Boundless Game Cover

"Boundless" is a massively multiplayer role-playing game with fantastic mechanics and delightful visuals, allowing up to 2 players to cooperatively or competitively explore, build, hunt, trade, and craft across a variety of interconnected planets. The Harvest Era update brings even more features to this already immersive game. With the option of in-app purchases, players can impact the universe and forge their own path as they choose between various professions.

  • Mac OS
  • PC
  • Play​station 4
  • Windows
  • Play​Station

Reviews

75%
Audience ScoreBased on 2,608 reviews
gameplay106 positive mentions
grinding220 negative mentions
  • The game offers a beautiful and immersive world with stunning graphics and a vibrant community.
  • The crafting and building mechanics are deep and rewarding, allowing for a high level of creativity.
  • The player-driven economy and portal system enhance the multiplayer experience, making exploration and trade enjoyable.
  • The game has a low player count, making it feel empty and reducing the effectiveness of its MMO elements.
  • Progression can be slow and grindy, with some players feeling overwhelmed by the complexity of crafting and resource gathering.
  • The beacon system requires constant maintenance, leading to the potential loss of builds and items if players take breaks from the game.
  • gameplay360 mentions

    The gameplay of Boundless is a mixed bag, with many players praising its innovative building mechanics and voxel-based design reminiscent of Minecraft, while others criticize its grindy nature and lack of meaningful content updates. The game features a variety of mechanics, including crafting, exploration, and community-driven elements, but some users find the gameplay loop repetitive and the learning curve steep. Overall, while the core gameplay experience can be enjoyable and immersive, it may not appeal to everyone, particularly those seeking a more dynamic or story-driven experience.

    • “Excellent combat and movement mechanics.”
    • “The gameplay loop is still intact and quite satisfying, though I wish there was a way to move a bit faster.”
    • “The gameplay is fluid and smooth, mechanics like grappling hooks allow for really cool terrain traversal, and there are skill tree nodes for running faster, etc.”
    • “I bought this game as early access with all the hype of a new Minecraft MMO RPG, but after years of waiting for meaningful additions to the game, I was disappointed by the gameplay and controls.”
    • “Gameplay is slow and boring, at least starting out, and everything feels dead and empty.”
    • “This game is not worth $40, especially when you will spend tons of time grinding away at their poor leveling mechanics, and having to somehow craft, gather, and fund your entire leveling experience on your own.”
  • graphics318 mentions

    The graphics of the game are widely praised for their beauty and unique art style, often compared favorably to those of Minecraft, with many users noting the vibrant colors and detailed environments. However, some players have pointed out issues such as visibility challenges and performance concerns on lower-end systems, while others feel that the graphics, though impressive, may not justify the game's price or content depth. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal.

    • “The graphics in Boundless are truly something to behold, with a very unique style.”
    • “The visuals are absolutely stunning and the game runs super smooth.”
    • “The graphics are simply amazing - to say the least, and the art style is one of the best I've seen.”
    • “But I just couldn't get over the graphics issue.”
    • “This came out in 2018 yet still uses graphics and styling that are years old.”
    • “I get the impression this game has focused solely on graphics to date and just put a couple of placeable blocks in for good measure.”
  • grinding228 mentions

    The reviews highlight that "Boundless" is heavily reliant on grinding, with many players finding the crafting, leveling, and resource gathering processes tedious and repetitive. While some enjoy the extensive time investment for building and farming, others criticize the game for its lack of balance and the overwhelming amount of grinding required to progress, especially in solo play. Overall, the game appeals to those who appreciate a grind-heavy experience akin to Minecraft, but may deter players seeking a more streamlined or less labor-intensive gameplay.

    • “I've found no way to repair my harvesting tools, but crafting new ones is not tedious at the low levels and leveling certain character passives can compensate for primitive tools on the low-tier world where I started.”
    • “I'm not grinding to craft all the tiers of tools and machinery.”
    • “Plot cost cubits (technically not a con as you can freely get it through quests and it's not grindy at all to get them).”
    • “The entire game seems to be about grinding high level resources to sell for money to get higher level gear.”
    • “Crafting times are ridiculously long, quantities of materials you need for crafting are ridiculously high, and the ratio of time spent grinding to building is bizarrely high.”
    • “The biggest downside however is that the game requires a huge amount of grinding.”
  • story168 mentions

    The game's story aspect is largely criticized for its absence, with many players noting that there is no overarching narrative, quests, or meaningful objectives, leaving them to simply build and explore without direction. While the sandbox mechanics and plot protection system are appreciated, the lack of a compelling storyline or dynamic events makes the experience feel repetitive and uninspired over time. Players express a desire for more engaging content and story elements to enhance the gameplay experience.

    • “There are a few games existing on planet earth that can tell you their story only by the design, and Boundless is one of them.”
    • “Again, it's all about the experience, the story that you're creating as you go.”
    • “I hope they add more story items to this game, and perhaps slow the intensity of time investment required to progress.”
    • “It's really pretty but the plot is just an empty copy and paste with no soul.”
    • “The game has no story, goals, quests, etc. They drop you into a world and just say build.”
    • “There is no story and unless you just enjoy world building, I would recommend not getting this game at all.”
  • monetization148 mentions

    The monetization model of the game has drawn mixed reactions, with some players viewing it as a necessary means for ongoing development, while others criticize it as a cash grab, especially given the game's premium price tag. Although there are microtransactions, many users report that they do not significantly impact gameplay and can be avoided entirely, with some expressing satisfaction in not having to spend additional money after the initial purchase. However, concerns remain about the game's reliance on microtransactions and the perception that they detract from the overall experience, particularly in light of the game's slow development and lack of advertising.

    • “Boundless does have microtransactions, but none of it really impacts gameplay too much, and most of what's there can be gained fairly easily through gameplay.”
    • “You don't have to invest in microtransactions or buy a subscription.”
    • “Microtransactions are a non-issue, and after the patch the devs put out after feedback, which hid the store from the game menus and the tutorial, you know they listen and are on the side of their player base.”
    • “Maybe I give it a new opportunity at some point, but it feels like a soulless cash grab to me after a disappointing and really slow development.”
    • “It's absurd to pay 40 euros for a game only to discover it has in-game purchases with less than 500 concurrent players worldwide.”
    • “The main reason being the recent inclusion of microtransactions and the paid membership service 'Gleam Club.' These are not something that should be included in a paid game (especially not one of $30+).”
  • optimization60 mentions

    The game's optimization has received mixed feedback, with some players experiencing significant performance issues, particularly in crowded areas, while others report smooth gameplay even on lower-end systems. Recent updates have improved performance, particularly in large cities, but ongoing optimization is still needed for both local and network performance. Overall, while many players find the game well-optimized for its early development stage, there are still concerns about performance consistency across different hardware and server locations.

    • “The performance of the game is outstanding.”
    • “Very optimized game so far.”
    • “The game is also very well-optimized in this early state of its development.”
    • “Server farms and VMs are being reduced as low as possible to cut costs on cloud VPCs, but at the expense of player performance, creating unplayable 'paid' planets with over 40 people.”
    • “Very poor performance; I spent more time trying to get the game to run on a modern gaming computer.”
    • “It doesn't seem like they did anything for optimization from then to now, which is frustrating because the already small community got a lot smaller when half of them couldn't run the game anymore.”
  • music52 mentions

    The music in the game is widely praised for its beautiful and soothing soundtrack, which enhances the immersive experience and complements the stunning visuals. Players appreciate the calming atmosphere it creates, making it ideal for relaxation and exploration, although some find the creature sounds repetitive. Overall, the soundtrack is considered a standout feature that significantly contributes to the game's appeal.

    • “The soundtrack is absolutely stunning.”
    • “The sound and music are very well done and fit the world perfectly, creating nice moments while exploring as the music complements the vistas around you.”
    • “I would highly recommend this game to anyone looking to spend some time relaxing in a beautifully designed sandbox world with a soothing soundtrack.”
    • “Tried out, didn't find much content, heard the song about 'new oort' (puny marketing attempt).”
    • “Beyond that, the music (I normally shut it off, especially in survival games) was very nice.”
    • “The sound and music is very well done and fits the world perfectly so you get some nice moments while exploring when the sound and music just fits perfectly with the vistas around you.”
  • atmosphere42 mentions

    The atmosphere of the game is praised for its diversity and beauty, featuring a range of planets with unique biomes and aesthetic effects that enhance gameplay. While some worlds present challenges like toxic atmospheres that hinder visibility, the overall experience is described as calm and immersive, with stunning graphics and engaging music. Players appreciate the relaxed pacing and the opportunity to explore a persistent online universe filled with varied environments and creatures.

    • “The game atmosphere is amazing, both in gameplay and in aesthetics.”
    • “Deep gameplay with marvelous atmosphere.”
    • “I really love the art style of the game and the diverse atmosphere and environments of each world.”
    • “Also what I said about toxic atmospheres... one of the biggest portal hubs that long-time players use is on a world that has a toxic atmosphere, so... good luck...”
    • “- Planets with harmful atmospheres practically remove your ability to see.”
    • “I would like to mention to new players that each tier planet has harder to kill mobs and some higher tier planets require you to have protection from the atmosphere of that planet, so set skill points appropriately.”
  • stability38 mentions

    The game's stability is a mixed bag, with some players reporting a smooth experience free of crashes or glitches, while others encounter frequent bugs and occasional crashes. As it is still in early access, many users acknowledge the presence of issues but express hope for improvements, suggesting that those willing to tolerate minor glitches may still find enjoyment. Overall, the game shows potential but requires further refinement to reach a polished state.

    • “Even in its current state of early access, the game runs great.”
    • “The game itself looks wonderful and runs great.”
    • “Real solid game for pre-alpha; they release content regularly, but make sure that it isn't buggy when they do.”
    • “As if that is not enough, the game is buggy as f***.”
    • “This game is nothing like Minecraft; options are very slim, it's so buggy, the graphic options don't make any difference to performance, it looks nothing like the trailer, the servers are bad. Do not get this if you think it's anything like Minecraft; it's not, just very buggy.”
    • “As of now, it's still a little buggy and has not lived up to where it needs to be for it to be welcomed as a complete and well-polished game, especially since it is set to contend with the countless other open-world, MMO, sandbox builders that are commonly mentioned as a prettier Minecraft with some flashier features and buttons.”
  • emotional18 mentions

    Players express a deep emotional connection to the game, highlighting its wholesome community and the sense of inclusion fostered by the developers. Many have found solace and a sense of belonging within the game, even as they navigate personal struggles, though some frustrations with microtransactions and limitations on gameplay elements have been noted. Overall, the emotional resonance of the game is a significant draw for players, making them feel engaged and invested in its world.

    • “I was taken aback by the fact that a game developer would source inspiration from the public so much, and it made me feel included.”
    • “I don't think it was always like this, but at this point in the MMO's life, it's just serious sweet dad energy and totally wholesome.”
    • “I have been in a rough place emotionally for quite some time now and have searched and searched for something to take me away like games used to do.”
  • humor6 mentions

    Players find humor in the game's mechanics and their own creative role-playing, such as pretending to be Yoda while engaging in absurd actions like bashing tiny animals. The lack of a tutorial is noted as amusing, though some players express a desire for the option to restart after making mistakes. Overall, the humor stems from both the gameplay experience and the players' interactions.

    • “Even then, the only reason I had fun was because I was pretending to be Yoda and laughing at my friends while I bashed tiny animals' heads in with a stone hammer.”
    • “The lack of tutorial was funny, but I wish I could start over after learning of some minor mistakes.”
    • “Funny thing is: game mechanics allow you to do it, but...”
  • replayability2 mentions

    Players express a desire for increased replayability, but cite significant issues such as problematic creature mob spawning and a lack of a solid in-game economy, which detract from the overall experience. Addressing these concerns could enhance the game's playability and encourage more frequent returns.

    • “I would love to play this game more often... the two main issues that kill this game for me are creature mob spawning on top of you or near you every time, like flies on rice, and the lack of a solid economy. It really needs an auction house... fix these two things and the game will be 50% more playable for me.”
  • character development2 mentions

    The game features a classless character design that allows players to customize their characters by focusing on specific elements, effectively enabling them to create their own unique class. This flexibility in character development is praised for enhancing player agency and personalization.

    • “The classless character design allows for a unique experience, enabling players to focus on specific elements and essentially build their own class.”
    • “The freedom to customize your character without being restricted to traditional classes makes for a truly personalized gameplay experience.”
    • “The ability to develop your character in any direction you choose adds depth and encourages experimentation.”
    • “Classless character design, but with the ability to focus on certain elements to essentially build your own class.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

145hMedian play time
258hAverage play time
16-300hSpent by most gamers
*Based on 54 analyzed playthroughs

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