Unferat
- May 31, 2020
- Reb_Orn
- 7h median play time
"Unferat is a single-player Role Playing game where you play as an outcast seeking revenge on your former settlement using dark sorcery and unholy creatures. Choose your methods of interaction, from stealing resources to assembling an army of the dead, and experience a living world with changing weather, time of day, and a realistic economy. With multiple choices and approaches, the game takes about 6 hours to beat."
Reviews
- The unique magic system requires players to memorize incantations and gather specific reagents, making spellcasting feel immersive and rewarding.
- The game offers a variety of spells and objectives, allowing for different playstyles and strategies, which enhances replayability.
- The atmosphere and concept of being a warlock plotting revenge against a village is engaging, providing a sense of villainy and tactical gameplay.
- Movement is slow and can feel clunky, which may deter players early on.
- The game lacks a comprehensive tutorial, leaving players confused about mechanics and how to progress effectively.
- There are frequent technical issues, such as crashes and unresponsive controls, which can disrupt gameplay and lead to frustration.
- story19 mentions
- 11 % positive mentions
- 84 % neutral mentions
- 5 % negative mentions
The game's story is generally considered weak, with a lack of engaging plot arcs and clunky execution that fails to maintain player interest. While some players appreciate the initial premise of embodying a villain and the mechanics tied to the narrative, many find the quest structure generic and tedious, leading to a mixed reception overall. Despite its shortcomings, the game offers a brief but enjoyable experience, lasting around eight hours, though players express a desire for a more developed storyline and additional gameplay modes.
“What this game is meant to do is to make you feel and think like the villain of the story, and in that, it does an exceptionally great job!”
“The story at the start of the game is encouraging enough to fuel your demon summoning and village slaughtering rampage for hours.”
“Other than that, the mechanics, controls, the story, and music are all just art.”
“Unfortunately, it's clunky in execution and there is no real story to carry the player's interest through tedious sections.”
“There is a lack of great arc(s) of storyline(s).”
“Wiping out entire groups of villagers repeatedly to achieve an impact on the economy seems to be a bad idea, because you will just advance the story, while the benefit is very small.”
- gameplay15 mentions
- 40 % positive mentions
- 53 % neutral mentions
- 7 % negative mentions
The gameplay is centered around gathering ingredients for spells and potions, with a day/night cycle that influences enemy behavior and exploration. While some players find the mechanics fun and innovative, others note a slow progression and a simplistic design, which may not appeal to everyone. Overall, the game offers a unique experience with room for improvement, particularly in building mechanics and clarity of certain activities.
“Constantly being on the lookout for ingredients for your spells and potions is a crucial part of the gameplay.”
“The day/night system in the game somewhat facilitates this gameplay loop, with enemies hiding in large numbers in their town and camps during the night, making them difficult to attack head-on but giving you free reign to roam and collect ingredients and craft.”
“The gameplay loop goes something like this: you need to hide from the villagers, while you carefully gather the stuff you need for your spells from around the countryside.”
“The gameplay loop goes something like this: you need to hide from the villagers while you carefully gather the stuff you need for your spells from around the countryside.”
“The gameplay and progression feel slow, and so does the farming, but as soon as you can discover a mid-game build good enough to fend off waves of angry mobs, the game picks up speed very quickly.”
“There are still some areas for improvement, like the lackluster building mechanic and some activities that are not explained too well, but the game is updated often and the developer is very kind and responsive.”
- replayability4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
Players appreciate the game's replayability due to its multiple difficulty levels, diverse spell builds, and random enemy routes, which create varied experiences in each playthrough. However, some reviewers feel that replayability is influenced by other factors and prefer not to rate it independently.
“The difficulty levels and variety of spell builds give it great replayability.”
“The routes that enemies take have some randomness, ensuring very good and exciting replayability.”
“Replayability: I don't rate it (partly because replayability depends on other rated factors here, and I don't like to rate the same attribute more than once).”
“Replayability: I don't rate it (partly because replayability depends on other rated factors here, and I don't like to rate the same attribute more than once).”
- music4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game has received mixed reviews, with some users rating it as low as 4/10. While the soundtrack lacks the epic scale of renowned composers like Hans Zimmer and features a limited selection of sounds, it effectively transitions between idle and battle states, enhancing the gameplay experience. Overall, the implementation is noted as a positive aspect despite the music's shortcomings.
“The mechanics, controls, story, and music are all just art.”
“The music and sounds evoke a feeling that complements the story beautifully.”
“The game features a well-timed music transition between idle and battle states, showcasing a good implementation despite a limited selection.”
“Other than that, the mechanics, controls, the story, and music are all just art.”
“Music: 4/10”
“The music and sounds evoke a feeling that is slightly similar to the story.”
- grinding4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Players find the grinding aspect of the game to be tedious and clunky, particularly due to the slow progression and cumbersome inventory management. While the initial gameplay can feel laborious, it picks up significantly once players unlock effective mid-game builds to handle challenges more efficiently.
“You're not grinding for gear so your numbers go up; you're stealthily sneaking into graveyards for the town's corpses and taking them back to your lair as you concoct schemes.”
“The grinding feels more like an adventure, as each encounter leads to new discoveries and strategies.”
“Every grind session is rewarding, as it allows you to build your character in unique ways and explore the game's rich lore.”
“Unfortunately, it's clunky in execution and there is no real story to carry the player's interest through tedious sections.”
“Moreover, moving an item from a container or a cart to your inventory is always click and drag one at a time, which can be tedious.”
“The gameplay and progression feel slow, and so does the farming.”
- atmosphere3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The game's atmosphere is praised for its effective pacing that complements its dreary tone, reminiscent of other titles like Dredge. Players appreciate how it immerses them in the environment, akin to the experience of reading a book, while also noting the quality of localization, despite some quirky names.
“It gives the game a nice sense of pacing that feels appropriate for the dreary atmosphere, reminiscent of Dredge.”
“It has a special way of making you feel the atmosphere, much like when you read a book.”
“The pacing feels good, the atmosphere is great, and the localization is surprisingly well done, although some of the names are a little goofy.”
“It gives the game a nice sense of pacing that feels appropriate for the dreary atmosphere, which reminds me a little bit of 'Dredge'.”
“On top of that, it has a special way of making you feel the atmosphere, like when you read a book.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by amusing moments that arise from the unique magic system and the strategic use of runes against powerful NPCs, leading to comical situations, especially when players scramble to recall spells under pressure. Overall, while the humor is present and enjoyable, some players suggest that further balancing could enhance the experience.
“Shout out to the magic system, which is very unique and results in some pretty funny moments when you need to rapidly leaf through your spellbook to remember how to turn into a bird while being hunted down by the order.”
“More of a balance, but the runes we can make are pretty useful. I am guilty of triple or quadruple runing powerful NPCs, and it is funny, but maybe a bit of tweaking might be necessary. I found myself chessing them a lot of the time to whittle down their numbers, like those unique bands of NPCs.”
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics received a low rating of 4/10, indicating that users found the visual effects to be subpar and lacking in quality. Overall, the graphical presentation does not meet expectations.
“The graphics and visual effects are absolutely stunning, creating an immersive experience that draws you into the game world.”
“The attention to detail in the graphics is remarkable, with vibrant colors and realistic textures that enhance the overall gameplay.”
“The art style is breathtaking, combining beautiful landscapes with intricate character designs that make every scene a visual delight.”
“The graphics and visual effects are disappointing.”
“Graphics and graphical effects: 4/10”
“The overall visual presentation lacks detail and polish.”
- optimization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviews indicate that optimization can vary significantly based on individual builds and strategies, suggesting that players focusing on different spell types may experience better performance and success.
“Admittedly, my build wasn't optimized for this sort of strategy, and someone who focuses on other types of spells may find more success in this area and have a different perspective on it.”
“Admittedly, my build wasn't optimized for this sort of strategy, and someone who focuses on other types of spells may find more success in this area and have a different perspective on it.”
“The lack of optimization options makes it frustrating to tailor my character to my preferred playstyle.”
“I feel like the game doesn't provide enough guidance on how to effectively optimize builds, leading to a lot of trial and error.”