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Ultros

Ultros takes the tried and tested Metroidvania formula, flips it on its head, bathes it in neon paint, switches dimensions, adds gardening mechanics and sends it to an outer-space uterus housing an ancient demon – and it all, somehow, works
Ultros Game Cover
79%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
81% User Score Based on 693 reviews
Critic Score 77%Based on 20 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudMac OSPlaystation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStation
Ultros Game Cover

About Ultros

Ultros is a single player platformer game with mystery and science fiction themes. It was developed by Hadoque and was released on May 17, 2023. It received mostly positive reviews from critics and positive reviews from players.

Discover more about Ultros and buy the game on the official PlayStation website. See trailers, screenshots, and learn about the game's world.

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Games Like Ultros

Looking for games like Ultros? Here are top platformer recommendations with a mystery and science fiction focus, selected from player-similarity data — start with MIO: Memories in Orbit, Ghost Song or Axiom Verge 2.

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Reviews

81%Audience ScoreBased on 693 reviews
gameplay149 positive mentions
grinding69 negative mentions

  • Unique and innovative art style with vibrant, psychedelic visuals that stand out in the genre.
  • Creative gameplay mechanics combining metroidvania exploration with gardening and time-loop elements.
  • Immersive soundtrack and sound design that complement the atmosphere and enhance the player experience.
  • The time loop mechanic that resets player progress and abilities after bosses can feel tedious and frustrating.
  • Combat is generally simple, unimpressive, and lacks challenge or depth for most players.
  • The gardening system is complex, unintuitive, and can become tedious especially when striving for the true ending.
  • gameplay

    521 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    Ultros offers a unique metroidvania experience with its innovative time loop and gardening mechanics that deeply intertwine exploration and puzzle-solving, creating a fresh gameplay approach. While the gardening and living network systems provide creative and satisfying challenges, the forced resets and loss of upgrades between loops often disrupt the sense of progression and can feel tedious or frustrating. Combat and platforming are serviceable but generally unremarkable, with some control issues and a lack of enemy variety, making the gameplay less engaging compared to its striking art and sound design.

    • “The combat and platforming are fine albeit not especially remarkable compared to the game's contemporaries, but the sheer complexity and amount of emergent gameplay and puzzle solving via the gardening mechanic is almost unmatched; there were many times where I came up with some ridiculous plan to reach a spot or help extend the network for progression and, not only did the game allow me to try it due to how incredibly robust and diverse your toolset is, but it often worked, which led to some of the most satisfying moments in any metroidvania I've played.”
    • “The main gimmick of the game is a time loop that resets most living things up to a certain point while making the world progress a time cycle; in gameplay terms, this means that you get to 'build the world' by interacting with it in different ways with changes that might not have immediate impact but unlock new traversal options in future cycles. This mechanic at first is extremely cool, as the game respects your intelligence and holds your hand very little, leading to exploration and experimentation to see how actions affect future loops.”
    • “The 'living thread' system is also extremely fun; around three-quarters through the game there's a significant shift where gameplay moves towards pacifist exploration and puzzle-solving, connecting every single organism on the map to this living thread. This thread can open new pathways, unlock fast travel points, skip bosses, and extends throughout the whole game, incentivizing you to navigate new areas with new perspectives and goals.”
    • “Losing upgrades after making progress is not an acceptable mechanic for a game advertised as a metroidvania, in my opinion.”
    • “The loop mechanic results in the loss of the helpful gadget, which must be recovered for the first five or six loops, as well as unlocked abilities that must be secured using an item in the skill tree before the next loop begins in order to be retained.”
    • “The gardening mechanic and the way to use plants is vague at best, convoluted, non-intuitive, and just not fun at worst.”
  • graphics

    242 mentions Positive Neutral Negative
    49% positive mentions, 49% neutral mentions, 2% negative mentions

    The graphics of Ultros are widely praised for their unique, psychedelic, and colorful art style that creates a striking and immersive atmosphere, often described as a visual "acid trip" or sensory feast. While many find the visuals beautiful, distinct, and a major highlight that elevates the experience, some note that the style can become overwhelming, cluttered, or fatiguing, occasionally impacting gameplay readability and navigation. Overall, the game's graphics stand out as its strongest and most defining feature, drawing players in even if other elements receive mixed reactions.

    • “The art style is dazzling, the music is symphonic and mesmerizing, and the gameplay design audacious in its scope and invention.”
    • “Just take a look at the store images to know that this is one of those with such an omnipresent sense of aesthetics that every frame of the game will look like a work of art that could be hung on your wall.”
    • “First off, the visuals are stellar, looking like a bit of a 70's acid trip. But the game's acid aesthetics convinced me to push on, and in the end I think it was worth it.”
    • “Visually, the game is undeniably distinct, but it’s an art style that’s obtrusively noisy.”
    • “While shooting for originality in a relatively standardized genre is a bold venture, the execution here just isn’t coordinated and Ultros comes across as messy as its kaleidoscopic visuals.”
    • “The art style makes some platforms difficult to see because they blend into the background.”
  • story

    182 mentions Positive Neutral Negative
    25% positive mentions, 72% neutral mentions, 3% negative mentions

    The story of Ultros is praised for its intriguing, poetic, and atmospheric qualities, blending sci-fi and psychedelic themes with a unique time-loop mechanic that ties deeply into gameplay and progression. However, many find its storytelling cryptic, convoluted, and overly abstract, often requiring players to piece together lore manually, which can lead to confusion and reduce emotional engagement. While some appreciate its artistic and layered narrative approach, others feel the story lacks clarity and direct guidance, making it challenging to follow or connect with for a broad audience.

    • “One of the best story games I've ever played, but it probably won't be what you expect.”
    • “If you're like me, the colorful art of Ultros will plant the seeds of curiosity, then the gorgeous music and intriguing story will water your interest long enough for the unique elements of gameplay to kick in, and they resonate so well with the themes of the game that before you know it, Ultros will leave its mark on you forever.”
    • “The storytelling, the music, the art, the design and exploration are all wonderful to experience, even if its biggest puzzle mechanic is also its biggest frustration.”
    • “The story is actually one of the weakest points of the game.”
    • “The story is nonsensical and convoluted, and full of pretentious sounding sci-fi gibberish words.”
    • “It’s a shame the game isn’t voiced, and the story can be difficult to follow, often feeling buried beneath layers of obscurity which is a shame.”
  • music

    165 mentions Positive Neutral Negative
    65% positive mentions, 33% neutral mentions, 2% negative mentions

    The game's music is widely praised for its atmospheric, ethereal, and often haunting qualities, featuring a unique blend of orchestral, electronic, ambient, and psychedelic styles that deeply enhance the immersive experience. Many highlight the soundtrack as a standout element, with compositions that complement the stunning visuals and intricate world-building, making it enjoyable both in-game and as a standalone listening experience. While a few find it repetitive or less engaging, the consensus views the music as a vital, memorable aspect that significantly enriches the game's artistic and emotional impact.

    • “The soundtrack enhances this meditative, alien mood with eerie ambient compositions made from manipulated field recordings—sounds captured in the Amazon rainforest and warped into a soundscape that feels at once natural and otherworldly.”
    • “If you're like me, the colorful art of Ultros will plant the seeds of curiosity, then the gorgeous music and intriguing story will water your interest long enough for the unique elements of gameplay to kick in, and they resonate so well with the themes of the game that before you know it, Ultros will leave its mark on you forever.”
    • “The music is wonderful, eerie and inspiring, the colors and art - clearly inspired by the brilliant Möbius (also mentioned in the credits), animations wonderful.”
    • “Music, sound, and other audio aspects are pretty forgettable and the only thing I really remember is the song or sound effect that plays when you’re in the room with Ultros.”
    • “The music is boring and rarely elevates the action, which further undermines staying invested in what is generally quite a well made game, at least mechanically and in how it feels to play.”
    • “- Sometimes music feels quite repetitive (even if some bosses/zones have amazing OST).”
  • grinding

    69 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is largely characterized by repetitive and often tedious tasks, including frequent backtracking, re-acquiring lost abilities each loop, and managing complex plant-growing mechanics that can feel slow and unintuitive. While the unique living network and farming systems offer depth and creative opportunities, their execution can lead to frustration and a lack of sustained enjoyment, especially in post-game content and when aiming for alternate endings. Overall, grinding may detract from the experience for some players due to its length and monotony, though others find satisfaction in mastering its systems.

    • “Game has a super great aesthetic and interesting story, and the first playthrough was great, but to get the second ending, you're confronted with how tedious it would be, easily doubling the playtime with boring traversal and basic puzzle solving instead of engaging metroidvania mechanics.”
    • “Repetition sets in, backtracking becomes more tedious than rewarding, and the game struggles to maintain the intrigue it initially establishes.”
    • “It's just this tedious fiddly process of figuring out what plant can go where, what paths are viable or dead ends, and interacting with mechanics like swaying or fusing plant growth—these aren't particularly fun or easy to use.”
  • atmosphere

    39 mentions Positive Neutral Negative
    56% positive mentions, 36% neutral mentions, 8% negative mentions

    The game's atmosphere is widely praised for its unique, surreal, and immersive qualities, combining striking art, ethereal music, and a mysterious, often psychedelic ambiance. Players appreciate how the soundscape, visual style, and abstract narrative work together to create a captivating and enigmatic world, though some find elements confusing or overly experimental. Overall, the atmosphere is considered a major highlight that deeply enhances the experience and draws players into its distinct, otherworldly mood.

    • “Ultros does lots of bold things and some of them hit, some don’t, and it’s a shame but that’s the price you pay for originality, I guess… the game looks and sounds amazing, like no other video game I’ve played; it builds such a unique, trippy atmosphere, and it’s simply beautiful to watch and hear.”
    • “Incredible atmosphere, music, sound design, and obviously the visual art style is very intricate and unique.”
    • “The soundtrack is subtle and atmospheric, giving each environment a distinct feel that ties into its mechanic, niche, or gimmick, creating a more immersive experience.”
    • “Some paths, due to their construction, exude a confusing atmosphere: more than once I thought I went the wrong way, even though it was the only available and also the correct path.”
    • “You walk through spaces that seem homogeneous and interchangeable, and simply reach the next one, virtually indistinguishable in terms of gameplay and atmosphere.”
    • “The game leaves it to the atmosphere projected by the art direction, music, and “narrative” (a cryptic and fragmented philosophical mess) to carry the experience on its back.”
  • stability

    9 mentions Positive Neutral Negative
    22% positive mentions, 0% neutral mentions, 78% negative mentions

    The game is reported to have several bugs, including crashes, movement issues, and occasional unexpected behavior, which can sometimes cause significant setbacks. However, some players found the bugs manageable and did not let stability issues heavily impact their overall experience. Performance is noted to be good on certain platforms like the Steam Deck.

    • “Although the gameplay lacks depth, especially in battles, the controls are responsive, easy to master, and feel lightweight with no glitches or artifacts.”
    • “Runs great on Steam Deck.”
    • “The game is quite buggy - there might be crashes, out-of-level fallings, and plants doing random unexpected actions.”
    • “It is fairly buggy, and I crashed 4 times, with one crash causing about a 20-minute time loss.”
    • “The only real issue I have with this system is that it can be quite buggy; at one point, I encountered an issue that caused my player movement to bug out until I reloaded my save.”
  • emotional

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a profound emotional experience through its beautiful music, art, and unique puzzle challenges, blending curiosity and wonder. While its vague storytelling and hands-off lore approach may limit emotional investment for some, many players appreciate the subtle emotional tone and the satisfaction of discovery. Overall, it offers a distinctive, emotionally rich atmosphere that resonates deeply without overt narrative guidance.

    • “This game was so beautiful it made me cry.”
    • “Music and sound effects blend seamlessly into the background, rarely commanding attention, yet always shaping the emotional tone of each biome.”
    • “If you are looking for a unique, emotional, puzzle-based metroidvania then this is the game for you.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    Optimization for the game is mixed: some users experience lag, crashes, and long load times, while others report flawless, smooth performance even on lower power settings like the Steam Deck. Overall, though some performance issues persist, many find the gameplay experience enjoyable if they can overlook these technical hiccups.

    • “Finally, the performance at this point was spotless.”
    • “Perfect performance on the Deck.”
    • “I was able to lower max TDP to 9W to extend battery life with no performance hiccups.”
    • “The one big complaint that I would have with this game is the performance. This game lags, crashes, and takes a while to load even on screen transitions. It's a bit rough, but if you can look past that, this is a wonderful and beautiful experience with a super unique gameplay loop and a unique narrative.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The character development is visually striking, with vibrant and detailed designs that enhance the mystical storyline, though some find the character designs overly busy. The mix of humanoid and insect-like enemies, along with key bosses, adds depth to the game's colorful and immersive world.

    • “From the colourful world and character design to the mysterious storyline teased in the trailers - a lot made me have a keen eye on this game.”
    • “In fact, it was quite the opposite: the mystical story was right up my alley, the character design felt very familiar, and the world design shone with a vibrant colour palette and detailed depictions of architecture, flora and fauna.”
    • “Not only the environments are beautiful, but also the character designs, both humanoid and insect-like enemies (mostly), and the few but important bosses that reside in the sarcophagus.”
    • “In my opinion, I also think the character design is too busy.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is highly praised, described as very funny, with comedic elements extending to gameplay mechanics like taming creatures, which adds a lighthearted and amusing touch.

    • “This one is funny as hell.”
    • “Combat can be optional in most cases, as we can also tame the critters by feeding them, and it's even funny that some creatures like one food better than others.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's replayability is positively noted, with players appreciating its engaging playability that encourages multiple playthroughs. Overall, it offers a satisfying experience that maintains interest over time.

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Play Times

5h Median play time
13h Average play time
4-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Ultros is a platformer game with mystery and science fiction themes. Common tags for Ultros include indie, roguelite, exploration, gaming, soundtrack and others.

Ultros is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

On average players spend around 13 hours playing Ultros.

Ultros was released on May 17, 2023.

Ultros was developed by Hadoque.

Ultros has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ultros for its gameplay but disliked it for its grinding.

Ultros is a single player game.

Similar games include MIO: Memories in Orbit, Ghost Song, Axiom Verge 2, Constance, Iconoclasts and others.