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Broken Pieces

Broken Pieces is a nostalgic mystery adventure that feels like it might be missing one or two components still.
Broken Pieces Game Cover
69%Game Brain Score
story, gameplay
grinding, stability
69% User Score Based on 230 reviews
Critic Score 70%Based on 8 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
Broken Pieces Game Cover

About

Broken Pieces is a single player survival role playing shooter game with horror, mystery, thriller and science fiction themes. It was developed by Elseware Experience and was released on October 31, 2022. It received mostly positive reviews from both critics and players.

Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.

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69%
Audience ScoreBased on 230 reviews
story73 positive mentions
grinding13 negative mentions

  • Beautiful and detailed coastal French village setting with a strong atmospheric and immersive experience.
  • Interesting and mysterious storyline unfolding through exploration, puzzles, and cassette tapes, creating a compelling narrative.
  • Well-designed puzzles that provide satisfying and clever challenges throughout the game.
  • Combat mechanics are clunky, unresponsive, and often unnecessary, detracting from the overall experience.
  • The game suffers from frequent bugs and crashes, with some game-breaking issues reported and minimal patch support.
  • The ending is vague, abrupt, and unsatisfying, leaving many story threads unresolved and players feeling disappointed.
  • story
    191 mentions Positive Neutral Negative

    The story is praised for its intriguing and mysterious premise, unfolding through environmental storytelling, cassette tapes, and character reflections, which effectively build suspense and curiosity. However, many reviewers found the narrative convoluted, ambiguous, and underdeveloped, with a rushed, anticlimactic ending that leaves unanswered questions, diminishing overall satisfaction. Despite this, the game's atmosphere, unique storytelling approach, and gradual plot reveal engage players who appreciate mood-driven, exploratory narratives.

    • “The narrative unfolds through a mixture of environmental storytelling, Elise’s own reflections, and cassette recordings scattered throughout the village.”
    • “The story gradually expands to include themes of occult practices, military experiments, and distortions in time, weaving together personal tragedy and broader supernatural intrigue.”
    • “There's a lot of mystery and the story is very well thought out and meticulously made.”
    • “The story also started as one of the most intriguing mysteries I'd seen in an indie game in quite some time, but as I started to suspect after the halfway point, the payoff is almost non-existent.”
    • “The story hinges on a mystery, though, and it's a bit of a slap when the storyline neither advances nor clarifies any of that mystery.”
    • “The conclusion to this whole story is underwhelming, have to say, and the developers are seemingly busy with thinking of a follow up already, but there’s enough interesting stuff here already to be fun.”
  • gameplay
    89 mentions Positive Neutral Negative

    The gameplay of "Broken Pieces" emphasizes exploration, puzzle-solving, and atmospheric investigation within a mysterious setting, supported by unique mechanics like day-night cycles and time management that add tension and strategic depth. However, combat feels clunky, repetitive, and poorly integrated, often disrupting the game's contemplative pace, while some puzzles and backtracking can become frustrating. Overall, the gameplay is engaging for those seeking mystery and ambiance, but it is held back by uneven mechanics and occasional rough design choices.

    • “This system adds a subtle strategic layer to the gameplay: do you push deeper into Saint-Exil to investigate a suspicious site, or do you turn back to avoid getting trapped outside after dark?”
    • “It actually puts many pieces of the great adventure game puzzle in all the right places: the visuals, the location design, the narrative, the gameplay mechanics (well, most of them) and the side activities altogether deliver an enjoyable experience.”
    • “Time is a very effective mechanic with a day/night cycle that will have you checking your watch (yes, also a game mechanic!) as the tension of even more frequent appearances of hostiles is a huge likelihood during dusk's suffocating embrace.”
    • “Encounters with shadowy enemies break the rhythm of exploration, but the mechanics themselves lack precision and fluidity, often feeling bolted onto an otherwise contemplative structure.”
    • “The puzzles feel obscure and overly complicated with frequent backtracking for seemingly trivial things (the night mechanic forcing you to go back to the house at the end of every day is frustrating).”
    • “This game could be a lot more and a lot better if it didn't opt for unnecessary gameplay elements like inventory management, time management and, last but not least, extremely clunky combat mechanics.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics are generally praised for their beautiful, detailed visuals and atmospheric coastal town setting, with many highlighting vivid colors and refined environments reminiscent of classic adventure games. While the visuals are impressive, especially on higher settings and in VR, some users note performance issues and glitches, and character models tend to be less remarkable compared to the environments. Overall, the graphics contribute significantly to the game's immersive and charming experience, though they don't fully compensate for shortcomings in gameplay or story for some players.

    • “The (unreal engine) visuals are absolutely splendid - the game reeks of the refined, sedate decay of a beautiful little fishing village whose prime has long past, yet still retains a vibrant (though now, suddenly missing) community.”
    • “Gorgeous visuals that really make the locals feel alive, with traditional fixed PS1/2 style camera angles, each line is fully voice acted and the world is brought to life through an excellent selection of sound and music.”
    • “Nice visuals with vivid color palette, a charming small coastal town that recently suffered from disturbing events, pretty protagonist, interesting plot, really fun mini games, well thought puzzles all in fair difficulty.”
    • “Even switching down to min/low barely made a difference, and max graphics were decent but nothing fantastic - one of those games where the environment is great but the actual characters are mediocre.”
    • “Also, the game is poorly optimized as even after turning down a lot of graphical details, my GPU continuously ran at max heat.”
    • “It slows down a lot on maximum settings and the graphics in general are nothing special to warrant the slowdowns.”
  • music
    44 mentions Positive Neutral Negative

    The game's music, especially the original soundtrack composed by a key character, is widely praised for its emotional depth and atmospheric contribution, enhancing the immersive coastal setting. The inclusion of collectible audio cassettes adds cultural texture and layers to the storytelling, with many reviewers highlighting the warm, introspective, and well-fitting nature of the tracks. While a few users found the music less engaging or the cassette system somewhat cumbersome, overall the soundtrack is considered a standout feature that enriches the mystery and exploration experience.

    • “These tapes—music composed by Elise’s missing fiancé Pierre, research notes, personal messages, and fragments of local history—add emotional depth and cultural texture to the mystery.”
    • “The music, especially the cassettes you can listen to whenever you want to, are wonderful and honestly the most fun parts of the game are when you're exploring the streets with one of these playing and just soaking up the atmosphere.”
    • “Music is fantastic as I already said and the addition of audio cassettes that you can find in various places with more music tracks to listen adds even more depth.”
    • “They try to use the old and tested French method of giving the protagonist a music player and a lot of benches to sit on and listen, but unlike Life is Strange, this does not seem to be user friendly or even atmospheric.”
    • “"And their 'music' sucks."”
    • “Who cares about his music, his instruments, his... everything?”
  • atmosphere
    39 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its moody, haunting, and introspective depiction of a remote French coastal village, enhanced by beautiful visuals, fitting soundtrack, and immersive sound design. Many reviewers highlight its strong sense of place and tone, drawing comparisons to titles like Life is Strange and Silent Hill, with exploration and audio elements deepening the experience. Although some find the story or combat lacking, the atmospheric setting consistently stands out as the game's most compelling and memorable feature.

    • “Broken Pieces shines brightest in its atmosphere—its quiet coastal shots, fog-draped vistas, and introspective soundtrack create an experience that feels introspective rather than bombastic.”
    • “Io is a moody, atmospheric narrative adventure that immediately stands apart through its haunting depiction of the French coastal village of Saint-Exil.”
    • “The best things this game has going for it are its incredible atmosphere, sound design, and OST.”
    • “Graphics look good and the atmosphere is intriguing, but the story lacks depth.”
    • “It's a shame because the atmosphere set is right, the protagonist is likable and the story could be much more fluent and enjoyable to follow if it weren't for those elements, which look like they don't even belong to a game like this.”
    • “The combat is awkward (a common problem for indie fixed camera games!) and the narrative ends somewhat abruptly, but elsewhere experiences fixed multicam survival-horror-lite is absolutely worth playing for its sense of place and time and the lonely, wistful atmosphere conjured by audio diaries and sad gallic rock.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and frustrating, with repetitive backtracking, lengthy audio segments, and unengaging combat detracting from the experience. While exploration and puzzles offer some interest, the frequent need to revisit locations and deal with clunky, unavoidable fights make progression feel tiresome for many players.

    • “Plus I found having to listen to all those tapes, some over 4 minutes long, tedious, sometimes multiple times... very tedious.”
    • “The environments are large and while you unlock shortcuts through the village, a lot of the time the game will have you going back and forth between points to get items/find locations and it is pretty tedious.”
    • “Overall Broken Pieces is a great looking and sounding game marred by fairly needless combat that feels bolted into the game to hook more players in and some tedious backtracking-esque exploration.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is mixed, featuring generally good graphics with few glitches, but it suffers from occasional crashes and several annoying bugs, especially related to UI and specific objectives. Overall, it appears not fully polished or thoroughly tested before release, leading to a frustrating experience for some players.

    • “The optional objectives are a bit harder, though, and unfortunately one of them is buggy.”
    • “Sometimes the UI becomes buggy when entering new places.”
    • “The game has many glitches that are proving very irritating.”
  • optimization
    7 mentions Positive Neutral Negative

    The game shows mixed optimization results, with some users experiencing high GPU usage and performance dips in certain areas despite lowering settings, while others report smooth gameplay with high frame rates using features like DLSS. Overall, optimization feels uneven but generally acceptable given the price.

    • “Performance/price = 8/10 (spent a nice time with a cheap price).”
    • “Visuals are really good and performance-wise I didn't have any issues; turned on DLSS and was getting at least 150fps in most cases with a 3090 at 1440p resolution.”
    • “Lastly, feels like the performance can be better in some places, particularly in the optional combat areas.”
    • “Also, the game is poorly optimized as even after turning down a lot of graphical details, my GPU continuously ran at maximum heat.”
    • “Performance could have been better optimized.”
    • “Lastly, it feels like the performance can be better in some places, particularly in the optional combat areas.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional atmosphere in Saint-Exil is deeply immersive, conveying a profound sense of emptiness and loss through its environment and narrative elements like music and personal artifacts. This emotional resonance enhances the mystery, making players feel connected to the world, though some desire a clearer insight into Elise's personal emotional journey.

    • “The emptiness of Saint-Exil is not simply environmental—it is emotional, permeating every quiet street, every gust of seaside wind, and every creaking shutter that hints at lives abruptly abandoned.”
    • “These tapes—music composed by Elise’s missing fiancé Pierre, research notes, personal messages, and fragments of local history—add emotional depth and cultural texture to the mystery.”
    • “Its greatest strengths lie not in complexity but in emotional resonance.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is well-balanced and effectively lightens the mood, with clever elements like funny movie posters and puns that complement the serious storyline without becoming irritating. It adds a refreshing touch while respecting the emotional depth of the characters.

    • “Loved the movie posters in game, so funny.”
    • “Puns and humor are there to balance and protect her sanity and the toll the events have taken on her.”
    • “She had big shoes to fill being the only living, present character in the story, and the emotions from serious to bits of humor never got on my nerves.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Broken Pieces is a survival role playing shooter game with horror, mystery, thriller and science fiction themes.

Broken Pieces is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 3 hours playing Broken Pieces.

Broken Pieces was released on October 31, 2022.

Broken Pieces was developed by Elseware Experience.

Broken Pieces has received mostly positive reviews from both players and critics. Most players liked Broken Pieces for its story but disliked it for its grinding.

Broken Pieces is a single player game.

Similar games include Song of Horror, Tormented Souls 2, Syberia: The World Before, Tormented Souls, The Medium and others.