- December 16, 2016
- Nannings
Super Blue Boy Planet
Platforms
About
"Super Blue Boy Planet" is a challenging retro-style platformer game. Players control a small character navigating through levels filled with obstacles, enemies, and power-ups. The game features tight controls, pixel art graphics, and a chiptune soundtrack, providing a nostalgic experience with modern enhancements.
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- It's a short and easy game, but it was fun to play.
- The soundtrack is probably the strongest aspect of the game, as it lulls you into a state of security throughout the majority of your playthrough.
- It's free and entertaining, making it a nice little time waster.
- The level design jumps from being too easy to frustratingly difficult, with some bosses being repetitive and uninspired.
- There are issues with hitboxes, causing unfair deaths and frustrating gameplay.
- The game is very short, taking only about 20-30 minutes to complete, leaving players wanting more content.
music
94 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with many players praising the soundtrack as its strongest aspect, describing it as calming, diverse, and fitting for the gameplay. However, some critics find the music repetitive or poorly suited for certain boss fights, with a few labeling it as uninspired or reminiscent of royalty-free tracks. Overall, while the soundtrack is often highlighted as a highlight, opinions vary on its effectiveness and variety throughout the game.
“It's soundtrack is probably the strongest aspect of the game, as it lulls you into a state of security throughout the majority of your playthrough.”
“The music for the game is relaxing, puts you in a good mood, and is not annoying.”
“I really recommend it as a short, beautiful platformer, and the music alone I would listen to on repeat.”
“The music was annoying after the first few levels; it's like a royalty-free upbeat track that you have the treat of listening to for ages.”
“Everythging from the name, the characters, and the music is uninspired and lacks effort.”
“The soundtrack was only really three tracks, but I'll assume the dev wasn't very good with composing pieces?”