- July 18, 2024
- Creatio 49
- 8h median play time
USC: Counterforce
Platforms
About
"USC: Counterforce" is a turn-based squad tactics game set in a sci-fi world where you lead a team of commandos to investigate an alien threat on a planetary body. The new campaign mode offers a procedurally generated, multi-ended story with base management, reputation system, and defense missions. The game features detailed squad management, complex combat mechanics, and extensive inventory system with hundreds of weapons and gadgets.











- The game offers highly granular actions, allowing for complex tactical maneuvers and satisfying combat experiences.
- The visuals and atmosphere are engaging, providing a fun 'Aliens' vibe that enhances the gameplay.
- The game features a deep squad customization system with a variety of weapons and gear, allowing players to tailor their strategies.
- The user interface is cluttered and unintuitive, making it difficult to manage squads and understand game mechanics.
- The game suffers from significant quality of life issues, including long mission completion times and tedious inventory management.
- Frequent crashes, especially during saving, severely impact the gameplay experience and overall enjoyment.
story
290 mentions Positive Neutral NegativeThe game's story aspect is criticized for its lack of depth and character development, with many players feeling that the campaign is disjointed and lacks a coherent narrative. While there are various mission types and procedural generation that offer some replayability, the overall experience is marred by tedious mission preparation and lengthy gameplay that can feel unproductive. Players express a desire for a more structured campaign with a clearer storyline, as the current focus on individual missions and skirmishes detracts from a cohesive narrative experience.
“The story seemed exciting.”
“I wish this had a complete story campaign because everything else felt amazing!”
“The original USC had an epic persistent story campaign that lasted 60+ hours, looking forward to the new one!”
“The campaign itself is a bit bizarre, not really bad, but weird; it lacks a bit of more story, more characters, more story missions.”
“The bigger issue I had is the campaign doesn't seem to be guided like those other two games, where in those other games the player is presented missions on an ongoing basis with a clear choice of rewards and well-balanced difficulty.”
“The campaign just throws you in and bombards you with so much information that it's unclear on what it is you have to do compared to XCOM, where it gradually trickles in its mechanics each mission.”