- April 22, 2016
- Unlok
- 50h median play time
Wayward
Platforms
About
Wayward is a challenging, turn-based roguelike game set in a fantasy open world, with a focus on simulation, exploration, and discovery. The game features random environment generation, permadeath, and a wide range of items, creatures, and skills to interact with, craft, and combat. Its sandbox survival gameplay and complex skill system make it highly replayable and appealing to fans of the genre.
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- Challenging and rewarding gameplay that encourages learning from mistakes.
- Deep crafting system with a wide variety of items and recipes to discover.
- Active developer support with regular updates and community engagement.
- Steep learning curve that can be frustrating for new players.
- Clunky and unintuitive UI that makes inventory management tedious.
- Difficulty spikes can lead to frequent and unfair deaths, especially in the early game.
gameplay
212 mentions Positive Neutral NegativeThe gameplay of this survival crafting game is characterized by its deep mechanics and a steep learning curve, requiring players to navigate complex crafting systems and survival needs like hunger and thirst. While many players appreciate the unique turn-based mechanics and dynamic difficulty adjustments through the malignity system, others find the interface clunky and the gameplay overly complicated, leading to frustration. Overall, the game offers a rewarding experience for those willing to invest time in mastering its intricacies, but it may not appeal to newcomers or those seeking a more streamlined experience.
“Gameplay before graphics.”
“I definitely recommend watching some review footage to pick up some basics, but apart from that, learn, discover, fail, do it again unspoiled for the optimal gameplay loop.”
“A lovingly crafted and relatively unique take on the survival genre with its turn-based mechanics and enough options that can keep you safe if you're scared of permadeath.”
“The biggest issue with the game is that hardcore + slow grind mechanics is a problematic combination, and the late endgame devolves into an endless grind that isn't really fun.”
“It's too cagey with the mechanics and refuses to tell you crafting recipes until you have literally everything to craft the item in question.”
“The gameplay is tedious, easy, and uninteresting.”