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About

"UltraNothing" is a 2D Puzzle Strategy Platformer that challenges you to escape from the noise and achieve divine Nothing. With multiple stages and skill-based gameplay, players must use their critical thinking and quick reflexes to progress. The game offers a unique twist on traditional puzzle games, with its minimalistic design and emphasis on achieving Nothing.

UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot
UltraNothing screenshot

100%
Audience ScoreBased on 40 reviews
atmosphere2 positive mentions
graphics3 negative mentions

  • The game features a vast number of puzzles with complex mechanics that encourage creative problem-solving and experimentation.
  • The unique art style and surreal atmosphere enhance the overall experience, making it feel like a living, quirky world.
  • Players appreciate the gradual introduction of new mechanics and the satisfaction of deciphering the game's obfuscated rules.
  • The controls can be clunky and poorly communicated, leading to frustration, especially for new players.
  • Some puzzles may feel overly complicated or arcane, requiring players to rely on trial and error rather than clear instructions.
  • The graphics and sound design may be off-putting to some, detracting from the overall enjoyment of the game.
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay is characterized by a complex rules-puzzle structure that requires players to decipher obfuscated mechanics and controls, with a significant number of levels that introduce new mechanics frequently. While the game can be challenging to grasp due to its cryptic design and lack of direct explanations, it offers a rewarding experience through its flexible puzzle solutions and a unique blend of mechanics that fit seamlessly into the gameplay. The charming graphics and character-driven elements enhance the overall atmosphere, making it an engaging, albeit initially daunting, puzzle platformer.

    • “This combination of high mechanic density and very intentionally rough and cryptic design makes for a very addicting game, as I'm at the point now where almost every level I enter starts with me taking pause and trying to parse what is going on with the mess laid out before me.”
    • “A unique combination of mechanics forms the basis for a collection of quality puzzles, themselves inhabiting a surreal and mysterious world alongside characters who could be described in similar terms.”
    • “The amount of levels with all sorts of different and crazy mechanics is amazing.”
    • “A block-pushing game that explains nothing while introducing new mechanics every few stages, and there are a lot of stages.”
    • “This combined with a lack of any undo features can make some of the mechanics pretty annoying to use.”
    • “Furthermore, certain core mechanics are poorly communicated.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game feature a quirky, surreal cartoon aesthetic that, while simple, is infused with charm and care, enhancing the overall experience. Many level elements are designed as characters, which not only adds personality but also aids players in understanding the mechanics at a glance. Although the visuals may initially seem off-putting to some, they complement the unique puzzle design and contribute to the game's engaging atmosphere.

    • “The graphics, while simple, have a lot of care and life put into them. Many level elements take the form of characters, which adds a large amount of charm (when many puzzle games of this type can end up a little sterile) and helps the player determine at a glance the various mechanics in play in the level.”
    • “Love the art style; the puzzles are decent, and a world map to explore is great.”
    • “While the graphics might turn you off, it has some genuinely great puzzles; it just takes a bit to get to them, and you are going to have to accept that they won't be designed in a traditional way like other puzzle games.”
    • “Could be I'm reading too much into it, but the surreal cartoon aesthetic feels like it works to encourage that kind of acceptance.”
    • “The trailer and screenshots might show a quirky sokobon-platformer hybrid with a very strange aesthetic, but what it doesn't fully capture is the extreme breadth of this game.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its unique and immersive qualities, enhanced by low-fidelity ambient tracks that create a spooky vibe reminiscent of titles like Yume Nikki. The lack of hand-holding in gameplay contributes to a satisfying experience, allowing players to engage deeply with the environment and its features. Overall, the atmosphere elevates the game beyond typical block-pushing mechanics, making it a compelling experience.

    • “The atmosphere of the game is excellent; there is no music but instead various low-fidelity ambient tracks, which give everything a very spooky vibe. Think Yume Nikki but less musical.”
    • “That might sound like a negative, but I honestly think it creates an atmosphere that ascends beyond 'just another block pushing game with a mechanical twist.' If any of this sounds interesting, you should definitely check it out.”
    • “The game does not hold the player's hand, which most of the time adds to the experience, both in the satisfaction of working out a level feature and in the general atmosphere the game is going for.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by a post-modern and nonsensical approach that cleverly blends various gameplay styles, creating a unique and amusing experience. This mix not only adds comedic value but also serves to obscure instructions and feedback, enhancing the overall playful atmosphere.

    • “There's a layer of post-modernism and nonsense on top of everything, used for a mix of humor and to help obscure instructions and feedback.”
    • “It's a funny blend of turn-based and real-time, top-down and side-view, all simultaneously in the same space, but oddly it feels like it makes perfect sense in play.”
  • story
    2 mentions Positive Neutral Negative

    The story is described as loose and somewhat disjointed, centered around a world afflicted by 'noise' that players must purge. NPC interactions often lack coherence, contributing to an overall sense of confusion in the narrative.

    • “In terms of story, everything is fairly loose. The world is plagued by 'noise' and you must purge it; NPCs do appear, but their ramblings make little sense.”
  • music
    2 mentions Positive Neutral Negative

    The game features no traditional music, opting instead for low-fidelity ambient tracks that enhance its spooky atmosphere, reminiscent of Yume Nikki but with less musicality. This choice effectively contributes to the overall eerie vibe of the experience.

    • “The atmosphere of the game is excellent; there is no music but instead various low-fidelity ambient tracks, which give everything a very spooky vibe. Think Yume Nikki but less musical.”

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