- April 22, 2016
- Unlok
- 55h median play time
Wayward
Platforms
About
Wayward is a challenging, turn-based roguelike game set in a fantasy open world, with a focus on simulation, exploration, and discovery. The game features random environment generation, permadeath, and a wide range of items, creatures, and skills to interact with, craft, and combat. Its sandbox survival gameplay and complex skill system make it highly replayable and appealing to fans of the genre.











- Wayward offers a unique blend of survival and roguelike mechanics, providing a challenging yet rewarding experience.
- The game features a deep crafting system with a wide variety of items and recipes to discover, enhancing replayability.
- The developers are responsive to community feedback and regularly update the game, showing a commitment to improvement and player engagement.
- The learning curve is steep, making it difficult for new players to get started without extensive trial and error or external guides.
- The user interface can be clunky and unintuitive, leading to frustration when managing inventory and crafting.
- The reputation system can feel punishing, as actions that are necessary for survival can negatively impact gameplay by spawning tougher enemies.
- gameplay228 mentions Positive Neutral Negative
The gameplay of Wayward is characterized by its deep and intricate mechanics, particularly in crafting and survival, which can be both rewarding and challenging for players. While many appreciate the unique turn-based system and the dynamic difficulty influenced by player actions, others find the interface clunky and the learning curve steep, often leading to frustration. Overall, the game offers a rich experience for those willing to invest time in mastering its complexities, though it may not appeal to everyone due to its grindy nature and lack of hand-holding for newcomers.
“The game’s mechanics are impressively deep, yet accessible.”
“The attention to detail is remarkable, with mechanics like item durability, realistic crafting, and even subtle interactions between objects that make the world feel alive and immersive.”
“Wayward's customizable gameplay settings allow for modifying difficulty so that you can simply learn from your numerous deaths, start out slow and turn up the heat as you learn, or create a safe haven to sandbox build yourself a farm or something.”
“This game has heavy emphasis on survival with unique in-game mechanics such as malignity and benignity, which alter the difficulty dynamically as you develop, craft, fight, etc.”
“The biggest issue with the game is that hardcore and slow grind mechanics is a problematic combination, and the late endgame devolves into endless grind that isn't really fun.”
“The gameplay is tedious, easy, and uninteresting.”






