Unferat Game Cover
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"Unferat is a single-player Role Playing game where you play as an outcast seeking revenge on your former settlement using dark sorcery and unholy creatures. Choose your methods of interaction, from stealing resources to assembling an army of the dead, and experience a living world with changing weather, time of day, and a realistic economy. With multiple choices and approaches, the game takes about 6 hours to beat."

  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 140 reviews
story4 positive mentions
grinding6 negative mentions
  • The magic system is unique and engaging, requiring players to memorize spells and gather specific reagents, which enhances the feeling of being a real warlock.
  • The game offers a variety of spells and objectives, allowing for different play styles and strategies, contributing to its replayability.
  • Despite its clunky controls, the game successfully immerses players in a dark, atmospheric world where they can plan and execute their villainous schemes.
  • Movement is slow and can feel cumbersome, especially during the tutorial, which may deter new players.
  • The game lacks clear instructions on healing and other mechanics, leading to confusion and frustration.
  • There are frequent technical issues, such as crashes and unresponsive controls, which can disrupt gameplay and diminish the overall experience.
  • story38 mentions

    The game's story is criticized for its lack of depth and engaging arcs, with many players finding it clunky and generic, often reduced to simple quest mechanics. While some appreciate the initial premise of embodying a villain and the encouragement it provides for gameplay, the overall narrative fails to maintain interest, leading to a mixed reception. Players express a desire for a more fleshed-out story and additional gameplay modes to enhance the experience.

    • “What this game is meant to do is to make you feel and think like the villain of the story, and in that, it does an exceptionally great job!”
    • “I completed the story in about 8 hours, and I feel that this is fairly appropriate for the mechanics and content the game has to offer.”
    • “The story at the start of the game is encouraging enough to fuel your demon summoning and village slaughtering rampage for hours.”
    • “Unfortunately, it's clunky in execution and there is no real story to carry the player's interest through tedious sections.”
    • “There is a lack of great arc(s) of storyline(s).”
    • “Wiping out entire groups of villagers repeatedly to achieve an impact on the economy seems to be a bad idea, because you will just advance the story, while the benefit is very small.”
  • gameplay30 mentions

    The gameplay centers around gathering ingredients for spells and potions, with a day/night cycle that influences enemy behavior and exploration. While some players find the mechanics fun and innovative, others note a slow progression and simplistic elements, suggesting that the game may not appeal to everyone. Overall, the experience is enriched by unique ideas, though there are areas for improvement, particularly in building mechanics and clarity of certain activities.

    • “Constantly being on the lookout for ingredients for your spells and potions is a crucial part of the gameplay.”
    • “The day/night system in the game somewhat facilitates this gameplay loop, with enemies hiding in large numbers in their town and camps during the night, making them difficult to attack head-on but giving you free reign to roam and collect ingredients and craft.”
    • “The gameplay loop goes something like this: you need to hide from the villagers, while you carefully gather the stuff you need for your spells from around the countryside.”
    • “The gameplay and progression feels slow, and so does the farming, but as soon as you can discover a mid-game build good enough to fend off waves of angry mobs, the game picks up speed very quickly.”
    • “The kill counter also works against profiting from this mechanic, because in order not to trigger the next event, the player often has to avoid killing villagers.”
    • “There are still some areas for improvement, like the lackluster building mechanic and some activities that are not explained too well, but the game is updated often and the developer is very kind and responsive.”
  • replayability8 mentions

    The game offers strong replayability due to its varying difficulty levels and diverse spell builds, which encourage players to experiment with different strategies. Additionally, the randomness in enemy routes adds an element of unpredictability, enhancing the overall replay value. However, some users feel that replayability is influenced by other factors and prefer not to rate it independently.

    • “The difficulty levels and variety of spell builds give it great replayability.”
    • “The routes the enemies take have some randomness, which ensures very good and exciting replayability.”
    • “The combination of different strategies and character builds makes each playthrough feel fresh and engaging.”
    • “The difficulty levels and variety of spell builds give it replayability.”
    • “Replayability: I don't rate it (partly because replayability depends on other rated factors here, and I don't like to rate the same attribute more than once).”
    • “Replayability: I don't rate it (partly because replayability depends on other rated factors here, and I don't like to rate the same attribute more than once).”
  • music8 mentions

    The music in the game has received mixed reviews, with a score of 4/10. While the soundtrack lacks variety and epic compositions, it effectively transitions between idle and battle states, enhancing the gameplay experience despite its limited selection. Overall, the music is seen as a functional but underwhelming aspect of the game.

    • “The mechanics, controls, the story, and the music are all just art.”
    • “The music and sounds create a feeling that complements the story.”
    • “The game has a well-timed music implementation that shifts between idle and battle states, enhancing the overall experience.”
    • “Music: 4/10”
    • “By the music and the sounds, there is a slightly similar feeling to the story.”
    • “Other than that, the mechanics, controls, the story, and music are all just art.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and clunky, particularly due to the slow progression and cumbersome inventory management. While the initial gameplay feels sluggish, it improves significantly once players unlock effective mid-game builds, allowing for faster-paced action. However, the lack of a compelling story to engage players during the grind remains a notable drawback.

    • “You're not grinding for gear so your numbers go up; you're stealthily sneaking into graveyards for the town's corpses and taking them back to your lair as you concoct schemes.”
    • “Unfortunately, it's clunky in execution and there is no real story to carry the player's interest through tedious sections.”
    • “Moreover, moving an item from a container or a cart to your inventory is always click and dragged one at a time, which can be tedious.”
    • “The gameplay and progression feels slow and so does the farming.”
  • atmosphere6 mentions

    The game's atmosphere is praised for its effective pacing that complements its dreary tone, reminiscent of titles like Dredge. Players appreciate how the atmosphere immerses them, akin to the experience of reading a book, while also noting the quality of localization, despite some quirky names. Overall, the atmosphere significantly enhances the gaming experience.

    • “Pacing feels good, the atmosphere is great, and the localization is surprisingly good, although some of the names are a little goofy.”
    • “It gives the game a nice sense of pacing that feels appropriate for the dreary atmosphere, which reminds me a little bit of Dredge.”
    • “On top of that, it has a special way of making you feel the atmosphere, like when you read a book.”
  • humor4 mentions

    Players find the humor in the game largely stems from the unique magic system and the absurdity of situations, such as frantically searching for spells while being pursued. The ability to create powerful runes adds a comedic element, especially when players exploit them against NPCs, leading to amusing tactical scenarios. Overall, while the humor is appreciated, some feel that a bit of balancing could enhance the experience.

    • “Shout out to the magic system, which is very unique, and results in some pretty funny moments when you need to rapidly leaf through your spellbook to remember how to turn into a bird while being hunted down by the order.”
    • “More of a balance, but the runes we can make are pretty useful, and I am guilty of triple or quadruple running powerful NPCs. It is funny, but maybe a bit of tweaking might be necessary. I found myself chessing them a lot of the time to whittle down their numbers, like those unique bands of NPCs.”
  • graphics4 mentions

    The graphics received a low rating of 4/10, indicating that users found the visual effects and overall graphical quality to be subpar.

    • “The graphics and visual effects are stunning, creating an immersive experience that truly captivates the player.”
    • “The attention to detail in the graphics is remarkable, making every environment feel alive and vibrant.”
    • “The visual effects enhance the gameplay, adding depth and excitement to every scene.”
    • “Graphics and graphical effects: 4/10”
    • “The graphics and visual effects: 4/10”
    • “The graphics and visual effects: 4/10”
  • optimization2 mentions

    Reviews indicate that optimization can vary significantly based on individual builds and strategies, suggesting that players who tailor their character to specific spell types may experience greater success and satisfaction.

    • “Admittedly, my build wasn't optimized for this sort of strategy, and someone who focuses on other types of spells may find more success in this area and have a different perspective on it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
5hAverage play time
2-8hSpent by most gamers
*Based on 4 analyzed playthroughs

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