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UltraNothing is a single player tactical platformer game. It was developed by snorillaka and was released on January 21, 2024. It received overwhelmingly positive reviews from players.

Nothing to See Here... 2D Puzzle Strategy (not RPG) Platformer. 500+ Stages.

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98%Audience ScoreBased on 45 reviews
atmosphere3 positive mentions
story1 negative mentions

  • Extensive and diverse puzzle mechanics that evolve and constantly surprise the player.
  • Unique and charming surreal art style and atmosphere, creating a mysterious and engaging world.
  • Well-designed puzzles with a satisfying difficulty curve, encouraging experimentation and creative problem-solving.
  • Some control schemes are unintuitive and clunky, with no option for key rebinding.
  • Steep learning curve with minimal in-game explanation or tutorial, making early progression difficult for some players.
  • Certain visuals and screen effects may cause discomfort or nausea for some players.
  • gameplay

    24 mentions Positive Neutral Negative

    The gameplay centers on deciphering and exploiting a dense array of unique and often cryptic mechanics introduced throughout many puzzle-filled levels, creating a challenging but addictive experience. While control schemes can feel obtuse and some mechanics are poorly explained, the game’s variety, flexibility in solutions, and charming presentation elevate it beyond typical block-pushing puzzles. Fans of mechanics-discovery and strategy puzzles will find it rewarding despite its learning curve and occasional frustrations.

    • “Even if little is explained directly, there's focused tutorial puzzles to gently introduce each new major mechanic.”
    • “There's a lot of pieces/mechanics to learn, and many of the levels are flexible enough that you can solve them a few ways, which is impressive.”
    • “This combination of high mechanic density and very intentionally rough and cryptic design makes for a very addicting game, as I'm at the point now where almost every level I enter starts with me taking pause and trying to parse what is going on with the mess laid out before me.”
    • “This game will often ask you to break its defined mechanics.”
    • “A block-pushing game that explains nothing while introducing new mechanics every few stages, and there are a lot of stages.”
    • “Furthermore, certain core mechanics are poorly communicated.”
  • graphics

    5 mentions Positive Neutral Negative

    The graphics feature a simple yet carefully crafted art style that adds charm and aids gameplay, contrasting with the game's intentionally strange aesthetic. While some users appreciate the unique visual design and character-filled elements, others find aspects like the screen scroll disorienting or nauseating. Overall, the graphics contribute significantly to the game's distinctive and immersive experience.

    • “The graphics, while simple, have a lot of care and life put into them. Many level elements take the form of characters, which adds a large amount of charm (when many puzzle games of this type can end up a little sterile) and helps the player determine at a glance the various mechanics in play in the level.”
    • “Love the art style, the puzzles are decent, and a world map to explore is great.”
    • “The trailer and screenshots might show a quirky sokoban-platformer hybrid with a very strange aesthetic, but what it doesn't fully capture is the extreme breadth of this game.”
    • “The graphics and weird screen scroll made me literally nauseous even with adjusting the settings.”
    • “This game is intentionally subversive in its puzzle design and it is then, at that moment of realization, when the whole ugly aesthetic makes sense holistically.”
    • “The trailer and screenshots might show a quirky sokobon-platformer hybrid with a very strange aesthetic, but what it doesn't fully capture is the extreme breadth of this game.”
  • atmosphere

    3 mentions Positive Neutral Negative

    The atmosphere is praised for its unique, immersive quality that elevates the game beyond typical puzzle titles. Its minimal guidance enhances player satisfaction and engagement, while the use of low-fidelity ambient sounds creates a distinct, spooky vibe reminiscent of Yume Nikki.

    • “That might sound like a negative, but I honestly think it creates an atmosphere that ascends beyond 'just another block pushing game with a mechanical twist,' and I think if any of this sounds interesting, you should definitely check it out.”
    • “The game does not hold the player's hand, which most of the time adds much to the experience, both in the satisfaction of working out a level feature and in the general atmosphere the game is going for.”
    • “The atmosphere of the game is excellent. There is no music but instead various low fidelity ambient tracks, which give everything a very spooky vibe. Think Yume Nikki but less musical.”
  • music

    2 mentions Positive Neutral Negative

    The game's music consists of low-fidelity ambient tracks rather than traditional melodies, creating a spooky and atmospheric vibe that enhances the overall experience. This minimalistic audio approach contributes to a unique, immersive environment reminiscent of but subtler than games like Yume Nikki.

    • “The atmosphere of the game is excellent, there is no music but instead various low fidelity ambient tracks, which give everything a very spooky vibe, think Yume Nikki but less musical.”
  • humor

    2 mentions Positive Neutral Negative

    The humor is characterized by a quirky, post-modern blend of gameplay styles that creates an amusing and oddly coherent experience. It combines nonsense and playful elements to both entertain and mask instructions, enhancing the game's unique charm.

    • “It's a funny blend of turn-based and real-time, top-down and side-view, all simultaneously in the same space, but oddly it feels like it makes perfect sense in play.”
    • “There's a layer of post-modernism and nonsense on top of everything, used for a mix of humor and to help obscure instructions and feedback.”
  • story

    1 mentions Positive Neutral Negative

    The story is loosely constructed, centered around cleansing a world afflicted by mysterious 'noise.' NPCs contribute with disjointed, often nonsensical dialogue, resulting in a vague and fragmented narrative.

    • “The story is fairly loose; the world is plagued by 'noise' that you must purge, but NPCs appear and their ramblings make little sense.”
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Frequently Asked Questions

UltraNothing is a tactical platformer game.

UltraNothing is available on PC, Steam Deck and Windows.

UltraNothing was released on January 21, 2024.

UltraNothing was developed by snorillaka.

UltraNothing has received overwhelmingly positive reviews from players. Most players liked UltraNothing for its atmosphere but disliked it for its gameplay.

UltraNothing is a single player game.

Similar games include Toki Tori 2, ANIMAL WELL, Akurra, Environmental Station Alpha, WitCup 12 and others.