About
Upside Down started as a simple coding exercise. But as I implemented small stuffs one by one, I kind of wanted to make it as little flash game that I could consider complete. So in a short amount of time, I went for a pixel art style in inspiration of my old Gameboy games. Then I decided to create more levels and different worlds. In the end, I had a total of 3 worlds having 10 levels each. To …
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