platforms
About
"USC: Counterforce" is a turn-based squad tactics game set in a sci-fi world where you lead a team of commandos to investigate an alien threat on a planetary body. The new campaign mode offers a procedurally generated, multi-ended story with base management, reputation system, and defense missions. The game features detailed squad management, complex combat mechanics, and extensive inventory system with hundreds of weapons and gadgets.
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- USC: Counterforce offers deep tactical gameplay with a variety of squad customization options and engaging combat mechanics, reminiscent of classic XCOM titles.
- The game features procedurally generated levels and destructible environments, providing a diverse range of tactical options and replayability.
- Players appreciate the challenge and complexity of the game, finding it rewarding once they overcome the steep learning curve.
- The user interface is cluttered and unintuitive, making squad management and mission preparation tedious and frustrating for players.
- Missions can be excessively long and grindy, often taking over two hours to complete, which can be overwhelming for players with limited time.
- The game suffers from performance issues, including crashes and lag, particularly on older PCs, which detracts from the overall experience.
story
191 mentions Positive Neutral NegativeThe game's story revolves around a series of challenging missions against overwhelming alien hordes, with players managing squad development and equipment to succeed. While the tactical elements are engaging, the campaign lacks clear guidance and can be frustratingly difficult, especially for newcomers. Many players express a desire for a more structured introduction to the campaign and a more balanced difficulty curve, as the lengthy missions can feel tedious and unproductive.
“The story seemed exciting.”
“There is so much done right in this game - I love it - I've been playing my first few missions and learning and getting better at it.”
“I wish this had a complete story campaign because everything else felt amazing!”
“The campaign just throws you in and bombards you with so much information that it's unclear on what it is you have to do compared to XCOM, where it gradually trickles in its mechanics each mission.”
“I tried it, but after playing two tutorial missions I entered the first real mission and the lack of detailed enemy stats plus the impossibility to figure out how the reactor operates even after delving into the encyclopedia convinced me I don't want to continue.”
“Each mission feels unproductive; they mention being able to level up your units, but I have seen nothing to this effect.”