- January 21, 2024
- snorillaka
UltraNothing
Platforms
About
"UltraNothing" is a 2D Puzzle Strategy Platformer that challenges you to escape from the noise and achieve divine Nothing. With multiple stages and skill-based gameplay, players must use their critical thinking and quick reflexes to progress. The game offers a unique twist on traditional puzzle games, with its minimalistic design and emphasis on achieving Nothing.









- The game features a vast array of innovative and engaging puzzles that challenge players to think creatively and strategically.
- The unique blend of mechanics and the surreal world create a compelling atmosphere that keeps players intrigued and invested.
- Despite its unconventional design and graphics, the game offers a significant amount of content and depth, making it a great value for puzzle enthusiasts.
- The control scheme can be confusing and poorly communicated, leading to frustration for some players, especially during the initial stages.
- The game's graphics and overall aesthetic may not appeal to everyone, potentially deterring some players from fully engaging with it.
- Certain puzzles can feel overly complex or arcane, which may lead to moments of confusion and difficulty in understanding what is required to progress.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a high density of mechanics and puzzles, with new rules introduced frequently, creating a challenging yet engaging experience. While the game lacks direct explanations and can be difficult to grasp initially, the design encourages players to discover and adapt to mechanics organically, leading to a rewarding sense of accomplishment. The combination of unique puzzles, charming graphics, and a surreal atmosphere enhances the overall enjoyment, making it a standout in the puzzle genre.
“Even if little is explained directly, there are focused tutorial puzzles to gently introduce each new major mechanic.”
“And I mean there is a new seemingly random rule or mechanic introduced every 5 levels or so, but it never feels unnatural because, unlike other games, the mechanics are made to fit the puzzles instead of the other way around.”
“This combination of high mechanic density and very intentionally rough and cryptic design makes for a very addicting game, as I'm at the point now where almost every level I enter starts with me taking pause and trying to parse what is going on with the mess laid out before me.”
“A block-pushing game that explains nothing while introducing new mechanics every few stages, and there are a lot of stages.”
“This, combined with a lack of any undo features, can make some of the mechanics pretty annoying to use.”
“Furthermore, certain core mechanics are poorly communicated.”