- August 21, 2019
- Nogza Studios
Urban Legends : The Dry Body
Platforms
About
Brazilian indie game based on dry body legend After the mysterious death of his parents, Mark was for the first time alone in the world ... Until one day an old friend of the family appears: Old Peter and to Mark's surprise, he knew the whole truth. After the shock of reality, Mark decides to avenge the death of his parents and break the curse that runs in his blood, but this wi…





- The game has an interesting urban legend that leaves players wanting to know more.
- Voice acting is decent for those who understand the language, enhancing the overall experience.
- The main character's dilemma and goal are motivating, setting a dark mood that fits the horror theme.
- The game lacks a save feature, forcing players to replay long introductions and sections if they leave.
- Sound design is poorly balanced, with loud jump scares that can be jarring and eardrum-shattering.
- Gameplay can lead to softlocks and frustration due to overly large areas and unresponsive interaction mechanics.
story
18 mentions Positive Neutral NegativeThe story in the game is described as lengthy yet engaging, with a narrative that unfolds through a man's storytelling. However, players express frustration over the inability to skip or resume the story seamlessly, likening it to the experience of reading a book. Additionally, there are suggestions for enhancing character reactions to the environment, particularly in response to graphic elements, to deepen the immersion.
“The game starts and a man tells a story.”
“The story feels really long, but it's a neat story.”
“In my humble opinion, story games should avoid forcing any repetition whatsoever--rather like how a book lets you start up again at your bookmark and doesn't make you reread what you already read.”
“So if you have to leave for any reason and come back, you have to sit through that long story all over again and you can't skip it.”
“And when it comes to story games, I can't see the point of ever restarting a level rather than going on from exactly where you left off.”