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Unbound: Worlds Apart Prologue

Unbound: Worlds Apart Prologue Game Cover
94%Game Brain Score
gameplay, graphics
stability, optimization
94% User Score Based on 452 reviews

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Unbound: Worlds Apart Prologue Game Cover

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Unbound: Worlds Apart Prologue is a single player action game. It was developed by Alien Pixel Studios and was released on March 26, 2020. It received very positive reviews from players.

ADD FULL GAME TO YOUR WISHLIST About the GameUnbound: Worlds Apart Prologue is a short part of the upcoming atmospheric 2D Puzzle-Platformer where the main character, Soli, can conjure magic portals to travel between different realities in order to learn more about the catastrophe that ravaged his world. Inside certain portals, the physical properties of the character or world elements can chang…

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94%
Audience ScoreBased on 452 reviews
gameplay85 positive mentions
stability8 negative mentions

  • Beautiful and unique art style with stunning visuals and atmospheric music.
  • Innovative portal-based mechanics that create interesting and varied puzzle-platforming gameplay.
  • Smooth controls and a well-paced difficulty curve that offers some challenge without excessive frustration.
  • The prologue/demo is very short, limiting depth and story development.
  • Some platforming sections feel clunky or unforgiving, with occasional awkward jumping and camera issues.
  • Dialogue and story presentation feel underdeveloped and sometimes confusing, lacking voice acting or engaging delivery.
  • gameplay
    143 mentions Positive Neutral Negative

    The gameplay is widely praised for its unique and creative portal-based mechanics, combining puzzles, dimension-swapping, and gravity shifts that offer a fresh twist on classic platforming and metroidvania genres. While the mechanics are generally fun, interesting, and well-integrated with the game's art and atmosphere, some players find certain mechanics occasionally frustrating or in need of refinement to improve pacing and control responsiveness. Overall, the gameplay shows strong potential with smooth, challenging puzzles and a good balance of difficulty, appealing to fans of atmospheric, puzzle-platformer experiences.

    • “The main mechanic that the game is centered on, the portal, has great potential, with some very creative uses already in the prologue, and hopefully even more in the full game.”
    • “The puzzle difficulty was well balanced and the world mechanics give a nice twist to the traditional puzzle solving platformer.”
    • “This prologue to the full game shows promising potential in terms of gameplay with the use of portals to change dimensions and gravity effects that help you traverse the world, solve puzzles and defeat enemies.”
    • “Mechanics seem frustrating for the sake of it.”
    • “The portal mechanic in that area is frustrating, and the platforms disappearing in the dark almost made me stop playing right then and there.”
    • “The controls aren't finely tuned enough for this type of gameplay, which leads to very frustrating moments.”
  • graphics
    131 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful, charming, and atmospheric art style, often compared to titles like Ori and the Blind Forest for their vivid colors and detailed environments. Reviewers highlight the stunning visuals, polished artwork, and seamless integration with music to create an immersive experience. While some minor animation and control critiques exist, the graphics stand out as a major strength that greatly enhances the game's appeal.

    • “Graphics are by far the highlight of this prologue, featuring very interesting and crisp backgrounds with unique colors and artwork.”
    • “The graphics are breathtakingly beautiful, the puzzles are well thought out, and the storyline so far sets the game up to be an adventure filled with magic, heartbreak, and triumph.”
    • “The visuals are beautiful – the art style provides lots of character to the environment and residents of the world, and the colors are well-mixed, providing a sight for sore eyes and helping to distinguish friendlies from foes.”
  • story
    80 mentions Positive Neutral Negative

    The story in the game is generally praised for its intriguing premise, atmospheric tone, and potential for deeper, darker development akin to titles like Hollow Knight. However, as a demo/prologue, it is often described as limited, somewhat rushed, or lacking cohesion and depth, with some players finding it generic or underdeveloped. Overall, the narrative shows strong promise but will benefit from further expansion and refinement in the full release.

    • “The graphics are breathtakingly beautiful, the puzzles are well thought out, and the storyline so far sets the game up to be an adventure filled with magic, heartbreak, and triumph.”
    • “I have a feeling it will turn dark, unraveling a deeper and heavier story with time, making it more akin to Hollow Knight. So if you are a fan of dark storytelling, and the play style of Hollow Knight/Underhero, then this game is 100% for you!”
    • “Great atmosphere, great mechanics, great story.”
    • “This game needs a lot of polishing, the jumping is clunky and slightly unresponsive, the dark zone is a drag, and I still have no idea what is happening in the story after multiple dialogues and a cut scene.”
    • “The story should be more developed, as everything feels very hollow.”
    • “3) The game seems like it's going to emphasize story, but what is given so far isn't cohesive.”
  • music
    43 mentions Positive Neutral Negative

    The music in the game is widely praised for its soothing, emotional, and atmospheric qualities, effectively complementing the art style and enhancing immersion. However, some users note the soundtrack is limited, with little variation which can reduce impact during key moments, and occasional audio glitches noted in the demo. Overall, the soundtrack sets a solemn, moody tone that fits well with the game's unique concept and visuals.

    • “The artstyle is gorgeous, the soundtrack is emotional, and the very concept is unique and holds a lot of potential.”
    • “The world feels alive and the music and ambient helps further improve the immersion.”
    • “A fun game, the mechanics were simple yet suited the game a lot, shifting between portals and worlds with the violin/cello music was soothing.”
    • “There was a small audio glitch at the very end of the demo where only the music and text box sound were heard; the rest of the environmental sounds, such as character walking, were muted.”
    • “Sound/music was definitely the low point since there isn't much to begin with.”
    • “There is very little audio and visual feedback when dealing with enemies: they don't react when being pushed and when they despawn, very little information is given other than a small particle effect and sometimes a sound effect, which easily gets washed into the music.”
  • atmosphere
    32 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique blend of dark, mysterious, and sometimes relaxing tones, complemented by beautiful hand-drawn art and fitting music. Many reviewers highlight the seamless fusion of visuals, sound design, and gameplay mechanics that create an immersive and engaging experience. While generally atmospheric and captivating, a few noted minor visual discomforts, but overall the atmosphere is considered a strong, standout feature.

    • “It reminds me of Hollow Knight in many good ways (dark atmosphere, beautiful art, tight platforming) while at the same time introducing completely unique game mechanics.”
    • “The art style and design of every character was great. The enemies look creepy, which is also due to the game's atmosphere in each part of the world. The best example was in the 'light and dark' part, where I felt uneased the entire time due to the enemies and the mechanic.”
    • “A beautifully atmospheric game with a AAA feeling to polish, artwork and sound design. Gameplay feels smooth, seamless, and generally fun to play.”
    • “The first thing that I really disliked was the white/black effect that, if you kept moving or stopping, would change the atmosphere; it was painful for the eyes.”
    • “You also forgot to draw your cursor in the main menu instead of the system menu, and the map controls are a bit awkward.”
    • “The music does not stand out but it does work to sell the atmosphere of the various locations.”
  • stability
    8 mentions Positive Neutral Negative

    The game currently suffers from several glitches and bugs, such as jump delays and issues with achievements, affecting overall stability. However, these problems are mostly minor and expected in this early version, with confidence that they will be addressed in future patches.

    • “Small glitches and bugs such as not always jumping when you hit the jump button or a bit of a delay, and the most annoying one: not getting the achievement for getting all the villagers.”
    • “Did encounter a few glitches.”
    • “Game had many glitches.”
  • optimization
    3 mentions Positive Neutral Negative

    The game runs smoothly with good optimization, allowing players to enjoy visually appealing environments even at lower resolutions for better performance. Minor performance issues on Linux have been noted but are expected to be resolved in the final release.

    • “The emotionless, mute, platforming creature you play lives in a beautifully optimized world of (so-far) easy puzzles.”
    • “My screen is 4K, but I play games in 1080p for performance reasons.”
    • “Some performance hiccups on Linux, but nothing that can't be ironed out by the final release.”
  • character development
    3 mentions Positive Neutral Negative

    Users appreciate the character designs and art style, praising their appeal and creativity. While the story and character development are currently limited, likely due to the prologue stage, the overall presentation and mechanics enhance the experience.

    • “I like the character designs and the story so far.”
    • “Story is still rather limited (I pretty much suspected that for a prologue), but I pretty much love all of the character designs and the enemies are quite unsettling in all the right ways.”
    • “Art style and character design is nice; controls are fluid and the portal mechanic is good.”
  • humor
    1 mentions Positive Neutral Negative

    The game is appreciated for its humor, with players finding it genuinely funny and entertaining.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is generally well-balanced, with only a few minor segments feeling slightly tedious, making for a mostly enjoyable experience.

  • emotional
    1 mentions Positive Neutral Negative

    The game features a beautiful art style and an emotional soundtrack, creating a unique and promising experience that resonates deeply with players.

    • “The art style is gorgeous, the soundtrack is emotional, and the very concept is unique and holds a lot of potential.”
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Frequently Asked Questions

Unbound: Worlds Apart Prologue is a action game.

Unbound: Worlds Apart Prologue is available on PC, Windows and Linux.

Unbound: Worlds Apart Prologue was released on March 26, 2020.

Unbound: Worlds Apart Prologue was developed by Alien Pixel Studios.

Unbound: Worlds Apart Prologue has received very positive reviews from players. Most players liked Unbound: Worlds Apart Prologue for its gameplay but disliked it for its stability.

Unbound: Worlds Apart Prologue is a single player game.

Similar games include Unbound:Worlds Apart, ITORAH, Outland, Jaded, Seasons after Fall and others.